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Regular/veteran Pugs Causing Pugstomps


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#21 Serapth

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Posted 29 January 2013 - 08:28 AM

View PostBguk, on 29 January 2013 - 08:22 AM, said:


And as you know, the fix is coming. When of course is not set in stone. And yes, we all need patience. We're all guilty of it as we continue to post in the same threads, day after day.



No, a partial fix is coming. ELO will make the game better in many ways, but the premade divide is going to remain for quite a long time. At least until you can form adhoc groups, have a working lobby and the text tools dont blow.

That said, matchmaker changes have been delayed again and again and again... I think many people are losing faith that a fix is in fact coming.

#22 Bguk

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Posted 29 January 2013 - 08:30 AM

View PostSerapth, on 29 January 2013 - 08:28 AM, said:

No, a partial fix is coming. ELO will make the game better in many ways, but the premade divide is going to remain for quite a long time. At least until you can form adhoc groups, have a working lobby and the text tools dont blow.

That said, matchmaker changes have been delayed again and again and again... I think many people are losing faith that a fix is in fact coming.


We'll see what it does, it's better than what we have.

After seeing how their development process is going, I have faith. May not be in everyones' time but it will come.

#23 Mycrus

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Posted 29 January 2013 - 08:32 AM

View PostCerlin, on 29 January 2013 - 08:27 AM, said:

Love it OP. And I think you are right. Experienced players are what causes a avalanche win, not premades. The more I play, the more I see "wow I am getting better and experience is important." I can see teams where they have a better tactical position and they lose hardcore because they literally cannot shoot. My favorite is fast mech pilots who cant aim and have to stop to hit. I just think "nothing but practice will help these guys." So yeah, I agree. Skill is OP :angry: Er responsible for pug stomps


thank you!

thank you!

i'm here all week ;)

btw, where are my likes?

#24 Serapth

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Posted 29 January 2013 - 08:35 AM

View PostBguk, on 29 January 2013 - 08:30 AM, said:


We'll see what it does, it's better than what we have.

After seeing how their development process is going, I have faith. May not be in everyones' time but it will come.


A blind chain-smoking, poo flinging monkey would be better than what we have now.

#25 Mycrus

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Posted 29 January 2013 - 09:00 AM

Regulars & Vet PUGgers -- speak up and together we can bring peace to the solo queue...

Yes we will listen to you l33t playaz as well...

#26 Greyfyl

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Posted 29 January 2013 - 09:26 AM

I'm pretty sure a good portion of us that have been saying that premades need to be on both sides have also stated the premades are simply taking a bad situation (no matchmaking) and making it worse.

Very few people have claimed that premades are THE problem, simply that there is no excuse to not put premades on both teams. If 4 man premades were forced to fight other 4 man premades every single match the amount of premades being run would drop off quickly, just like the 8 mans did.

When some of us pointed out what would happen when phase 2 dropped we were called all kinds of names, after all people were only pugstomping during phase 1 because they had no choice. LoL, yea that was a classic excuse.

Edited by Greyfyl, 29 January 2013 - 09:27 AM.


#27 w0rm

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Posted 29 January 2013 - 09:36 AM

I just leave this here

http://mwomercs.com/...ost__p__1811118

#28 Bguk

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Posted 29 January 2013 - 09:42 AM

View Postw0rm, on 29 January 2013 - 09:36 AM, said:



Bumping this as well so people read it. Multiple bumps for a great read.

#29 Mycrus

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Posted 30 January 2013 - 04:54 AM

so far nobody has argued against my thread!

#30 Night Rider

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Posted 30 January 2013 - 05:10 AM

View PostMycrus, on 30 January 2013 - 04:54 AM, said:

so far nobody has argued against my thread!


well because there is nothing to argue about, its obvious, good players knows how to position themselves, think ahead and are aware of their team whereabouts, and you can do all this listening to music instead of someone shouting to your ear ;]

so if you drop with other players like this, it will look like you got yourself a premade

#31 Jungle Rhino

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Posted 30 January 2013 - 05:45 AM

I completely agree that there is no magical 'teamwork' going on in most of the 4 man drops I play in. It is mostly talking cr@p and discussing loadouts/complaining about ECM :blink:

I think the reason 4 mans are generally successful is that you know you have got at least 3 other compent players on your team - rather than a disconnect or trial mech that keeps walking into walls.

#32 Broceratops

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Posted 30 January 2013 - 05:46 AM

matchmaking coming out 6 months after the game is released to the public was a really stupid decision. really stupid. they better hope people give the game another chance because I'm sure countless new players quit over the experience

#33 pcunite

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Posted 30 January 2013 - 05:59 AM

I pug a great deal too. The reason super puggers are effective is because many 4-mans are not taking the game seriously. They tend to charge and over extend too much. This usually works because they are coordinated.

I win more pug games than I lose, however, a 4-man with an ounce of tactical thinking (or four srm stalkers) roll anyone not on coms.

This game is too new for any meaningful data. When most players understand basic gameplay (and they don't now allowing for the creation of super puggers) then we can talk about what the real game ruining experience is next.

#34 Soulscour

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Posted 30 January 2013 - 06:12 AM

oooo.. I'm special...

#35 Tremendous Upside

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Posted 30 January 2013 - 06:36 AM

It's not the regulars, veterans, premades, etc. that cause blowouts in this game. The real cause boils down to crappy decisions made by one team or the other the vast majority of the time. It's the team where one player crests a ridge by himself and gets focused down in seconds - or where one player tries to rush around the far side of the dropship without support, or the lone atlas that tries to run a 1-man cave rush and doesn't wait for the shots to start flying over the ridge. Dumb mistakes lose games. It's as simple as that - and even veteran players make them now and then.

The problem for PuGies is just the lack of leadership and communication. And more often than not, the default strategies are to sit in one spot and wait. Do that and you'll lose - you'll lose a lot. Take some initiative, pick a direction for the team, stick together, keep moving and nail the targets you see your teammates hitting. That's all most VoIP teams are doing. You don't need to have anyone calling targets (and many VoIP teams don't even bother)... but if you sit back and wait with no leader and little to no communication, all you're doing is ensuring your teammates will uncover themselves 1 or 2 at a time and get focused down. When you do that, you're literally calling the targets for us... and it makes it all too easy.

#36 Bguk

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Posted 30 January 2013 - 06:39 AM

View PostBroceratops, on 30 January 2013 - 05:46 AM, said:

matchmaking coming out 6 months after the game is released to the public was a really stupid decision. really stupid. they better hope people give the game another chance because I'm sure countless new players quit over the experience


Have to agree with this. Players will quit for one reason or another but the matchmaker was a breaker for some I'm sure.

I miss the days of not having a matchmaker in games. Oh well.

#37 Mycrus

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Posted 30 January 2013 - 06:53 AM

View PostNight Rider, on 30 January 2013 - 05:10 AM, said:

well because there is nothing to argue about, its obvious, good players knows how to position themselves, think ahead and are aware of their team whereabouts, and you can do all this listening to music instead of someone shouting to your ear ;] so if you drop with other players like this, it will look like you got yourself a premade


i was really just trying to bump my thread, just like what i am doing now...

View PostJungle Rhino, on 30 January 2013 - 05:45 AM, said:

I completely agree that there is no magical 'teamwork' going on in most of the 4 man drops I play in. It is mostly talking cr@p and discussing loadouts/complaining about ECM :huh: I think the reason 4 mans are generally successful is that you know you have got at least 3 other compent players on your team - rather than a disconnect or trial mech that keeps walking into walls.


once upon a time i thought that being premade was da bomb... then 4-mans become snooze EZ...

now PUGging is become snooze EZ as well...

View PostSoulscour, on 30 January 2013 - 06:12 AM, said:

oooo.. I'm special...


if everybody is super... nobody is...

Posted Image

View Postpcunite, on 30 January 2013 - 05:59 AM, said:

I pug a great deal too. The reason super puggers are effective is because many 4-mans are not taking the game seriously. They tend to charge and over extend too much. This usually works because they are coordinated. I win more pug games than I lose, however, a 4-man with an ounce of tactical thinking (or four srm stalkers) roll anyone not on coms. This game is too new for any meaningful data. When most players understand basic gameplay (and they don't now allowing for the creation of super puggers) then we can talk about what the real game ruining experience is next.


we are ahead of the curve... let's start blaming super PUGs now!

View PostBanky, on 30 January 2013 - 06:36 AM, said:

It's not the regulars, veterans, premades, etc. that cause blowouts in this game.


that is in violation of the CoC -- all 'general discussion' forum posts must be part of a greater conspiracy theory...

#38 Fyrerock

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Posted 30 January 2013 - 06:55 AM

New players ask questions in group, new players are willing to talk, but that is happening less and less now, the majority of the bad play is not from new players but old players that just want to do there own thing.

#39 Mycrus

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Posted 30 January 2013 - 06:57 AM

View PostBguk, on 30 January 2013 - 06:39 AM, said:

Have to agree with this. Players will quit for one reason or another but the matchmaker was a breaker for some I'm sure. I miss the days of not having a matchmaker in games. Oh well.

yup i got 2 friends that just couldn't get into it...

i tried creating an account for my kid -- in the 'cadet bonus' matches my KDR was 0.33 because of the awful trial mechs...

#40 xRaeder

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Posted 30 January 2013 - 07:33 AM

I started at 2.0 K/D. I'm now at 3.5 and I play almost exclusively in the Hunchback 4G. I too am tired of doing 50% of the damage my team does.





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