

So... When Will We Be Able To Target & Inspect Friendlies?
#121
Posted 03 February 2013 - 08:03 AM
Sure, I can ask in chat, but it is much quicker to just cycle through your entire team that to wait for everyone to reply.
#122
Posted 03 February 2013 - 08:49 AM
Taizan, on 03 February 2013 - 06:26 AM, said:
Please, fill me in on how I can tell that founders cat over there has 3/4 LL vs 4ML & LRM, just by looking?
Again, it is cute that you think pugs actually can get that organized. Even more so that you think wasting the time for EVERYONE to type out their loadout and role is faster than each person who cares, hitting one or two buttons and knowing right away, and being able to act on it.
Even better, this info on no way harms the few people that don't want it, nor does of clog the interface in any way (it would be no different than previous MW games....). Perhaps people just like disagreeing for the hell of it?
#123
Posted 03 February 2013 - 09:07 AM
especially in pugs because you would be able to see loadouts, so you can quickly identify whos the lrm boat etc etc, which would help alot when aiding team mates.
so for example if you see a team mate getting harassed by a light but you see they are packing lasers they may not need assistance, however if they are packing only lrms you know they are is gonna need help.
and seeing as there is no decent voip on this game i think its a good idea to have this opton
#124
Posted 03 February 2013 - 05:57 PM
Still haven't seen a good excuse for not having the function in this game..
#125
Posted 03 February 2013 - 06:38 PM
#127
Posted 04 February 2013 - 08:11 AM
Divine Madcat, on 03 February 2013 - 05:57 PM, said:
Maybe state that as an opinion you agree with. I won't call what you're spewing an excuse but rather an opinion.
I'd rather have all loadout information, friendly and enemy, tied to something such as a module rather than given out freely.
#128
Posted 04 February 2013 - 09:13 AM
Bguk, on 04 February 2013 - 08:11 AM, said:
Maybe state that as an opinion you agree with. I won't call what you're spewing an excuse but rather an opinion.
I'd rather have all loadout information, friendly and enemy, tied to something such as a module rather than given out freely.
I am not "spewing "anything .. I am calling for functionality that has been in every previous MW game, and even more critical to online gameplay now, to be properly implemented (and not in your bad module idea) ..
#129
Posted 04 February 2013 - 09:19 AM
Divine Madcat, on 04 February 2013 - 09:13 AM, said:
Divine Madcat, on 03 February 2013 - 05:57 PM, said:
Still haven't seen a good excuse for not having the function in this game..
Yes, yes you are spewing. It's not an excuse, it's an opinion. One that you disagree with and that's fine. Still spewing the excuse line.
I think it's an ok idea. What it does is give pilots a choice when dropping. Do they want to include the enemy loadout module or the base cap module? Could add an extra bit of thought to loadouts when configuring a mech.
#130
Posted 04 February 2013 - 09:22 AM
Bguk, on 04 February 2013 - 08:11 AM, said:
I'd rather have all loadout information, friendly and enemy, tied to something such as a module rather than given out freely.
Dude you argue just for the sake of arguing.
#131
Posted 04 February 2013 - 09:26 AM
Greyfyl, on 04 February 2013 - 09:22 AM, said:
I discuss for the sake of making this game a game I'd love to play. Not sorry about it.
How about we discuss what you don't like about my idea? Is it simply due to the fact that it's been in other games so it has to be in this one? Why not make a game harder, a little more thoughtful.
#132
Posted 04 February 2013 - 05:39 PM
On top of this, on the loading screen, it should show something, like in a pre-game lobby, of everyone's equipped 'mech and equipment. Think LoL-style or a private WoT game for that.
Bottom line is when we don't have the information before the match, during the match, and after the match (would be great to know what your opponents were packing, though I guess I can see why THAT might not be transparent), we can't make the most informed decisions, and any battlefield commander will want to know the status of every unit involved in the operation.
That means I should be able to target a friendly and see what weapon he just lost when his arm was removed. See if that Catapult next to me is LRMs, or SRMs, or using his torso energy hardpoints to house LPLs. It's important. How are we expected to work with one another when we do not even know each other's strengths and weaknesses?
Inb4 "tell each other on ts"
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