Gulinborsti, on 30 January 2013 - 09:03 AM, said:
ECM added a new tactical component and introducing counters adds even more flavour to the game.
Just for prooving my point to myself I created a missle boat with TAG yesterday and played a few rounds with premade 4 people teams and some PUGs.
In 70-80% of the premade AND PUG games I ended up in the top damage scores, sometimes even with the most damage.
I sure got wasted by some ECM Ravens occasionally and I am aware that this small test runs prove nothing.
Whether you are dropping with 4 man or pugging, you are still only facing pugs. The issue, at least in my case, is not whether or not ECM is beatable, but that ECM is not balanced. It has too many pros for so few cons. For only 1.5 tons it would be equipped on mostly everything, had it been available for every mech chassis. The game is currently centered around ECM. I know that I am not the only one that:
- starts every pug match, looking around to get stock of our ECM count.
- that feels obligated to bring either TAG, ECM or soon to be PPC
- rarely consider equipping LRM or SSRM
Even PGI must now feels this way or they wouldn't be adding some kind of counter to ECM every couple of patches. This is because it is imbalanced and need to be toned down a bit. I will not be happy until PGI decides to treat the cause instead of the symptoms.
Edited by StalaggtIKE, 30 January 2013 - 09:33 AM.