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Projectile Speeds


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#41 Wolfways

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Posted 28 January 2013 - 11:26 AM

View PostBishop Steiner, on 28 January 2013 - 05:09 AM, said:

because it was advanced tech, which was supposed to obsolete the existing level one tech?

Because if one has scientific advancement as a game feature, balance has to eventually be ignored. Just as there was no down side (beside cost and availability) to the metallic cartridge replacing the muzzle loader, and again. none when smokeless powder obsoleted black powder, there is not always a NERF needed to "balance" something.

Star League Tech is BETTER than what came before. Clan Tech will be BETTER than it (which is why everyone rolls with the power creep and wants to drive MadCats). The only limiting factors are economy, availability and sustainability, concepts that get the entitled gaming community up in arms (it's P2W!!!!!!).

Indeed... whoever has the larger military budget usually DOES win......

Yeah, i guess Games Workshop does the same thing with the 40k races, over time they change. Except that GW usually just says the old stuff never existed :)

#42 Wolfways

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Posted 28 January 2013 - 11:30 AM

View PostSigifrid, on 28 January 2013 - 10:17 AM, said:

they have plenty of drawbacks that balance their usage (weight/bulk/low health/90% chance of explosion).

Maybe on paper but i think that once on a mech and in battle the "drawbacks" mean little. I know since starting to play a Cataphract with dual gauss (instead of my ERPPC K2) my kills, survivability, and wins have skyrocketed.

#43 Heeden

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Posted 28 January 2013 - 12:14 PM

View PostZatharus Mathew deTora, on 28 January 2013 - 10:30 AM, said:

Heeden; It's not the magnets. It's the ****-huge capacitors that run the bad-boy that go boom violently enough to shred your internals. Go to your local tech supply house or college with an electrical department and ask. They'll explain the problems far more eloquently than I ever can.


Yeah, but I would expect the larger energy weapons to explode in a similar way in that case, so I prefer thinking something goes floopy with the magnets instead.

On topic:- the reason people feel the gauss rifle should fire faster projectiles is because that's the essence of what a gauss rifle is; not giving it super-fast slugs is like having lasers that don't use beams of light.

#44 Zakie Chan

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Posted 28 January 2013 - 01:07 PM

You know what actually deserves a speed increase?


Posted Image

#45 SpiralRazor

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Posted 28 January 2013 - 02:00 PM

View PostWolfways, on 27 January 2013 - 04:07 PM, said:

Yes, one of the most powerful weapons in the game needs a buff....



Yes because Common Sense.


I shouldnt be able to see any projectile aside from tracers on the MGs....Guass Rifle needs to be 2k like the AC/2

#46 Tarman

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Posted 28 January 2013 - 02:00 PM

View PostSpiralRazor, on 28 January 2013 - 02:00 PM, said:



Yes because Common Sense.


I shouldnt be able to see any projectile aside from tracers on the MGs....Guass Rifle needs to be 2k like the AC/2



Common sense will take all your giant robots away.

#47 SpiralRazor

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Posted 28 January 2013 - 02:01 PM

View PostWolfways, on 28 January 2013 - 11:30 AM, said:

Maybe on paper but i think that once on a mech and in battle the "drawbacks" mean little. I know since starting to play a Cataphract with dual gauss (instead of my ERPPC K2) my kills, survivability, and wins have skyrocketed.



Thats because ERPPCs have always always been bad, and PGI is continuing that trend.

#48 Wolfways

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Posted 28 January 2013 - 02:19 PM

View PostSpiralRazor, on 28 January 2013 - 02:01 PM, said:



Thats because ERPPCs have always always been bad, and PGI is continuing that trend.

I have other mechs that i do okay in. My point was that the gauss is currently so powerful that using it makes getting high damage and more kills a lot easier.

#49 Trev Firestorm

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Posted 28 January 2013 - 05:41 PM

View PostTarman, on 28 January 2013 - 02:00 PM, said:



Common sense will take all your giant robots away.

Disagree, also get your (first edition?) giant robots here: http://suidobashijuko.jp/ :-p

Anyways gauss in this game has never actually been an OP issue anyway, people think it is because they either get focused down by multiple (which would result the same with /any/ weapon in the game anyway) or are just so bad they couldn't deal with a single k2, now it has the extremely high chance of the weapon exploding and taking half the mech with it. (btw I only use the weapon on one mech, a CN9-A, I'm not looking to make a win wtf pwn button, I just want the weapons to make sense)

I had a response typed up about the weights I used I thought.... anyways yes the weight per round should be lower but thats true for the numbers I used for the gauss as well, note I included a half weight version of my AC2 calculation as well... Also given the way the ACs in this game act it seems they went with the largest varients of the weapons that fire only single shots, so an ac2 is like a 203mm cannon, not a 120mm :-p

Edited by Trev Firestorm, 28 January 2013 - 05:57 PM.


#50 Sigifrid

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Posted 29 January 2013 - 03:00 PM

View PostWolfways, on 28 January 2013 - 02:19 PM, said:

I have other mechs that i do okay in. My point was that the gauss is currently so powerful that using it makes getting high damage and more kills a lot easier.

The point of gauss is to be powerful, it is from a higher tech level (Lore: recovered lost tech from Helm Memory Core).

#51 Tarman

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Posted 29 January 2013 - 03:44 PM

View PostTrev Firestorm, on 28 January 2013 - 05:41 PM, said:

Disagree, also get your (first edition?) giant robots here: http://suidobashijuko.jp/ :-p

Anyways gauss in this game has never actually been an OP issue anyway, people think it is because they either get focused down by multiple (which would result the same with /any/ weapon in the game anyway) or are just so bad they couldn't deal with a single k2, now it has the extremely high chance of the weapon exploding and taking half the mech with it. (btw I only use the weapon on one mech, a CN9-A, I'm not looking to make a win wtf pwn button, I just want the weapons to make sense)

I had a response typed up about the weights I used I thought.... anyways yes the weight per round should be lower but thats true for the numbers I used for the gauss as well, note I included a half weight version of my AC2 calculation as well... Also given the way the ACs in this game act it seems they went with the largest varients of the weapons that fire only single shots, so an ac2 is like a 203mm cannon, not a 120mm :-p



That's Japan. I said common sense. :P

#52 Trev Firestorm

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Posted 29 January 2013 - 05:10 PM

View PostTarman, on 29 January 2013 - 03:44 PM, said:



That's Japan. I said common sense. :P


Shhhh maybe noone else will notice :-p

#53 SkyCake

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Posted 15 February 2013 - 06:29 PM

Yes, buff to 2000m/s at least!!! In order top make some builds that use both gauss and ppc not unnecessarily awkward





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