

Please Stop...........
#81
Posted 29 January 2013 - 06:24 AM
#82
Posted 29 January 2013 - 06:31 AM
Ares Morgan, on 29 January 2013 - 04:08 AM, said:
Stoped reading the tread after this ...
Thats 3-4 8 mans...
Why does your unit stomp in
In a worse case your unit show 8x8= 64 potential new customers thats better to look for another game, every round you do this. How many drops does your unit a day per group? 15? Then there are potential 960 people driven away by your unit a day.
Thanks man ...
Edited by Galenit, 29 January 2013 - 06:33 AM.
#83
Posted 29 January 2013 - 06:34 AM
Galenit, on 29 January 2013 - 06:31 AM, said:
Thats 3-4 8 mans...
Why does your unit stomp in
In a worse case your unit show 8x8= 64 potential new customers thats better to look for another game, every round you do this. How many drops does your unit a day per group? 15? Then there are potential 960 people driven away by your unit a day.
Thanks man ...
Awwwwwww
I'm not going to handycap myself so some dude I've never met can feel special. (and I'm solo dropping right now).
I do 8s when there are the people but usually I'm running with maybe 2 people when I play.
#84
Posted 29 January 2013 - 06:36 AM
a simple 2-man team can stomp PUGs...
so NERF 2-4 man teams... force everybody back to 8s...
#85
Posted 29 January 2013 - 06:38 AM
Mycrus, on 29 January 2013 - 06:36 AM, said:
a simple 2-man team can stomp PUGs...
so NERF 2-4 man teams... force everybody back to 8s...
Yeah so those of us that play off time can only pug until enough people log in?
FU no.
#86
Posted 29 January 2013 - 06:44 AM
Joseph Mallan, on 29 January 2013 - 04:19 AM, said:
So I just wonder what is the thinking that we all have to be equal? When we get rolstomped we just go back to the bay and say, "Lets try that again... only better."
Ok, this was page one, but I think everyone should go back and read this. I want new players, don't get me wrong, but we shouldn't be attracting new players with a false impression of the game being easier than it is. If we do, when the difficulty ramps up, we either lose the players, or have to dumb the game down further to keep them.
Maybe I'm nostalgic for a simpler time, but what happened to it being ok for a game to be hard?
#87
Posted 29 January 2013 - 06:45 AM
SociopathicSquirrel, on 29 January 2013 - 05:08 AM, said:
****. Seriously. The mantra is obvious ; Adapt or die, Rambo, and if you leave the loss is yours. While I admit people shouldn't be trolling PuGs out of the MWO experience as they are potentially paying customers (and the condescending attitude of some is really anti-commerical levels, it starts to reach EVE Online proportions), so shouldn't you be trolling us because we work in team in a game that is built around teamwork.
And by adapt, there is an Outreach forum right under in the forums list where you can find teammates, even other lone wolfs and PuGs, and arrange a group. A good mic nowadays costs twenty bucks. I PuGged for about a week, then I found a group in my language AND added tons of PuGs to my list of friends in case they want to team up.
LOL LOL LOL LOL
I drop with BCMC in a 4 man grp and sometimes in 8 man when enough are online, yes occasionally we lose buts thats part of the fun, i ask you to re-read my post, i'm pointing out something that is broken WHILST BETA TESTING the game, also reading has a very high learning curve.....................
#88
Posted 29 January 2013 - 07:21 AM
SiorAlpin Wolf, on 29 January 2013 - 04:17 AM, said:
I'm not asking players to stop playing in grps, im asking to clans to stop doing 2x 4 man pre-made sync drops.......simples......

You know full-well that the tryhards who organize sync drops to obliterate PUGs like this are certainly not going to stop because you asked them nicely.
The fault lies in the matchmaking.
I'm glad you clarified that though; people complaining about 4-man (NOT 2x4man) premades "PUGstomping" always provokes a massive groan and a venomously sarcastic "People playing a game with their friends? HOW SHAMEFUL!" from me.
#89
Posted 29 January 2013 - 07:32 AM
SinnerX, on 29 January 2013 - 04:07 AM, said:
Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...
And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...
So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.
#90
Posted 29 January 2013 - 07:33 AM
Eric darkstar Marr, on 29 January 2013 - 07:32 AM, said:
Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...
And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...
So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.
I love you.
#91
Posted 29 January 2013 - 07:46 AM
i for my part like playing and talking with some friends while playing, but i also don´t like the idea of 4/4 syncdrops... if ppl have 8 players, then ffs DROP IN 8 MAN !!! we need more people there... if you are not able or too lazy to train your people to stand a chance there (yes, it takes alot of practice to be successful in a competative environment) then consider playing something different...
Eric darkstar Marr, on 29 January 2013 - 07:32 AM, said:
Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...
And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...
So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.
could we say "MechWarrior is more BattleTech than Mechwarrior" ?

Edited by Adrienne Vorton, 29 January 2013 - 07:48 AM.
#92
Posted 29 January 2013 - 07:49 AM


#93
Posted 29 January 2013 - 07:55 AM
Jape, on 29 January 2013 - 04:02 AM, said:
Teams who sync drop to make an artificial 8-man in a 4 man only arena are pathetic. They are honorless cowards.
Adrienne Vorton, on 29 January 2013 - 07:46 AM, said:
The reason people sync drop is they are too awful to handle a true 8-man opponent.
#94
Posted 29 January 2013 - 08:00 AM
KingCobra, on 29 January 2013 - 07:49 AM, said:
in parts i agree with you,but on the other hand:
the game IS still very rawly shaped... a year ago there was barely anything playable but the pure basics to create the game...
we are not - as in many other games - playing a final beta version, release ready or what ever, that had a few years of development, we are actually WATCHING that same production process, more or less live... i know that this hard tounderstand for the most players who get "AAA polished" beta versions nowadays and are used to have tons of content, metagame and what not when they get invited into a "closed beta" which is barely anything else but a final stresstest with few things to be changed after that...
what we see here, every week, every month, is the content and the meta game and everything being INVENTED, CREATED, TESTED and continously changed... all the progress, that a very small company makes... most major companies wouldn´t let the whole world have such deep insight into it´s processes as PGI does....
because they would be afraid of the same reactions PGI has to face now

just saying,the game WILL have that all, if we give PGI the chance and most: the time...it will take a lot of that
Edited by Adrienne Vorton, 29 January 2013 - 08:03 AM.
#95
Posted 29 January 2013 - 08:00 AM
the ...
-will not inform
-not want to learn
-want to win against human players as against an AI without Training
-ignore the chat and advice fire
-intentionally M lasers on targets in 1200m
-Disconnects if you use the map or the team does not like
-Use bots
-Lone Ranger ... play without knowing what they are doing
-intentionally Team Killer
-2 minutes at a mech run without using their arms
-not ... get a grip on their heat management
-not even a 30m before you meet with an AC
-only their own KD in their heads
-Assault in the running after a Light, instead of supporting their team member
-Assault in a try ... to run in front of a light which
-their scout ... as a mini Rambo instead of using the Recon, and dead with 20 dmg after 2 minutes
-After Mama cry ... if they are worse than the other team Pug
etc etc destroy the game
these players should play rather Ken & Barbie
translated from german
Schlechte Spieler...
...die sich nicht informieren
...nicht lernen wollen
...gegen menschliche Spieler wie gegen eine KI gewinnen wollen ohne training
...die den Chat und Tipps ignorieren
...absichtlich M-Laser auf Ziele in 1200m abfeuern
...Disconnecten wenn ihnen die Map oder das Team nicht gefällt
...Bots benutzen
...Lone Ranger spielen ohne zu wissen ,was sie tun
...absichtlich Teamkillen
...2 Minuten um einen Mech rennen,ohne ihre Waffen zu benutzen
...ihre Wärmemanagment nicht in den Griff bekommen
...nicht mal einen Mech 30m vor Ihnen mit einer AC treffen
...nur ihre eigene KD im Kopf haben
...die im Assault einem Light hinterherrennen ,statt ihrem teammember zu unterstützen
...in einem Assault versuchen vor einem Light davon zu laufen
...ihren scout als Minirambo nutzen statt als Aufklärer ,und mit 20 Dmg nach 2 Minuten tot sind
...Nach Mama heulen ,wenn sie schlechter sind ,als das andere Pug team
etc etc zerstören das Spiel
diese Spieler sollten lieber Ken & Barbie spielen
Edited by CSJ Ranger, 29 January 2013 - 08:06 AM.
#96
Posted 29 January 2013 - 08:10 AM
SiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:
The reason for this post is to make the clan players aware of the damage they are doing to this game by doing 4 man sync drops so they are an 8 man group against pugs, you are making potentially new players turn away from this game and turn to other games, i have seen it with my own eyes. If you wish to be the only players of mwo then you are going in the right direction but i think the dev's might have something to say about it tho.
But seriously peeps, dont kill the game by massaging your ego's, yea its fun but this type of fun is all 1 sided and if it carries on i'm sure the games populous will dissolve only leaving behind the egotistic, statistic crazy, selfish arrogant players.
I have seen at least 20 people that play MW TT get excited about playing MWO then when they actually play its all good until they realise that pug grps are mixed with pre-mades and that in some games the opposition consists of pure pre-mades against pugs and their response to the game and the matchmaking is not very pleasant. So those that are doing this sync dropping thing please stop i would at least like to see this game get to public release, go find some other game to flex your ego.
The ELO in matchmaking phase 3 should help with to start - everyone being matched against similar skilled opponents will be a good start. Also, we'll keep adding to it as time goes on and we see what needs to be done/changed/added/etc. Also, while I do agree with you it's very sad when larger corps/clans will run 4 mans to intentionally beat up on newer players. It sucks, but maybe the fact we can see them doing it will change their mind, I dunno. People often talk a big game and then realise what it entails, and well...
On the other hand though, virtually every post about a 'loss' here claims it was against a premade - but when I check the logs, I find it wasn't (and if it was, it was a pair or friends or something.)
To sum though, I challenge those who do drop in 4mans to try solo dropping for awhile. See how the other side lives. Yes you'll RUN back to TS3 when you're done, sure, but I hope you also see why they complain about it. Being in a 4man doesn't guarantee a win, just like being a lone wolf doesn't guarantee you'll lose. However, a 4man guarantees that team DOES NOT have four new players, and makes it more likely the opposing teams will.
So if nothing else, maybe invite a new player into your 4man and show him the ropes. Keep rotating people through every week. I understand the vast majority of 4man groups are just doing it to play with their friends, but I think you also know, if in the back of your mind, you have an unfair advantage. So help the newbies out and show them the ropes.
#97
Posted 29 January 2013 - 08:14 AM
Garth Erlam, on 29 January 2013 - 08:10 AM, said:
So if nothing else, maybe invite a new player into your 4man and show him the ropes.
everyone is invited... the problem is the (yet) missing lobby... plus many many new players don´t even know about the (in)official TS servers or the recruiting pages in the forums...
i have seen a lot of greateful new players who thanked us "veterans" who told them about those.... mybe you should consider making that stuff more accessable...
an obvious link to the NGNG Ts server maybe in the launcher?^^
oh and "add target under reticle to FL" bound to F12^^
Edited by Adrienne Vorton, 29 January 2013 - 08:20 AM.
#98
Posted 29 January 2013 - 08:19 AM
Tl;dr
Premades are not the big issue people think it is.
#99
Posted 29 January 2013 - 08:21 AM
SiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:
PGI is responsible for this problem. PGI can easily fix it by creating a solo-only matchmaking mode. Asking players not to sync drop, etc., is a complete waste of time. Most of them that are doing it will never even read your post.
PGI: Add solo-only matchmaking!
#100
Posted 29 January 2013 - 08:22 AM
Adrienne Vorton, on 29 January 2013 - 08:00 AM, said:
the game IS still very rawly shaped... a year ago there was barely anything playable but the pure basics to create the game...
we are not - as in many other games - playing a final beta version, release ready or what ever, that had a few years of development, we are actually WATCHING that same production process, more or less live... i know that this hard tounderstand for the most players who get "AAA polished" beta versions nowadays and are used to have tons of content, metagame and what not when they get invited into a "closed beta" which is barely anything else but a final stresstest with few things to be changed after that...
what we see here, every week, every month, is the content and the meta game and everything being INVENTED, CREATED, TESTED and continously changed... all the progress, that a very small company makes... most major companies wouldn´t let the whole world have such deep insight into it´s processes as PGI does....
because they would be afraid of the same reactions PGI has to face now

just saying,the game WILL have that all, if we give PGI the chance and most: the time...it will take a lot of that
The thing is I don't disagree with you either for the most part but PGI had previous game models in PC MechWarrior games that were a success?MW2-MW3-MW4,ETC? Why did they not take the best from all these games plus tabletop and Battletech lore and make a true PC MechWarrior online game? That's why I said they really never understood the MechWarrior IP. And why is this true? Because they never asked or corresponded with the old vets that played these games to find out why they were such a huge success. I'm sure if they had we would all be playing a different game. A more character orientated progressive game type like the old BTU or leagues with a huge chat room like the old MSN gamming zone and a huge vision type play style like the old BTU or 3025 Planetary with character ground battles Mech battles and even Aero battles for those fans? So we old vets could have helped PGI but they like there failed predecessor MEKTEK would not listen and learn. But there is still hope they will.


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