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Regular/veteran Pugs Causing Pugstomps


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#1 Mycrus

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Posted 29 January 2013 - 06:54 AM

I at least consider myself a 'regular' at most a 'veteran' mechwarrior (5000+++ drops since CB)

I <3 to PUG

and i <3 PUGs

I started PUGging more often since 4-man is EZ snooze mode and 8-man drops are rare...

I also <3 the mwo forums... and at weekly intervals we get the PUG vs PREMADE thread...

PUGs say PREMADES are causing the 0-8 blowouts...

But I propose a new argument -- Regular/Vet Mechwarrior's that PUG cause the blowouts!

Why?

In an ideal drop the MM will drop 4 + PUGs vs 4 + PUGs...

When regular/vet drops as a PUG - guess what happens to the 4-man?

It becomes a 5-man!

Because by muscle memory the regular/vet knows how to act and what he is supposed to do...

Anecdotal Proof - after extensively PUGging my KDR has dropped to 1 but my WLR has dropped only to 1.4

HENCE, regulars/veterans should stop playing altogether to prevent pugstomping...


Posted Image

and oh... Eeeloow will save us!

Edited by Mycrus, 29 January 2013 - 06:55 AM.


#2 Monkey Bone

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Posted 29 January 2013 - 06:55 AM

+1

This game is a joke if you don't have brain cancer. Every game i got ½ of the team kills SOLO, unless someone shoots my back armor on the start

Edited by Jules Gonzales, 29 January 2013 - 06:56 AM.


#3 Bguk

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Posted 29 January 2013 - 06:56 AM

I knew it. I am a one mad premade. Thank you for validating my play.

#4 Viper69

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Posted 29 January 2013 - 07:00 AM

View PostJules Gonzales, on 29 January 2013 - 06:55 AM, said:

+1

This game is a joke if you don't have brain cancer. Every game i got ½ of the team kills SOLO, unless someone shoots my back armor on the start


What does brain cancer have anything to do with just being bad? Cancer doesnt make you dumb, it kills you. Eating lead paint does.

#5 Rotaugen

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Posted 29 January 2013 - 07:01 AM

I am in a four man at times, and pug the majority of the time. Pug stomps come from bad pugs meeting good ones. I can have a game with 800 damange and the next guy on my team has 100, with everyone else having even less. I try to communicate every match. I ask if there is a premade, and if one acknowledges, I ask for general guidance. They seem happy to have a pug try to help instead of running off to die after doing 30 damage. If no premade seems to exist, I ask if people would like to follow a general strategy that I suggest. If they do, I try to call out targets, which requires me to watch the minimap and see where my teammates are, all the while firing off shots myself. Sometimes I get a few other pugs that also communicate a lot, and we tend to roll the other side.

#6 zhajin

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Posted 29 January 2013 - 07:07 AM

I agree that the problem is less 4 mans than it is veterain players. I do a lot of both 4 man and solo drops and from what i have seen experience and skill wins out. Most of the time my corp's 4 mans do not even bother coordinating we just play our roles. most drops there is almost no communication about the drop at all, just idle chatter, and we win most of the time. not because we are an uber 4 man but because atleast half our team is skilled and experienced players.

#7 Bluescuba

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Posted 29 January 2013 - 07:11 AM

View PostJules Gonzales, on 29 January 2013 - 06:55 AM, said:

+1

This game is a joke if you don't have brain cancer. Every game i got ½ of the team kills SOLO, unless someone shoots my back armor on the start


lol

Self grandiosing BS

Lets remove your oh so useless team and just leave you and you kills on the field. You would be dead in short order.

#8 Mycrus

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Posted 29 January 2013 - 07:14 AM

Yah NERF regulars & vets!!

Call for a mandatory 1 week ban for anybody with more than [insert here] xp...

give the PUG puppies a chance to grow and become... well bigger PUGs <_<

Posted Image

EDIT: keep the discussion civil boys & let's discuss how unbalancing it is for regular/vets to play the game

Edited by Mycrus, 29 January 2013 - 07:18 AM.


#9 Screech

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Posted 29 January 2013 - 07:18 AM

I suppose he is right. I do have a significant advantage.

#10 Monkey Bone

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Posted 29 January 2013 - 07:18 AM

View PostBluescuba, on 29 January 2013 - 07:11 AM, said:


lol

Self grandiosing BS

Lets remove your oh so useless team and just leave you and you kills on the field. You would be dead in short order.

When did i say that my team was useless?

#11 Bagheera

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Posted 29 January 2013 - 07:27 AM

Experience is OP.

#12 Barkem Squirrel

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Posted 29 January 2013 - 07:31 AM

I have noticed this too.

I normally watch how the others set up, or a text comes through, Group on the Atlas and run together with us. You can see some people just reacting to the sensor feeds, by positioning their mech to have a clear field of fire. So that when the other mech crests the hill or turns the corner, he is hit by the combined fire of 4 to 6 mechs.

I have also seen some of us lights (normally two) sneak behind the lines, CAP to get their attention. Then attack to disrupt their line just before the other 6 mechs charge the disorganized line chasing two lights.

Be it Forest colony, Caustic, or River City it is the same. Volume of fire on the first two opponents will make a big difference on who wins. People new to the Battletech or Mechwarrior series may not know that taking out another mech by concentrated team fire helps reduce the damage that everyone takes over time.

Be it in an Atlas or Raven I like to have one or two other people engaging the same target as me. I live longer and they do not.

#13 Trauglodyte

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Posted 29 January 2013 - 07:41 AM

The less experienced players make PUGing hard. I've been PvPing in games since, well, for too long and I've seen it in every game. Its either a player whose gear/talents are much less then everyone else or they think that they're capable of doing more/surviving longer than they really are. Its why every game that I play at least 1 Light mech goes hauling forward looking to pick a fight with the other team's Lights or where that fulling tricked out Hunchy (its ALWAYS a Hunchback for some damned reason) moves forward believing that because they soloed an Assault once that they can solo all 8 members of the other team.

If I drop and someone mentions that they're in a group, I stick wiht them and try to supplement them. If nobody mentions anything, I still focus on the target that is getting the most attention. But, it is guaranteed that someone will move beyond everyone else in the scrum and pick a new target that is unscathed while ignoring the target next to them that is half dead.

#14 HighTest

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Posted 29 January 2013 - 07:45 AM

It really does just boil down to player skill/experience.

Last week we did a 4-man premade drop into Caustic with 4 PUGs. We attempted to get them to hold back and form a defensive line, which they did. After both sides exchanged some very long range fire, the 4 PUGs decided they were bored and proceeded to run into the volcano single-file, where they were focus-fired right as they crested the ridge.

Needless to say, they were shredded instantly, and it was now 8 vs 4. Suffice it to say things didn't go well for us after that point.

8 vs 8 makes it a team game. If you don't play like a team, you're pretty much guaranteed to lose. PUG or not. Premade or not.

Personally, if I see PUGs lining up on a friendly D-DC and trying to follow something resembling a gameplan, full props to them.

#15 Serapth

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Posted 29 January 2013 - 07:50 AM

Is there a point to this thread?

Unlike premades, it isn't a game mechanic making the game unfair ( beyond stock mechs and pilot XP perks I suppose ), but instead a skill mismatch.

Everybody knows this, and ELO is the solution.

Now, the question remains
- why was the game in OB with ELO missing
- how many more times is it going to be delayed?



Frankly, now that the netcode isn't so dire, fixing the horrible matchmaker should be priority number one. It's pssing people off from all sides. Newbie and lower talent pugs getting stomped, experienced pugs facing premades, premades facing no competition. Frankly the only people loving the current MM are the pugstompers, and frankly, ef them.

#16 Mycrus

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Posted 29 January 2013 - 08:00 AM

View PostSerapth, on 29 January 2013 - 07:50 AM, said:

Is there a point to this thread?


because i like to troll... and i'm tired of seeing the same old argument of why PUGs get rolled...

i offer a new whipping boy for your lashing pleasure...

Posted Image

#17 Serapth

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Posted 29 January 2013 - 08:16 AM

View PostMycrus, on 29 January 2013 - 08:00 AM, said:


because i like to troll... and i'm tired of seeing the same old argument of why PUGs get rolled...



Wouldn't the most logical solution then by for PGI to fix the matchmaker to balance premades on each side and mark lances in the summary results... then maybe the PUG QQing threads would go away?

I mean, if you have thread after thread after thread being started about the same problem... make there is in fact a problem?

#18 Bguk

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Posted 29 January 2013 - 08:22 AM

View PostSerapth, on 29 January 2013 - 08:16 AM, said:

Wouldn't the most logical solution then by for PGI to fix the matchmaker to balance premades on each side and mark lances in the summary results... then maybe the PUG QQing threads would go away?

I mean, if you have thread after thread after thread being started about the same problem... make there is in fact a problem?


And as you know, the fix is coming. When of course is not set in stone. And yes, we all need patience. We're all guilty of it as we continue to post in the same threads, day after day.

#19 Mycrus

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Posted 29 January 2013 - 08:25 AM

View PostSerapth, on 29 January 2013 - 08:16 AM, said:

Wouldn't the most logical solution then by for PGI to fix the matchmaker to balance premades on each side and mark lances in the summary results... then maybe the PUG QQing threads would go away? I mean, if you have thread after thread after thread being started about the same problem... make there is in fact a problem?


balancing premades wouldn't work because of super PUGs like me...

as i said in my OP -- if there is a 4-man when i PUG drop, i join it and it becomes a 5-man...
EeeLoow + balancing is supposed to save the day...

if you ask me NERF 4-mans to force 'teams' back into 8-mans...

I'm saying this because i'm starting to get bored because even while playing PUGs -- it is not challenging me anymore...

I got 30++ days of premium left and i have amassed some 38 mechs -- after I run out of mechs to buy what is left to do?

CW is soooo far away...

Posted Image

EDIT: Country Grammer

Edited by Mycrus, 29 January 2013 - 08:27 AM.


#20 Cerlin

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Posted 29 January 2013 - 08:27 AM

Love it OP. And I think you are right. Experienced players are what causes a avalanche win, not premades. The more I play, the more I see "wow I am getting better and experience is important." I can see teams where they have a better tactical position and they lose hardcore because they literally cannot shoot. My favorite is fast mech pilots who cant aim and have to stop to hit. I just think "nothing but practice will help these guys."

So yeah, I agree. Skill is OP ;) Er responsible for pug stomps





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