Khobai, on 28 January 2013 - 07:20 PM, said:
So apparently the AC/5 does better dps than the UAC/5 now? The 25% jam chance on the UAC/5 seriously makes it a terrible weapon.
AC/5 = 5 damage / 1.7 seconds = 2.94 DPS
UAC/5 = 1.47 DPS (math below)
10 damage / 1.65 seconds = 6.06 DPS without jamming
6.06 - (6.06 * 5 second jam duration) / (1.65 second cooldown * 4 shots before jam) = 1.47 DPS
Just by upping the jamming chance from 10% to 25% they reduced the DPS from 4.2 to 1.5. Seriously was that really necessary? Seems like a 15% jam chance would've been a more appropriate nerf (3.3 DPS).
You sir are out of your ever loving mind.
There is no way the AC5 is even remotely a better weapons. It has the worst DPS of any of the balistic weapons and I am including the machinegun. Seriously, stack up 8 machineguns and 1 ton of ammo = still more DPS than the AC5.
The UAC5 has a cycle time of 1.1 secs compared to 1.7s
AC5 - DPS = 2.94
UAC5 - DPS = 4.54
UAC5 Double Time - DPS = 9.09
Saying the AC5 is better than the UAC5 because you overtax the gun itself and jam it is just plain silly.
Even single fire the UAC5 almost doubles the DPS of the AC5 and triples it when you do double rate of fire. You don't have to use double rate of fire.
Here is a tip. = click it.
Just one click please. Wait. Click it again.
Only when you are relatively safe or in a extreme situation do you want to go double rate of fire to the UAC5 because there is a chance to jam when you need it most.
So don't jam it except in those situations.
But the AC5 is no where close to being better than anything.