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#61 Shredhead

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Posted 29 January 2013 - 05:42 AM

View PostYokaiko, on 29 January 2013 - 05:36 AM, said:



The best games are the ones where everyone has 1-2 kills and a low damage scores if you have two guys with 3 kills and over 1000 damage you have to question what the hell everyone else was doing.

These numbers are often related to the mech you're driving and your positioning. Well armoured "tanks" often dish out high damage and get lots of kills because they are in the thick of it, while smaller and faster mechs have to circle and take cover from time to time. But most times there's no excuse for doing less than 150 damage, except maybe for lights or unlucky people that are focus fire targets early on.

#62 PurpleNinja

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Posted 29 January 2013 - 05:42 AM

View PostSinnerX, on 29 January 2013 - 04:07 AM, said:

My biggest pet peeve is people who can't distinguish BattleTech from MechWarrior.

Yep, Battletech is a tabletop game, Mechwarrior is a role playing game.

<_< :)

#63 Joseph Mallan

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Posted 29 January 2013 - 05:43 AM

View PostKingDavid, on 29 January 2013 - 05:39 AM, said:

I agree with OP, i have some friends that tried play MWO just for 1 day they stop playing. I asked why ? they said that they suck at this game because they always loose. They did not know that a lot of premade in the match, they just think they suck so they don't want to play MWO better play other games that they good at. I was sad really because i asked them to play MWO so this game could make it in the market and i love battle tech universe.

King your friends had unreal expectations of the game. Playing against environment I would have that feeling, but playing against other players. I expect to lose at first. And I expect to lose a lot until I have learned the game.

#64 Yokaiko

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Posted 29 January 2013 - 05:43 AM

View PostJoseph Mallan, on 29 January 2013 - 05:40 AM, said:

No you don't! The situation you just described is having a hot game, or using one of the powerful "cheese" builds very effectively.



I've had 1100 point games in a non-Flame dragon, it doesn't get any more "not cheese" than that.

#65 Joseph Mallan

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Posted 29 January 2013 - 05:45 AM

View PostPurpleNinja, on 29 January 2013 - 05:42 AM, said:

Yep, Battletech is a tabletop game, Mechwarrior is a role playing game.

:) :)

It's also a TT game with click base minis!

View PostYokaiko, on 29 January 2013 - 05:43 AM, said:



I've had 1100 point games in a non-Flame dragon, it doesn't get any more "not cheese" than that.

1,000 in a Centurion-AL! <_<

And mediums are supposed to be useless! :)

#66 Yokaiko

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Posted 29 January 2013 - 05:46 AM

View PostShredhead, on 29 January 2013 - 05:42 AM, said:

These numbers are often related to the mech you're driving and your positioning. Well armoured "tanks" often dish out high damage and get lots of kills because they are in the thick of it, while smaller and faster mechs have to circle and take cover from time to time. But most times there's no excuse for doing less than 150 damage, except maybe for lights or unlucky people that are focus fire targets early on.



No in mixed play, I've had games were I was in my brawler Atlas and left the game with 2 kills and 300 damage, I wasn't getting to the targets in time. You see that a lot in 8 mans where there is not a huge spread in points, and those are near assured to be ALL cheese builds.

#67 Javin

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Posted 29 January 2013 - 05:46 AM

Sadly convinced to get my friends to play. They got rolled really bad. Now they refuse to play. Ah well. There should be a newbie area for new player so premades do not wipe them out and destroy our player base.

#68 Ilwrath

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Posted 29 January 2013 - 05:46 AM

View PostJoseph Mallan, on 29 January 2013 - 05:28 AM, said:

I disagree. When I was PUGging I learned to stay closer to my teammates. Fire on the same enemy they were shooting. I also learned how important communication is. I just can't type and kill at the same time.


All that is basics in any team-based fps game. Sure this is not your first game? I would also be surprised if this was most peoples first team-based fps game.

#69 Rushin Roulette

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Posted 29 January 2013 - 05:47 AM

As per your thread title...

Posted Image


and now?

#70 Wizard Steve

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Posted 29 January 2013 - 05:48 AM

View PostThorn Hallis, on 29 January 2013 - 04:22 AM, said:

I don't get the part with the "gaming center".



#71 PurpleNinja

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Posted 29 January 2013 - 05:49 AM

View PostJoseph Mallan, on 29 January 2013 - 05:45 AM, said:

It's also a TT game with click base minis!

The TT game came out more than a decade after the original role playing game.
I miss that book, it vanished from my collection.

<_< :)

#72 Triggerhippy

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Posted 29 January 2013 - 05:53 AM

View PostIlwrath, on 29 January 2013 - 05:12 AM, said:


The devs does not like that you are doing this. One important thing about Phase 3 is to avoid it. What do you think about that?



Steep learning curve = getting stomped by organized team while you are enjoying the company of players that may start the game for the first time.

I am not sure what level you are on but I am sure its pretty damn low.


To be honest I can't weight, I love the challenge, I have been playing this since early June. Last year, have mastered 22 mechs and frankly IF I have to sync drop I prefer it when we are on opposite sides which fortunately happens most of the time <_<

#73 Joseph Mallan

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Posted 29 January 2013 - 05:55 AM

View PostPurpleNinja, on 29 January 2013 - 05:49 AM, said:

The TT game came out more than a decade after the original role playing game.
I miss that book, it vanished from my collection.

<_< :)

BattleTech Published 1984 (I graduated High school that year!)
MechWarrior (1st edition) Published 1986 (Deployed to Okinawa/Korea that year)
MechWarrior:DarkAge Published 2002(Married with Children)

Edited by Joseph Mallan, 29 January 2013 - 05:57 AM.


#74 FerretGR

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Posted 29 January 2013 - 06:06 AM

View PostSinnerX, on 29 January 2013 - 04:07 AM, said:

My biggest pet peeve is people who can't distinguish BattleTech from MechWarrior.


You mean Mechwarrior, the Battletech RPG? Or Mechwarrior, the Battletech video game?

Same IP. There is no distinguishing between them because they are different iterations of the same thing.

It's like saying "my biggest pet peeve is people who can't distinguish between Family Matters and Full House." Steve Urkel was a character on one, and was friends with a character on another! Same Thing! <_<

#75 Carnivoris

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Posted 29 January 2013 - 06:15 AM

How about you [Redacted] learn to play the game... or since you're in a gaming center, why don't you team up with other people in the gaming center? Are you THAT antisocial that you won't even group with people sitting right next to you? How about this: once you die, you actually watch people and see what they do (good or bad) and learn from it? How about you play a game for fun instead of for the win? How about you learn to play?

I've been on several pure pug teams that have beaten 4-mans. What you're complaining about is your lack of skill. It took me a long time to get that skill and I never once cried about premades. You'll get no sympathy from me.

But, [Redacted], we should be getting Phase 3 Matchmaking soon which should cure your ails... too bad you'll be a strain on the pugs that actually do know how to play after that happens. [Redacted]

Edited by Niko Snow, 29 January 2013 - 12:36 PM.


#76 SiorAlpin Wolf

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Posted 29 January 2013 - 06:19 AM

View PostThorn Hallis, on 29 January 2013 - 04:22 AM, said:

I don't get the part with the "gaming center".


The relevance of the gaming center is that people who go into the center pay to play on the systems consoles or pc's, these are people who are perhaps new to the concept of free to play games, so they try it out (we are in open beta so it is totally feasible). Not everyone has the privilege of owning a computer system especially teenage kids who already own a console ( accepting the fact that there are exceptions ofc).

But the gaming center highlights the type of experience a new comer to the game receives, as it stands with the way each match is setup the experience isnt one of which would encourage people to stick at it.

#77 Gregore

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Posted 29 January 2013 - 06:21 AM

If you have 6-8 4 man teams, why aren;t you dropping in 8 man?

#78 Apoc1138

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Posted 29 January 2013 - 06:22 AM

View PostDr Killinger, on 29 January 2013 - 04:15 AM, said:

Shouldn't you rather be dropping into 8 mans? I mean, you have enough members, just curious as to why you're still doing 4 mans? I'm actually starting to think that a 4 man in itself is too much of an advantage to pit against a group of puggers.

I agree with OP 100%, and I really hope that matchmaking phase 3 fixes this.


We do. The problem is that we have a mix of experienced and new players, or players who are levelling up new mechs, where it's easier to let them run 4 mans for training purposes etc., but we do actively encourage players to run 8 mans when it's useful to do so - we have specific "looking for 8man" rooms on our TS server and some of us only form up 4 mans in those rooms for long enough to get an 8 man going (usually no more than about 20 minutes).

Unless I spot 3 cadets in a room on their own (e.g. needing some guidance) I'll tend to go to the waiting for 8 mans room, level up rubbish mechs in a 4man while waiting for enough people to play an 8 man in one of my primary mechs

as Ares mentions, we sometimes end up dropping together or against each other at random
We also deliberately sync drop two 8man teams for training purposes

#79 SiorAlpin Wolf

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Posted 29 January 2013 - 06:24 AM

View PostCarnivoris, on 29 January 2013 - 06:15 AM, said:


How about you [Redacted] learn to play the game... or since you're in a gaming center, why don't you team up with other people in the gaming center? Are you THAT antisocial that you won't even group with people sitting right next to you? How about this: once you die, you actually watch people and see what they do (good or bad) and learn from it? How about you play a game for fun instead of for the win? How about you learn to play?

I've been on several pure pug teams that have beaten 4-mans. What you're complaining about is your lack of skill. It took me a long time to get that skill and I never once cried about premades. You'll get no sympathy from me.

But, [Redacted], we should be getting Phase 3 Matchmaking soon which should cure your ails... too bad you'll be a strain on the pugs that actually do know how to play after that happens. [Redacted]


Its this exact attitude that is killing the game for everyone, well done to you, [Redacted]

Edited by Niko Snow, 29 January 2013 - 12:36 PM.


#80 Brut4ce

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Posted 29 January 2013 - 06:24 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:

A very good friend of mine runs a gaming center, he has xbox's, ps3's and pc gaming systems, he also has a room out the back for table top gaming n stuff.

The reason for this post is to make the clan players aware of the damage they are doing to this game by doing 4 man sync drops so they are an 8 man group against pugs, you are making potentially new players turn away from this game and turn to other games, i have seen it with my own eyes. If you wish to be the only players of mwo then you are going in the right direction but i think the dev's might have something to say about it tho.

But seriously peeps, dont kill the game by massaging your ego's, yea its fun but this type of fun is all 1 sided and if it carries on i'm sure the games populous will dissolve only leaving behind the egotistic, statistic crazy, selfish arrogant players.

I have seen at least 20 people that play MW TT get excited about playing MWO then when they actually play its all good until they realise that pug grps are mixed with pre-mades and that in some games the opposition consists of pure pre-mades against pugs and their response to the game and the matchmaking is not very pleasant. So those that are doing this sync dropping thing please stop i would at least like to see this game get to public release, go find some other game to flex your ego.

View PostSiorAlpin Wolf, on 29 January 2013 - 04:17 AM, said:


I'm not asking players to stop playing in grps, im asking to clans to stop doing 2x 4 man pre-made sync drops.......simples...... <_<

Just a short maybe naive question thats been bugging me every time i see a thread like that....
I 've played about 2000+ games so far, dropping alone in Pick Up Groups. HOW can one really tell that they have dropped against a 4-man or even a 2x4-man synch drop, 'cause maybe i'm kinda dense or something, but still i haven't had solid evidence myself to be certain of that. OK, SOMETIMES, a group have announced themselves, or made cheesy comments that gave them away but other than that...Being in a randomly generated group, even usernames, consistently grouped together might be hardly noticeable, as one could accounter these players one time and then another time after a few hours or days...
so plz enlighten me somehow...

*cheers*



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