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Cap Accelerator Does Not Work
Started by Max Immelmann, Jan 28 2013 10:34 AM
11 replies to this topic
#1
Posted 28 January 2013 - 10:34 AM
in conquest mode, took a resourse point from full enemy to full friendly, by myself in 37 seconds without the module. put module on, did same thing, took 37 seconds.
so why do we have this module?
so why do we have this module?
#2
Posted 28 January 2013 - 10:37 AM
Uh oh.. Nice find. It makes me wonder if it even works in assault mode. I got a comment the other day that there must be someone with cap module on enemy cap because it was dropping so quickly... To his surprise, it was just me in a light with no cap module. Perhaps it's only a perception that capping has speed up. This requires further testing.
#3
Posted 28 January 2013 - 10:40 AM
Glad I have not bought into it yet, seems like its main use should be conquest. What about in assault?
#4
Posted 28 January 2013 - 10:41 AM
Good chance it is only coded for Assault (if that also)
#5
Posted 28 January 2013 - 10:41 AM
Please submit a support ticket, if you have not already done so.
#6
Posted 28 January 2013 - 10:42 AM
Hmmm I know it definitely works in assault, or at least was prior to the last patch, haven't done any solo capping hits since the most recent patch though. I always run with Cap Accel on though, so I never got a chance to see the difference without it. I'll give it a try in a few of my lights/mediums as well to see if I get the same results.
#7
Posted 28 January 2013 - 10:44 AM
I can attest it does work for Jenners, on any mode. Pop it on the Jenner and the cap speed does increase. Time to fraps it!
Damn work
Damn work
#9
Posted 28 January 2013 - 11:00 AM
Personally I've never had a problem with cap accelerator. Then again I only run it on my raven. Its really does make a difference in the cap time, especially on conquest. I have also noticed that cap time is dependent on weight class.....so a 35ton mech will not cap as fast as a 65ton etc...
#10
Posted 28 January 2013 - 11:07 AM
Desicator, on 28 January 2013 - 11:00 AM, said:
Personally I've never had a problem with cap accelerator. Then again I only run it on my raven. Its really does make a difference in the cap time, especially on conquest. I have also noticed that cap time is dependent on weight class.....so a 35ton mech will not cap as fast as a 65ton etc...
Are you sure about this? I've never seen anything stated on the devs about this and the only time I've ever seen increases in cap speed are from an accelerator or more mechs in the square, but not weight specific.
#11
Posted 28 January 2013 - 11:42 AM
Submitting a ticket on this. Time to flip a point from neutral to friendly was 10 seconds, with or without cap accelerator in multiple drops. I only did this with a Jenner F thus far and will try in my other chassis, but I imagine the results will be similar there as well.
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