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Weapon Questions (Flamer And Mg)


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#1 Ketzktl

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Posted 28 January 2013 - 06:31 PM

I was messing around this afternoon with some oddball builds and have a couple of questions.

The first is what are flamers supposed to do? I boated 9 flamers on a hunchback and rolled up to an awsome. While I toasted his paint he alpha struck me twice with a variety of LL's and ML's before I overheated and shut down, then he finished me off. So, how do flamers actually work? If 9 can't give an energy boat pause, what do they do? I did do 55 damage with them which was way more than I was expecting though.

My other question is with MG's. I ran a hunchback with 3 MG's and 2 pulse larges. At the start of the match I fired off the pulses a couple of times to get a feel for the heat. While in the match though, it seemed that if I kept my 3 MG's going, my heat dissapation was noticably reduced. The plan was that after pulsing a couple of times I would MG for a while until I cooled down, but while I MG'd, it was taking a lot longer to cool down. While MG's don't seem to add heat to the heat scale, do they slow down heat dissapation? Anyone know?

#2 Zerbob

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Posted 28 January 2013 - 06:49 PM

The Flamers and Machine Gun are both weapons that are in serious need of a buff. Apparently both is in the works and we should see it in a patch or two. There are a lot of weapon balance issues being looked at right now and that is one of them.

The Flamer's goal is to increase the heat on the target. However right now with everyone rocking DHS that's tough (especially since they don't put out enough heat in the first place). In TT it was advantageous to increase a target's heat a few points (even if they wouldn't shut down) because you could restrict their movement, give them a targeting penalty, etc. In video game play you only have the shut down option which right now they can't do.

The Machine Gun in short, just doesn't do enough damage. Machine Guns are zero heat weapons.

#3 Redshift2k5

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Posted 28 January 2013 - 06:50 PM

Don't use Flamers or MGs.

Flamers deal miniscule damage and raise the target's heat, but not by enough to really be effective,

MGs deal a tiny amount of damage but not really.

Both these weapons are being revised soon.

#4 Hamm3r

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Posted 28 January 2013 - 06:56 PM

Currently Flamers actually raise YOUR heat more then the Targets, should be the other way around. Cant wait till they fix it, back in MW3 I used to be that **** with the Puma, nothin but Flamers and engine! Shoot up to an Orion and shut 'em down in one burst! Then my team could waste him while he was staring at the ground! In SP Instant action it would actually make them go critical which was a fun effect!

Edited by Hamm3r, 28 January 2013 - 07:01 PM.


#5 Trev Firestorm

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Posted 28 January 2013 - 07:07 PM

A single flamer can be useful on a light if you want to make it harder for the enemy to aim at you (fire to the cockpit) but realistically you are giving up far too much in power and heat dissipation, though it sometimes/often makes you a lower priority target when you blaze away with it as well.

#6 M0oP0o

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Posted 28 January 2013 - 07:15 PM

I always thought it was funny how flamers raise your heat level by releasing waste heat from your reactor. Imagine if this was the case with steam engines, hilarity.

#7 Solis Obscuri

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Posted 28 January 2013 - 08:01 PM

View PostM0oP0o, on 28 January 2013 - 07:15 PM, said:

I always thought it was funny how flamers raise your heat level by releasing waste heat from your reactor. Imagine if this was the case with steam engines, hilarity.

More accurately, It'd probably just shut down you reactor by disrupting the plasma in the vacuum chamber at the engine's core...

#8 M0oP0o

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Posted 28 January 2013 - 08:19 PM

View PostSolis Obscuri, on 28 January 2013 - 08:01 PM, said:

More accurately, It'd probably just shut down you reactor by disrupting the plasma in the vacuum chamber at the engine's core...


That would at least make more sense then how they work now. Really, they are supposed to work by venting reactor heat/plasma, how does that make my mech net hotter?!?

I would welcome flamers working as lower heat to you, higher heat to them with a exponential chance of reactor shutdown the longer you hold down the trigger.





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