Night Rider, on 30 January 2013 - 05:10 AM, said:
well because there is nothing to argue about, its obvious, good players knows how to position themselves, think ahead and are aware of their team whereabouts, and you can do all this listening to music instead of someone shouting to your ear ;] so if you drop with other players like this, it will look like you got yourself a premade
i was really just trying to bump my thread, just like what i am doing now...
Jungle Rhino, on 30 January 2013 - 05:45 AM, said:
I completely agree that there is no magical 'teamwork' going on in most of the 4 man drops I play in. It is mostly talking cr@p and discussing loadouts/complaining about ECM

I think the reason 4 mans are generally successful is that you know you have got at least 3 other compent players on your team - rather than a disconnect or trial mech that keeps walking into walls.
once upon a time i thought that being premade was da bomb... then 4-mans become snooze EZ...
now PUGging is become snooze EZ as well...
Soulscour, on 30 January 2013 - 06:12 AM, said:
if everybody is super... nobody is...
pcunite, on 30 January 2013 - 05:59 AM, said:
I pug a great deal too. The reason super puggers are effective is because many 4-mans are not taking the game seriously. They tend to charge and over extend too much. This usually works because they are coordinated. I win more pug games than I lose, however, a 4-man with an ounce of tactical thinking (or four srm stalkers) roll anyone not on coms. This game is too new for any meaningful data. When most players understand basic gameplay (and they don't now allowing for the creation of super puggers) then we can talk about what the real game ruining experience is next.
we are ahead of the curve... let's start blaming super PUGs now!
Banky, on 30 January 2013 - 06:36 AM, said:
It's not the regulars, veterans, premades, etc. that cause blowouts in this game.
that is in violation of the CoC -- all 'general discussion' forum posts must be part of a greater conspiracy theory...