Would Anyone Balk At Clan Tech Being Mc Only?
#1
Posted 28 January 2013 - 03:37 PM
I think there are a lot of players that would go ahead and shell out the cash to get an advantage like that.
#2
Posted 28 January 2013 - 03:38 PM
#3
Posted 28 January 2013 - 03:39 PM
#4
Posted 28 January 2013 - 03:39 PM
#5
Posted 28 January 2013 - 03:39 PM
A-Devs, and will be accessible for free like the current stuff.
Edited by Jad3d, 28 January 2013 - 03:40 PM.
#6
Posted 28 January 2013 - 03:39 PM
Period
#7
Posted 28 January 2013 - 03:40 PM
No IS mech should be able to use clan tech ever in the early 3050 phase, I am sure this is wrong but I wanna say its 3053 when IS gets all forms of clan tech but still with minor differences,
#8
Posted 28 January 2013 - 03:41 PM
#9
Posted 28 January 2013 - 03:41 PM
The Clans do not exist.
#10
Posted 28 January 2013 - 03:42 PM
#11
Posted 28 January 2013 - 03:42 PM
Of course I would not buy any Clan mechs, but I think tech introduced after 3025 is evil anyway.
#12
Posted 28 January 2013 - 03:43 PM
Khobai, on 28 January 2013 - 03:42 PM, said:
I'm not sure it would be 50% better, I guess it depends on how they implement and what they implement. But it would give some advantage for sure.
#13
Posted 28 January 2013 - 03:44 PM
Equipping an MC-only Clantech LRM-20 with no minimum range and doing PuG drops? No. This is obviously a horrible idea.
#14
Posted 28 January 2013 - 03:44 PM
Jad3d, on 28 January 2013 - 03:39 PM, said:
A-Devs, and will be accessible for free like the current stuff.
I don't expect to see this happen, but it's important to keep in mind they once adamantly said the same thing about selling unique mechs for mc only too. They not only did it, they silently removed a variant similar to the first "Hero" mech and admitted it was done to encourage sales.
#15
Posted 28 January 2013 - 03:45 PM
Jacmac, on 28 January 2013 - 03:37 PM, said:
I think there are a lot of players that would go ahead and shell out the cash to get an advantage like that.
this is legit the best thing they could do with clantech. just make it so you can't repair it with cbills and they're set. also keep it out of the 8-man queue.
#16
Posted 28 January 2013 - 03:45 PM
#17
Posted 28 January 2013 - 03:45 PM
#18
Posted 28 January 2013 - 03:46 PM
Quote
Well I was basing it on tabletop. The 5v8 rule holds up in tabletop because clan tech is usually considered to be about 50% better. So a 65-70 ton clan mech like a Loki or a Thor is roughly considered equal to an Atlas.
Since all the weapon stats are basically pulled from tabletop... we can assume clan tech will still be about 50% better. However some of the range advantage of clan weapons might not matter as much in MWO though due to the fact you can't even see as far a lot of the clan weapons are capable of shooting. 800m-1000m is about the best range you can hope for with thermal under ideal conditions. Whereas a Clan UAC/2 should be able to shoot upto 2400m.
Edited by Khobai, 28 January 2013 - 03:58 PM.
#19
Posted 28 January 2013 - 03:47 PM
#20
Posted 28 January 2013 - 03:48 PM
Jacmac, on 28 January 2013 - 03:37 PM, said:
I think there are a lot of players that would go ahead and shell out the cash to get an advantage like that.
Troll much.
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