Why is that? Well, primarily it's because the Cat is a very boat friendly chassis, and boats will always be popular in MW. They're easy to play, and they tend to be rather powerful. So obviously, we nerf the hardpoints to make it a less viable boat, right? Well hold on, the Cat needs a niche, and as a heavyweight energy/missileboat it serves our needs just fine. I don't really have a problem with it being a good boat.
So, how then can we knock the Cat down a peg without overnerfing it? How can we keep the Cat as a really solid chassis while narrowing the gap between it and the other heavies?
Simple. The Cat has an advantage that no other chassis can hope to replicate. It's torso traverse. Catapults can turn almost all the way around, and with a big engine it can do so very quickly. This makes the Catapult the undeniable brawl king, as it can track mechs well beyond the point where any other chassis would be able to keep them in the crosshairs. You can't outmanuver Cats as they are. Their turret-like upper torsos just make them too damn agile. So, how do we nerf the Cat's superiority without taking away hardpoints or changing much about how it plays? We give it a blind spot. We decrease the insane amount of torso traverse (matched only by the Hunchback's Torso+Arms and the Spider's Torso + Arms) and the Catapult suddenly becomes a lot less insane in a brawl.
Look at the Stalker. I'm not saying it has to be decreased -that- far, but the Stalker is still an insanely powerful fire support mech while not being completely dominant in a brawl, and Stalker brawlers can burn down anything they can keep in front of them.
The idea struck me while I was trying to circle around behind a splat cat in my Centurion, and I realized that he could hit me far outside of my traverse with very little effort in a turning battle. It struck me as a little funky that a second line fire support mech can easily beat a main-line battlemech in a turning battle.
Like I said before, I really don't have a problem with all the boat builds. Splat cats, Streak cats, Gauss Cats, KC20s, there's nothing wrong with them and they're certainly beatable. They just seem a little too good compared to the other mechs you can bring. Gaussaphracts just aren't as good as Gausscats. An SRM Stalker isn't really as good as the splat cat. I think the biggest reason behind this is the amount of torso traverse the Cat has, and I'd be very interested to see what reducing the traverse would do to make the Cat a little less dominant.
EDIT: Added a poll.
Edited by Josef Nader, 29 January 2013 - 02:32 PM.