Victor Morson, on 05 August 2013 - 05:35 PM, said:
The trick with Ultras is burst damage: The more you have, the longer you can still burst firepower. That's why I'm not a fan of 2 (even if they can do alright on some builds), but think 3 is a good minimum. 4 would be outstanding if we ever get a design that can (effectively) mount that many, like a Mauler or the like.
And that's why the only way we'll ever see mechs that can mount 4 are Jagers or similar...speaking of which:
Rabid Monkey, on 05 August 2013 - 06:14 PM, said:
My main mech is identical to your K2, do well with it! But lately me and a buddy have been testing the waters with 4 UAC Jager builds......and they are devestating! Chew through ammo like nothing though, and it's all I can do to cram enough ammo and a decent engine in...can't remember what engine I use, but I have a top speed of ~58kph...if you can call that decent haha. The secret....zero armor on back, almost nothing on legs and head. Doesn't really matter though, not a brawler. And anything in front of you is going to die anyway.
It's a solid build for the K2. Those 4 Ultra builds, yeah, would decimate anything and everything in their path. I mean 2 can down an Atlas in quicker than most would think possible if they don't jam. With 4, even if 2 jam, you're still going to be able to chew up Atlai and ask for more.
This is why the only mechs that we'll likely see capable of doing this are things like the Jagers, because you need to have such a severe handicap, such as stripping most of your armour off to get it to work and have enough ammo to keep it running.
If they were to ever give us 90+ ton Assault mechs that could run 4 ultras those builds would become the new meta very quickly.