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#21 Irvine

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Posted 29 January 2013 - 04:25 AM

View PostJoseph Mallan, on 29 January 2013 - 04:19 AM, said:

You know it was the Clan players that made this game more fun for me. As a Pug, it gave me goal to shoot for. they were someone to beat, and learn from. I don't understand this "level" playing field everyone wants. I want both groups that are better than me to keep me from getting complacent, and groups that are newer than me so I can have my "Shoop da Woop" fun.

So I just wonder what is the thinking that we all have to be equal? When we get rolstomped we just go back to the bay and say, "Lets try that again... only better."


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#22 Ilwrath

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Posted 29 January 2013 - 04:25 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 04:17 AM, said:


I'm not asking players to stop playing in grps, im asking to clans to stop doing 2x 4 man pre-made sync drops.......simples...... <_<


I don't think there is as many sync drops as you think. The main problem is a focused premade on one side and pure pugs on the other (or maybe you also had a crap premade but that is the same as pure pugs). And I do know that this happens all the time. You have no ECM, enemy has 2+ ECM Atlas. Yeah you got ****** by the matchmaker. There is at least one premade on the other team and you have zero (or a bad one).

I really mean pubs and not pugs because pick up group is organized.

#23 Dr Killinger

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Posted 29 January 2013 - 04:26 AM

View PostIrvine, on 29 January 2013 - 04:23 AM, said:


It is because 8mans are broken. D-DC turret wars. If it forced a 2-2-2-2 IMO it would go a long ways in helping. I don't do 8mans b/c I don't have and do not want to have the "required" setup in order to contribute. Idk bout y'all but 2x Lyran Scout Lance isnt too fun

Makes sense, thanks for the enlightenment. It's a balance issue, then? If I'm honest, I feel the same way when playing Starcraft, WoW, and the like at high-level competitive play... cookie cutter builds and team compositions are the way it goes at the top.

#24 Zylo

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Posted 29 January 2013 - 04:26 AM

View PostJape, on 29 January 2013 - 04:02 AM, said:

This needs to be fixed with matchmaking, not by players stopping playing in groups. Players can't be expected to fix the game.

He said playing in 4-man sync drops. I don't think he was saying that players need to stop running 4-player groups but those who sync-drop do need to stop since it's damaging the game by exploiting a broken matchmaking system.


While sync-drops do happen, many times the matchmaker will place multiple groups on the same team. This is a serious balance problem that exists within the matchmaker.

I only play in groups of 2, 3, 4 (or 8 when I'm playing in the full 8vs8 drops that don't involve pugs). Many times when making a comment in team chat that my group in TS is heading to a map location I often see comments in team chat from another pre-made that ended up on the same side.

Most of the time when another pre-made ends up on the same team by chance we also start on a certain side of the map. Low side on River City maps, high side on Frozen city and Forest Colony maps. Factory side on Caustic seems more common with multiple groups. Many times these matches end with very fast 8-0 wins.

These matches are not sync-drops but they are just as damaging to the game. The players involved are playing as intended in a 4-player group and have done nothing wrong but the matchmaker placed them on the same team. When this happens there is generally no evidence of 2 groups on the other team and the majority of the time it appears 2 pre-made groups ended up against 8 lone wolf pugs.

#25 KinLuu

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Posted 29 January 2013 - 04:30 AM

View PostJade Kitsune, on 29 January 2013 - 04:18 AM, said:


No

You are a PuG, you are padding for existing units, that is your point of being.

if you don't like it, tough, the devs have told you what you get if you choose to pug.


L2R

That is exactly what I wrote. Pugs fill in the slots for premades. But there should be the same number of Pugs on both sides.

#26 Triggerhippy

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Posted 29 January 2013 - 04:32 AM

Omg sing another song, this ones getting real old, phase 3 is being worked on. The current system is no differant to the system WOT use. This is a team game, yes sinc dropping is going to happen, not much that can be done about it. It would be nice to see trial mech vrs other trials only as a que but you will find the pug games totally broken if you remove all the 4 man groups.
Why? Because more often than not if there are 2 4 man groups one one side the other has 1 so in actual fact there are only 4 pugs in that drop.

How do I know this? Easy. 70% of the sinc drops I've had (that actually worked) the other 4 are on the opposite team and if we do drop on the same side, almost invariably there is a 4 man on the other side - we can see them on the ts server a few drop bays up.

Bored of these posts now.

#27 Irvine

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Posted 29 January 2013 - 04:34 AM

View PostDr Killinger, on 29 January 2013 - 04:26 AM, said:

Makes sense, thanks for the enlightenment. It's a balance issue, then? If I'm honest, I feel the same way when playing Starcraft, WoW, and the like at high-level competitive play... cookie cutter builds and team compositions are the way it goes at the top.


Sadly that is far too true. Cookie cutter is coming from lack of imagination with play style and every competitive arena being a "copycat league" (see NFL). A 2-2-2-2 should fix this because of the variance in medium/heavy builds. That's why I run the 40-75 tons because I can tinker with my build until it works for me! I love it and hate it when I run a build (like my K2) and see someone who i played earlier running a surprisingly similar setup. I love it because it feeds my ego, but i hate it because it makes my build more well known and therefore counter-able. #offtopic

#28 Ilwrath

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Posted 29 January 2013 - 04:39 AM

View PostTriggerhippy, on 29 January 2013 - 04:32 AM, said:

Omg sing another song, this ones getting real old, phase 3 is being worked on. The current system is no differant to the system WOT use.


Wrong!

WoT works because the teams are larger and the premades smaller. If this game was going WoT's route the max premade would be a 2 man. I never had a problem with premades when I was playing WoT. The regular WoT que of course.

The only reason why this song lasts forever is that the wait for Phase 3 lasts forever. And there is absolutely no guarantee that Phase 3 will make the matchmaker better. The devs has said that it at least will prevent sync drops but we know nothing about how much it will help the quality of the matchmaking.

#29 Zylo

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Posted 29 January 2013 - 04:41 AM

View PostTriggerhippy, on 29 January 2013 - 04:32 AM, said:

Omg sing another song, this ones getting real old, phase 3 is being worked on. The current system is no differant to the system WOT use. This is a team game, yes sinc dropping is going to happen, not much that can be done about it. It would be nice to see trial mech vrs other trials only as a que but you will find the pug games totally broken if you remove all the 4 man groups.
Why? Because more often than not if there are 2 4 man groups one one side the other has 1 so in actual fact there are only 4 pugs in that drop.

How do I know this? Easy. 70% of the sinc drops I've had (that actually worked) the other 4 are on the opposite team and if we do drop on the same side, almost invariably there is a 4 man on the other side - we can see them on the ts server a few drop bays up.

Bored of these posts now.

So why exactly are you trying to sync-drop?

You're still cheating in 30% of the games when you sync-drop on the same team.


I also call BS on your claims of seeing players on the other team in other drop channels to defend your sync-dropping by saying the other team has a 4-man so your sync-drop really isn't so bad...

#30 JSparrowist

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Posted 29 January 2013 - 04:41 AM

I agree with OP..

MM needs fixing!

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#31 moerker

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Posted 29 January 2013 - 04:41 AM

View PostTriggerhippy, on 29 January 2013 - 04:32 AM, said:

The current system is no differant to the system WOT use.


MW MM does not include personal score and statistics, WoT does.
MW MM does not include the armaments / armor and modules fitted on Mech, It Does in WoT.

These 2 differences are big when it comes to chose participants in the end.

And i cant say i've seen the weight matter much in MW. sometimes you end up with heavys, meds and lights, and opponent gets couples Atlases etc...

#32 Thirdstar

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Posted 29 January 2013 - 04:43 AM

View PostJSparrowist, on 29 January 2013 - 04:41 AM, said:

I agree with OP..

MM needs fixing!

Posted Image


In before "This doesn't show any premades, stop being paranoid"

#33 Joseph Mallan

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Posted 29 January 2013 - 04:43 AM

JSparrowist... Looks like your 3man team+5 PUGs ran into an 8 man team. Bummer.

#34 Ilwrath

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Posted 29 January 2013 - 04:43 AM

View PostJSparrowist, on 29 January 2013 - 04:41 AM, said:

I agree with OP..

MM needs fixing!

Posted Image


Aw its the golden cheese.

You cannot use that as a sign though because the worst exploiters turn off their founders tag. I mean you cannot often spot it like you did here.

#35 Xenroth

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Posted 29 January 2013 - 04:44 AM

View PostSiorAlpin Wolf, on 29 January 2013 - 03:57 AM, said:

A very good friend of mine runs a gaming center, he has xbox's, ps3's and pc gaming systems, he also has a room out the back for table top gaming n stuff.

The reason for this post is to make the clan players aware of the damage they are doing to this game by doing 4 man sync drops so they are an 8 man group against pugs, you are making potentially new players turn away from this game and turn to other games, i have seen it with my own eyes. If you wish to be the only players of mwo then you are going in the right direction but i think the dev's might have something to say about it tho.

But seriously peeps, dont kill the game by massaging your ego's, yea its fun but this type of fun is all 1 sided and if it carries on i'm sure the games populous will dissolve only leaving behind the egotistic, statistic crazy, selfish arrogant players.

I have seen at least 20 people that play MW TT get excited about playing MWO then when they actually play its all good until they realise that pug grps are mixed with pre-mades and that in some games the opposition consists of pure pre-mades against pugs and their response to the game and the matchmaking is not very pleasant. So those that are doing this sync dropping thing please stop i would at least like to see this game get to public release, go find some other game to flex your ego.



Quote

Matchmaking Phase 3
Target Date: February
Status: Final Testing
Notes: Work is complete.

Combat Score
Target Date: February 5th
Status: Final Testing
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.


This should fix the problems

#36 Thirdstar

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Posted 29 January 2013 - 04:46 AM

Okay two points, the WOT matchmaker always balances teams, and players know this thanks to premades being marked.

Second, is there a post where Jade Kitsune doesn't sound like an asshat? And I don't mean content, I mean tone and delivery.

#37 Ilwrath

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Posted 29 January 2013 - 04:49 AM

View PostThirdstar, on 29 January 2013 - 04:46 AM, said:

Okay two points, the WOT matchmaker always balances teams, and players know this thanks to premades being marked.


How many is on one team in WoT? 15? And the premade can be 3. Now compare it to this game where the premade can be 50% of the team and sometimes 100%.

One have to be downright "special" to not spot the huge difference and understand how it will remove any balance from the matching.

#38 Joseph Mallan

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Posted 29 January 2013 - 04:50 AM

View PostThirdstar, on 29 January 2013 - 04:46 AM, said:

Okay two points, the WOT matchmaker always balances teams, and players know this thanks to premades being marked.

Second, is there a post where Jade Kitsune doesn't sound like an asshat? And I don't mean content, I mean tone and delivery.

Tone and delivery could actually be contributed to how you are reading the content v how he heard it as he wrote it. Our inner reading voice is not always accurate. <_<

#39 Elkarlo

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Posted 29 January 2013 - 04:55 AM

View PostIlwrath, on 29 January 2013 - 04:43 AM, said:


Aw its the golden cheese.

You cannot use that as a sign though because the worst exploiters turn off their founders tag. I mean you cannot often spot it like you did here.

He was in big penalty, only 3 since OB Players, 2 Founders one Warrior which fought over the Holidays and two of unconfirmed age against, 1 OB player and 7 Founders.

I would rather say that the Problem is there was a Premade from the German Mercs TS... and we use other Players not as bait and cannonfodder but work together with them ... but just an idea. that this might be the reason
(And i recognize only 4 players so no Sync drop)

#40 Sabazial

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Posted 29 January 2013 - 05:00 AM

I was thinking about this the other day and this crossed my mind..

A: If you drop in a 4 man group, you get paired with another 4 man group and dropped into an 8 vs 8 match.

B: If you queue as a single player, you get dropped into a game with other single players.

Might be an idea?



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