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Ecm: Will These Changes Stop Pubbies From Crying?


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#1 Grraarrgghh

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Posted 29 January 2013 - 11:48 AM

Probably not, because pubbies are *MY BEST FRIENDS* and think SSRMs are *THE BEES KNEES*.

http://mwomercs.com/...28#entry1812228

'Paul said:

Concerning the Large Laser' date=' ER Large Laser, Large Pulse Laser, PPC and ERPPCs:[/b']

]The Large Laser was pretty much on point where we wanted it in terms of heat generation. A proper scaling has been done to the rest of the mentioned weapons (i.e. they have all been reduced in terms of heat generated).

You will see these changes in the next patch on Feb 5th and the exact numbers will be in the patch notes.

The PPC/ERPPC vs ECM
  • Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
  • After 5 seconds, full ECM functionality returns.
  • If an ECM is disabled and the ECM enabled Mech is hit with a PPC/ERPPC again, the 5 second counter resets to 5. It will be possible for a very skilled PPC/ERPPC shooter to disable ECM on a Mech for as long as they can keep chain hitting the ECM Mech.
  • This will be going live on Feb 19th.
The modules "Sensor Range" and "Advanced Sensor Range"
  • Will now affect ECM by increasing the detectable/targetable range of an ECM equipped Mech.
  • "Sensor Range", the first tier, will allow players to detect/target an ECM equipped Mech 15% further away than normal (200m > 230m)
  • "Advance Sensor Range", the second tier, will allow players to detect/target an ECM equipped Mech 25% further away than normal (200m > 250m)
[b]How this affects gameplay:
  • Normally an ECM equipped Mech can only be detected/targeted between 180m-200m. I.e. there was a 20m buffer where SSRMs/LRMs could lock and fire.
  • With Sensor Range, that buffer is now 180-230m. A total of 50m buffer.
  • With Advanced Sensor Range, that buffer becomes 180-250. A total of 70m buffer.
  • Players will have an additional 50m of space to target and fire guided munitions on ECM enabled Mechs.
This too will be going live on Feb 19th.


#2 Gammanoob

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Posted 29 January 2013 - 11:53 AM

Probably not, though maybe if PPCs suddenly become much more common.

#3 Ilwrath

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Posted 29 January 2013 - 11:54 AM

Pubbies crying? Oh my, all I see is premades crying about ECM abuse in the 8 men que. Not many pubbies there you know?

The changes are interesting but I am not sure if all this countering will be good in the end.
It will make 1 single ppc useful and almost a must on those builds that can take it.

#4 Silent

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Posted 29 January 2013 - 11:55 AM

Pubbies will never stop crying.

#5 Grraarrgghh

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Posted 29 January 2013 - 11:56 AM

View PostSilent, on 29 January 2013 - 11:55 AM, said:

Pubbies will never stop crying.


Likely not, but we can always hope.

#6 Bilbo

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Posted 29 January 2013 - 11:57 AM

View PostIlwrath, on 29 January 2013 - 11:54 AM, said:

Pubbies crying? Oh my, all I see is premades crying about ECM abuse in the 8 men que. Not many pubbies there you know?

The changes are interesting but I am not sure if all this countering will be good in the end.
It will make 1 single ppc useful and almost a must on those builds that can take it.

You are going to need more than one to keep up the ecm blockage. I see Stalkers....everywhere.

#7 Faldrin

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Posted 29 January 2013 - 11:57 AM

The real question you need to ask is "Will it be enough to make the pre-made's join the 8v8 queue." But just for you I will answer it.

Probably not.

#8 Green Mamba

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Posted 29 January 2013 - 11:59 AM

So now even less of a Reason to drive my ECM Cicada which I chose to Deprive other team of another ECM STREAK LIGHT instead of my Mastered Ravens, since I dont even like using STREAK due to the Cheese factor.

I guess I can buy a Heavy or Assault since my Hunchie P probably runs Hotter than a Brazilian Stripper since last patch now

#9 bug3at3r

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Posted 29 January 2013 - 11:59 AM

I like what I see.

But people won't stop crying.

My prediction...Feb. 5 someone makes a topic on how ECM is now useless and the game is forever broken because of it.

#10 ProtoformX

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Posted 29 January 2013 - 12:01 PM

View PostBilbo, on 29 January 2013 - 11:57 AM, said:

You are going to need more than one to keep up the ecm blockage. I see Stalkers....everywhere.

Not if you can aim. PPC cool down is only 3 seconds, while it's ECM-countering effect lasts for 5 seconds.

#11 Fate 6

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Posted 29 January 2013 - 12:02 PM

View PostBilbo, on 29 January 2013 - 11:57 AM, said:

You are going to need more than one to keep up the ecm blockage. I see Stalkers....everywhere.

^
Time to put 2 PPCs on a Stalker, chain fire them, and absolutely wreck lights with 4 SSRMs/4ML.

Both of these changes still don't help missile boats. Unless you're putting multiple PPCs on them, in which case you aren't a missile boat anymore.


Until I can use my A1 as more than a Splatapult (with consistency; I can use LRMs in 1 in 3 matches), I won't consider ECM (or this game, because ECM changes the gameplay that much) balanced.


The other problem is that modules are changed so often that I'm never going to use my GXP on them until they're done adding and tweaking, which won't be for a while. First they make sensor modules useless by adding ECM, then they make the almost necessary by adding a slight counter-ECM element to them. I'm sorry, it takes too long to get GXP for me to risk wasting it.

Edited by Fate 6, 29 January 2013 - 12:07 PM.


#12 Fais

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Posted 29 January 2013 - 12:03 PM

It defintly balances the DDC's with ECM. People will probably stop playing DDC's because of all the PPC fire they take :).

#13 Silent

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Posted 29 January 2013 - 12:03 PM

View PostFate 6, on 29 January 2013 - 12:02 PM, said:

Both of these changes still don't help missile boats. Unless you're putting multiple PPCs on them, in which case you aren't a missile boat anymore.


It's a good thing this is a team game, then.

#14 Green Mamba

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Posted 29 January 2013 - 12:03 PM

Just Remove all of ECM and be done with it., since you don't want to do anything about STREAKS

#15 Stingz

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Posted 29 January 2013 - 12:03 PM

This change sounds great, shut-down ECM with chain-fire PPCs. It will be very hard for me to resist getting an Awesome now.

I prefer using PPC over L.Las anyways, lighting every 3 seconds is very fun.

Edited by Stingz, 29 January 2013 - 12:06 PM.


#16 Bguk

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Posted 29 January 2013 - 12:05 PM

So many things right in this thread it's hard to stop liking posts.

Someone will always complain about something. On paper it seems more balance will be had. But I fear, like TAG, people will state it's not a full counter as one still has to aim where ECM just is.

#17 Ilwrath

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Posted 29 January 2013 - 12:05 PM

View PostBilbo, on 29 January 2013 - 11:57 AM, said:

You are going to need more than one to keep up the ecm blockage. I see Stalkers....everywhere.


Depends on aim. AWS 9m may work well for anti-ecm with its high speed and agility. Can do two ppc on that + whatever backup.

#18 Bilbo

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Posted 29 January 2013 - 12:05 PM

View PostFais, on 29 January 2013 - 12:03 PM, said:

It defintly balances the DDC's with ECM. People will probably stop playing DDC's because of all the PPC fire they take :).

The various and sundry Cat builds, light mech lag shield, etc.., haven't stopped me. I can't see why this would.

#19 Grraarrgghh

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Posted 29 January 2013 - 12:06 PM

View PostBguk, on 29 January 2013 - 12:05 PM, said:

So many things right in this thread it's hard to stop liking posts.

Someone will always complain about something. On paper it seems more balance will be had. But I fear, like TAG, people will state it's not a full counter as one still has to aim where ECM just is.


I think it will be nice and promote more diversity builds. Anyone can mount a PPC, only now a Raven with an ERPPC on it's face will only look half as stupid.

#20 Bguk

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Posted 29 January 2013 - 12:06 PM

View PostBilbo, on 29 January 2013 - 12:05 PM, said:

The various and sundry Cat builds, light mech lag shield, etc.., haven't stopped me. I can't see why this would.


Yeah, but you're special. It will lessen the amount of ECM honeys running about.





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