Jump to content

Please Stop...........


455 replies to this topic

#81 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 29 January 2013 - 06:24 AM

Yet another thread that assumes it's the players' fault and not poor game design.

#82 Galenit

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationGermany

Posted 29 January 2013 - 06:31 AM

View PostAres Morgan, on 29 January 2013 - 04:08 AM, said:

Well sometimes it just happens by accident. In my Unit (HHoD) we offen have 6-8 4 mans running at the same time ...

Stoped reading the tread after this ...


Thats 3-4 8 mans...
Why does your unit stomp in 6 5-8 puggames and dont do 8mans?
In a worse case your unit show 8x8= 64 potential new customers thats better to look for another game, every round you do this. How many drops does your unit a day per group? 15? Then there are potential 960 people driven away by your unit a day.
Thanks man ...

Edited by Galenit, 29 January 2013 - 06:33 AM.


#83 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 29 January 2013 - 06:34 AM

View PostGalenit, on 29 January 2013 - 06:31 AM, said:


Thats 3-4 8 mans...
Why does your unit stomp in 6 5-8 puggames and dont do 8mans?
In a worse case your unit show 8x8= 64 potential new customers thats better to look for another game, every round you do this. How many drops does your unit a day per group? 15? Then there are potential 960 people driven away by your unit a day.
Thanks man ...




Awwwwwww


I'm not going to handycap myself so some dude I've never met can feel special. (and I'm solo dropping right now).

I do 8s when there are the people but usually I'm running with maybe 2 people when I play.

#84 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 29 January 2013 - 06:36 AM

don't need 4 + 4 synch drops to stomp PUGs...

a simple 2-man team can stomp PUGs...

so NERF 2-4 man teams... force everybody back to 8s...

#85 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 29 January 2013 - 06:38 AM

View PostMycrus, on 29 January 2013 - 06:36 AM, said:

don't need 4 + 4 synch drops to stomp PUGs...

a simple 2-man team can stomp PUGs...

so NERF 2-4 man teams... force everybody back to 8s...



Yeah so those of us that play off time can only pug until enough people log in?

FU no.

#86 zraven7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationDuluth, Georgia

Posted 29 January 2013 - 06:44 AM

View PostJoseph Mallan, on 29 January 2013 - 04:19 AM, said:

You know it was the Clan players that made this game more fun for me. As a Pug, it gave me goal to shoot for. they were someone to beat, and learn from. I don't understand this "level" playing field everyone wants. I want both groups that are better than me to keep me from getting complacent, and groups that are newer than me so I can have my "Shoop da Woop" fun.

So I just wonder what is the thinking that we all have to be equal? When we get rolstomped we just go back to the bay and say, "Lets try that again... only better."

Ok, this was page one, but I think everyone should go back and read this. I want new players, don't get me wrong, but we shouldn't be attracting new players with a false impression of the game being easier than it is. If we do, when the difficulty ramps up, we either lose the players, or have to dumb the game down further to keep them.

Maybe I'm nostalgic for a simpler time, but what happened to it being ok for a game to be hard?

#87 SiorAlpin Wolf

    Member

  • PipPipPipPipPipPip
  • The Predator
  • The Predator
  • 255 posts
  • LocationU.K

Posted 29 January 2013 - 06:45 AM

View PostSociopathicSquirrel, on 29 January 2013 - 05:08 AM, said:

So, because OP is getting stomped in a game where he IS warned there is a steep learning curve, he wants to drag everyone down to his level and make them little headless chickens runnning around, just because he is entitled to fun?

****. Seriously. The mantra is obvious ; Adapt or die, Rambo, and if you leave the loss is yours. While I admit people shouldn't be trolling PuGs out of the MWO experience as they are potentially paying customers (and the condescending attitude of some is really anti-commerical levels, it starts to reach EVE Online proportions), so shouldn't you be trolling us because we work in team in a game that is built around teamwork.

And by adapt, there is an Outreach forum right under in the forums list where you can find teammates, even other lone wolfs and PuGs, and arrange a group. A good mic nowadays costs twenty bucks. I PuGged for about a week, then I found a group in my language AND added tons of PuGs to my list of friends in case they want to team up.


LOL LOL LOL LOL

I drop with BCMC in a 4 man grp and sometimes in 8 man when enough are online, yes occasionally we lose buts thats part of the fun, i ask you to re-read my post, i'm pointing out something that is broken WHILST BETA TESTING the game, also reading has a very high learning curve.....................

#88 Deathwatch050

    Member

  • Pip
  • Knight Errant
  • 17 posts
  • LocationU.K.

Posted 29 January 2013 - 07:21 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 04:17 AM, said:


I'm not asking players to stop playing in grps, im asking to clans to stop doing 2x 4 man pre-made sync drops.......simples...... ;)


You know full-well that the tryhards who organize sync drops to obliterate PUGs like this are certainly not going to stop because you asked them nicely.

The fault lies in the matchmaking.

I'm glad you clarified that though; people complaining about 4-man (NOT 2x4man) premades "PUGstomping" always provokes a massive groan and a venomously sarcastic "People playing a game with their friends? HOW SHAMEFUL!" from me.

#89 Eric darkstar Marr

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 487 posts
  • LocationNC

Posted 29 January 2013 - 07:32 AM

View PostSinnerX, on 29 January 2013 - 04:07 AM, said:

My biggest pet peeve is people who can't distinguish BattleTech from MechWarrior.



Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...

And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...

So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.

#90 zraven7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationDuluth, Georgia

Posted 29 January 2013 - 07:33 AM

View PostEric darkstar Marr, on 29 January 2013 - 07:32 AM, said:



Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...

And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...

So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.

I love you.

#91 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 29 January 2013 - 07:46 AM

players always use the given mechanics for their advantage... you can argue with reason and all good will as much as you like, you will only reach those who "play the clean way" anyway...

i for my part like playing and talking with some friends while playing, but i also don´t like the idea of 4/4 syncdrops... if ppl have 8 players, then ffs DROP IN 8 MAN !!! we need more people there... if you are not able or too lazy to train your people to stand a chance there (yes, it takes alot of practice to be successful in a competative environment) then consider playing something different...


View PostEric darkstar Marr, on 29 January 2013 - 07:32 AM, said:



Oh master of knowledge please inform me how Battletech is the tabletop version that incorporated Aerospace, Mechwarrior, Battledroid, Battletech etc...

And how Mechwarrior is the RPG (think D&D) version which incorporated Aerospace, Battletech, Battledroids, Mechwarrior etc...

So tell me how this is not Battletech but is solely and RPG where you play a character getting in bar fights and discussing drops and having a game master tell you who put in the highest bid on your merc contract.

could we say "MechWarrior is more BattleTech than Mechwarrior" ? ;)

Edited by Adrienne Vorton, 29 January 2013 - 07:48 AM.


#92 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 29 January 2013 - 07:49 AM

Mr. OP first of all teams have always been a huge part of MechWarrior online and are the key to a great game. Now I have to say to you this PGI has no idea what there doing with the MechWarrior IP it is clear by the game they have produced so far. Shallow content clear disregard for a chat lobby so players can get to know each other which caused division and dissention among groups. No real goals or strategy involved. I would say a clear lack of vision and understanding of what made the MechWarrior IP great. So naturally premade teams are taking advantage of the situation to gain everything they can mechs ,Cbills,ETC. In reality most don't care about the long term success of the game MWO or the IP they only care about personal recognition and team dominance. It would be easy for PGI to fix the game read mine and many others posts on how to fix MWO and make it fun! Matchmaking should be segregated (Trials Vs Trials)+(Pugs Vs Pugs)=(Premades Vs Premades) only no mixing playes types. Premades and PGI wont do this why? Because they fear there wont be enough premade teams to drop. But why? Is this so? Because they don't have a social chat lobby so teams can form its as easy as that to fix. ;) :angry:

#93 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 29 January 2013 - 07:55 AM

View PostJape, on 29 January 2013 - 04:02 AM, said:

This needs to be fixed with matchmaking, not by players stopping playing in groups. Players can't be expected to fix the game.


Teams who sync drop to make an artificial 8-man in a 4 man only arena are pathetic. They are honorless cowards.

View PostAdrienne Vorton, on 29 January 2013 - 07:46 AM, said:

i for my part like playing and talking with some friends while playing, but i also don´t like the idea of 4/4 syncdrops... if ppl have 8 players, then ffs DROP IN 8 MAN !!! we need more people there...


The reason people sync drop is they are too awful to handle a true 8-man opponent.

#94 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 29 January 2013 - 08:00 AM

View PostKingCobra, on 29 January 2013 - 07:49 AM, said:

....

in parts i agree with you,but on the other hand:

the game IS still very rawly shaped... a year ago there was barely anything playable but the pure basics to create the game...

we are not - as in many other games - playing a final beta version, release ready or what ever, that had a few years of development, we are actually WATCHING that same production process, more or less live... i know that this hard tounderstand for the most players who get "AAA polished" beta versions nowadays and are used to have tons of content, metagame and what not when they get invited into a "closed beta" which is barely anything else but a final stresstest with few things to be changed after that...

what we see here, every week, every month, is the content and the meta game and everything being INVENTED, CREATED, TESTED and continously changed... all the progress, that a very small company makes... most major companies wouldn´t let the whole world have such deep insight into it´s processes as PGI does....

because they would be afraid of the same reactions PGI has to face now ;)

just saying,the game WILL have that all, if we give PGI the chance and most: the time...it will take a lot of that

Edited by Adrienne Vorton, 29 January 2013 - 08:03 AM.


#95 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 29 January 2013 - 08:00 AM

Bad players ...
the ...
-will not inform
-not want to learn
-want to win against human players as against an AI without Training
-ignore the chat and advice fire
-intentionally M lasers on targets in 1200m
-Disconnects if you use the map or the team does not like
-Use bots
-Lone Ranger ... play without knowing what they are doing
-intentionally Team Killer
-2 minutes at a mech run without using their arms
-not ... get a grip on their heat management
-not even a 30m before you meet with an AC
-only their own KD in their heads
-Assault in the running after a Light, instead of supporting their team member
-Assault in a try ... to run in front of a light which
-their scout ... as a mini Rambo instead of using the Recon, and dead with 20 dmg after 2 minutes
-After Mama cry ... if they are worse than the other team Pug

etc etc destroy the game

these players should play rather Ken & Barbie

translated from german

Schlechte Spieler...
...die sich nicht informieren
...nicht lernen wollen
...gegen menschliche Spieler wie gegen eine KI gewinnen wollen ohne training
...die den Chat und Tipps ignorieren
...absichtlich M-Laser auf Ziele in 1200m abfeuern
...Disconnecten wenn ihnen die Map oder das Team nicht gefällt
...Bots benutzen
...Lone Ranger spielen ohne zu wissen ,was sie tun
...absichtlich Teamkillen
...2 Minuten um einen Mech rennen,ohne ihre Waffen zu benutzen
...ihre Wärmemanagment nicht in den Griff bekommen
...nicht mal einen Mech 30m vor Ihnen mit einer AC treffen
...nur ihre eigene KD im Kopf haben
...die im Assault einem Light hinterherrennen ,statt ihrem teammember zu unterstützen
...in einem Assault versuchen vor einem Light davon zu laufen
...ihren scout als Minirambo nutzen statt als Aufklärer ,und mit 20 Dmg nach 2 Minuten tot sind
...Nach Mama heulen ,wenn sie schlechter sind ,als das andere Pug team

etc etc zerstören das Spiel

diese Spieler sollten lieber Ken & Barbie spielen

Edited by CSJ Ranger, 29 January 2013 - 08:06 AM.


#96 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 29 January 2013 - 08:10 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:

A very good friend of mine runs a gaming center, he has xbox's, ps3's and pc gaming systems, he also has a room out the back for table top gaming n stuff.

The reason for this post is to make the clan players aware of the damage they are doing to this game by doing 4 man sync drops so they are an 8 man group against pugs, you are making potentially new players turn away from this game and turn to other games, i have seen it with my own eyes. If you wish to be the only players of mwo then you are going in the right direction but i think the dev's might have something to say about it tho.

But seriously peeps, dont kill the game by massaging your ego's, yea its fun but this type of fun is all 1 sided and if it carries on i'm sure the games populous will dissolve only leaving behind the egotistic, statistic crazy, selfish arrogant players.

I have seen at least 20 people that play MW TT get excited about playing MWO then when they actually play its all good until they realise that pug grps are mixed with pre-mades and that in some games the opposition consists of pure pre-mades against pugs and their response to the game and the matchmaking is not very pleasant. So those that are doing this sync dropping thing please stop i would at least like to see this game get to public release, go find some other game to flex your ego.

The ELO in matchmaking phase 3 should help with to start - everyone being matched against similar skilled opponents will be a good start. Also, we'll keep adding to it as time goes on and we see what needs to be done/changed/added/etc. Also, while I do agree with you it's very sad when larger corps/clans will run 4 mans to intentionally beat up on newer players. It sucks, but maybe the fact we can see them doing it will change their mind, I dunno. People often talk a big game and then realise what it entails, and well...

On the other hand though, virtually every post about a 'loss' here claims it was against a premade - but when I check the logs, I find it wasn't (and if it was, it was a pair or friends or something.)

To sum though, I challenge those who do drop in 4mans to try solo dropping for awhile. See how the other side lives. Yes you'll RUN back to TS3 when you're done, sure, but I hope you also see why they complain about it. Being in a 4man doesn't guarantee a win, just like being a lone wolf doesn't guarantee you'll lose. However, a 4man guarantees that team DOES NOT have four new players, and makes it more likely the opposing teams will.

So if nothing else, maybe invite a new player into your 4man and show him the ropes. Keep rotating people through every week. I understand the vast majority of 4man groups are just doing it to play with their friends, but I think you also know, if in the back of your mind, you have an unfair advantage. So help the newbies out and show them the ropes.

#97 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 29 January 2013 - 08:14 AM

View PostGarth Erlam, on 29 January 2013 - 08:10 AM, said:



So if nothing else, maybe invite a new player into your 4man and show him the ropes.

everyone is invited... the problem is the (yet) missing lobby... plus many many new players don´t even know about the (in)official TS servers or the recruiting pages in the forums...

i have seen a lot of greateful new players who thanked us "veterans" who told them about those.... mybe you should consider making that stuff more accessable...

an obvious link to the NGNG Ts server maybe in the launcher?^^

oh and "add target under reticle to FL" bound to F12^^

Edited by Adrienne Vorton, 29 January 2013 - 08:20 AM.


#98 iminbagdad

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 221 posts

Posted 29 January 2013 - 08:19 AM

I played for almost a month without my group (family and life issues). I maintained a positive k/d and w/l ratio even playing by myself. This game is set up for 8-0 or 8-1 win losses because of how engagements work. If you get roflstomped don't rage quit and cry, look at the score. I can almost guarantee 3 or 4 guys have less than 100 dam. That's not premades sync pug stomping that's terribad players. Lets hope elo fixes this.

Tl;dr

Premades are not the big issue people think it is.

#99 Jacmac

    Member

  • PipPipPipPipPipPipPip
  • 828 posts

Posted 29 January 2013 - 08:21 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:

The reason for this post is to make the clan players aware of the damage they are doing to this game by doing 4 man sync drops so they are an 8 man group against pugs, you are making potentially new players turn away from this game and turn to other games,


PGI is responsible for this problem. PGI can easily fix it by creating a solo-only matchmaking mode. Asking players not to sync drop, etc., is a complete waste of time. Most of them that are doing it will never even read your post.

PGI: Add solo-only matchmaking!

#100 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 29 January 2013 - 08:22 AM

View PostAdrienne Vorton, on 29 January 2013 - 08:00 AM, said:

in parts i agree with you,but on the other hand:

the game IS still very rawly shaped... a year ago there was barely anything playable but the pure basics to create the game...

we are not - as in many other games - playing a final beta version, release ready or what ever, that had a few years of development, we are actually WATCHING that same production process, more or less live... i know that this hard tounderstand for the most players who get "AAA polished" beta versions nowadays and are used to have tons of content, metagame and what not when they get invited into a "closed beta" which is barely anything else but a final stresstest with few things to be changed after that...

what we see here, every week, every month, is the content and the meta game and everything being INVENTED, CREATED, TESTED and continously changed... all the progress, that a very small company makes... most major companies wouldn´t let the whole world have such deep insight into it´s processes as PGI does....

because they would be afraid of the same reactions PGI has to face now ;)

just saying,the game WILL have that all, if we give PGI the chance and most: the time...it will take a lot of that


The thing is I don't disagree with you either for the most part but PGI had previous game models in PC MechWarrior games that were a success?MW2-MW3-MW4,ETC? Why did they not take the best from all these games plus tabletop and Battletech lore and make a true PC MechWarrior online game? That's why I said they really never understood the MechWarrior IP. And why is this true? Because they never asked or corresponded with the old vets that played these games to find out why they were such a huge success. I'm sure if they had we would all be playing a different game. A more character orientated progressive game type like the old BTU or leagues with a huge chat room like the old MSN gamming zone and a huge vision type play style like the old BTU or 3025 Planetary with character ground battles Mech battles and even Aero battles for those fans? So we old vets could have helped PGI but they like there failed predecessor MEKTEK would not listen and learn. But there is still hope they will. :angry: :wub:



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users