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Rebuild Caustic Valley From Scratch (Unrealengine)


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#1 Allfex

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Posted 27 January 2013 - 09:26 AM

Hello mechwarriors,

in this thread i want to show you some stuff that i do in Epic's unrealengine.

In the next week's, maybe month's :P i want to try rebuild the map "Caustic Valley" from scratch.

I started with an huge Terrain and layerd this pic from here http://mwo.cc/media/...sticvalley.html above. Like an reference.

Can some mod tell me if something like that is allowed? For trainings-purpose only! Dont wont to use meshes / textures from the game. Want to build all from scratch.

Posted Image

Hope you like it..so far...

Cheers
Allfex

Edit: If someone see me ingame, driving headless around than i propably grab some references ;)

Edited by Allfex, 27 January 2013 - 09:26 AM.


#2 Heffay

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Posted 27 January 2013 - 09:55 AM

If you want permission, your best bet is to open a ticket to support@mwomercs.com.

Looks like a great idea though!

#3 Adridos

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Posted 27 January 2013 - 10:23 AM

We can do pretty much whatever we want with in-game assets right now as long as we don't steal them.

I think you're fairly good to go.

#4 Allfex

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Posted 27 January 2013 - 10:35 AM

View PostHeffay, on 27 January 2013 - 09:55 AM, said:

If you want permission, your best bet is to open a ticket to support@mwomercs.com.

Looks like a great idea though!


Yeah... this is maybe the best way to get the permission.

The best on this project is the point that i use only free programs like Blender, Gimp (+some plugins), xnormal and so on.
The only one i have buyed is Worldmaschine 2 (but you can get this also for free... but only for 512 heightmaps). The buyed one exports 4k :P
Hope this shows some interessted of you that it is possible to get nice results without high-price-programms.

Maybe i will do some tutorials too.

Edit: Next step ist to repaint the pic in the screen above to get a rough heightmap for worldmaschine. Its faster and maybe easyer as sculpting such an huge terrain.

Edited by Allfex, 27 January 2013 - 10:40 AM.


#5 Allfex

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Posted 27 January 2013 - 12:48 PM

As first little example in heightmap-painting for you :P

input:
Posted Image

output in worldmaschine 2:
Posted Image

Ask if you have questions :(

#6 Allfex

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Posted 28 January 2013 - 12:41 PM

Hey,

atm i still not be sure in using painted heightmap's for the terrain. Heightmaps are great but without the original heightmap i can't achive the same result without ton's of work.
I can do a lot of detail in worldmaschine but the map still looks not the same.

I think i try sculpting the terrain in udk or in Blender and bake the heightmap out.

Rought overpaint and output from worldmaschine.
Posted Image

#7 parman01

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Posted 28 January 2013 - 01:00 PM

Can't you sculpt terrain directly in UDK? Like in Cryengine SDK?

#8 Heffay

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Posted 28 January 2013 - 01:00 PM

There should be some sort of smoothing and scaling function. Not familiar with the program so can't say for sure, but those are pretty standard.

#9 Allfex

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Posted 28 January 2013 - 01:31 PM

View Postparman01, on 28 January 2013 - 01:00 PM, said:

Can't you sculpt terrain directly in UDK? Like in Cryengine SDK?



Yes :)

I mean yes, i can sculpt in udk.

Edited by Allfex, 28 January 2013 - 01:55 PM.


#10 Allfex

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Posted 29 January 2013 - 07:29 AM

Hi,

after sculpting terrain for 2 hours i looked for references in the web. I found a pic and tryed a first little graphic-comparison.

Atm i have simple material, lightning and sculping-work done. Round 3 hours of work.

What do you think so far ;)?

Ingamescreen: MWO
Posted Image

Ingame: Unrealengine (udk)

Posted Image

#11 Allfex

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Posted 29 January 2013 - 12:49 PM

After a short "think-about" i started an second caustic map but for this with different technic's. So i set up a landscape a fast layermaterial for landscape-painting using the same textures with normalmaps as the first map.

If someone is interessted in this, i can post a detailed materialexpression for you :)

Posted Image





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