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- Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
- After 5 seconds, full ECM functionality returns.
- If an ECM is disabled and the ECM enabled Mech is hit with a PPC/ERPPC again, the 5 second counter resets to 5. It will be possible for a very skilled PPC/ERPPC shooter to disable ECM on a Mech for as long as they can keep chain hitting the ECM Mech.
- This will be going live on Feb 19th.
- Will now affect ECM by increasing the detectable/targetable range of an ECM equipped Mech.
- "Sensor Range", the first tier, will allow players to detect/target an ECM equipped Mech 15% further away than normal (200m > 230m)
- "Advance Sensor Range", the second tier, will allow players to detect/target an ECM equipped Mech 25% further away than normal (200m > 250m)
To those that outcry that ECM has destroyed the game, and that the Dev's don't listen, I submit this: Neener-neener.