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What If Clan Tech Was Cbills, But Clan Mechs Are Mc Only?


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Poll: Clan Stuff (169 member(s) have cast votes)

Would you be okay with MC-only Clan mechs?

  1. Yes (23 votes [13.61%])

    Percentage of vote: 13.61%

  2. No (146 votes [86.39%])

    Percentage of vote: 86.39%

Would you be okay with MC-only Clan weapons and equiptment?

  1. Yes (14 votes [8.28%])

    Percentage of vote: 8.28%

  2. No (155 votes [91.72%])

    Percentage of vote: 91.72%

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#41 OpCentar

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Posted 30 January 2013 - 12:36 PM

You can bet that all mechs (except Hero ones) will be buyable with soft and hard currency.

Soft currency requires the grind which increases the player base. Hard currency is what keeps the game going.


That being said, it may or may not be C-Bills we are paying for Clan mechs. But it will be a soft currency everyone can grind, or just skip the grind with MC.

Edited by OpCentar, 30 January 2013 - 12:36 PM.


#42 Taron

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Posted 30 January 2013 - 12:36 PM

Well, clan tech can't be implemented into MWO like the way it is now. Why? A clan mech would be able to shot you while at the other end of a map. A clan mech also will always "alpha strike" any other inner sphere mech. And you can't do enough damage to a clan mech before he kills you - absolutly no chance.

So it's not worth to discuss that. :D

Edited by Taron, 30 January 2013 - 12:37 PM.


#43 Navid A1

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Posted 30 January 2013 - 12:45 PM

View PostTaron, on 30 January 2013 - 12:36 PM, said:

Well, clan tech can't be implemented into MWO like the way it is now. Why? A clan mech would be able to shot you while at the other end of a map. A clan mech also will always "alpha strike" any other inner sphere mech. And you can't do enough damage to a clan mech before he kills you - absolutly no chance.

So it's not worth to discuss that. :D


- i can shoot you from other side of the map right now.
- i still don't get it why people use alpha strike.
- maybe two of us actually can do enough damage before it kills us

your points are valid, but they are not show stopping issues.

#44 Merky Merc

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Posted 30 January 2013 - 01:12 PM

Clan mechs are going to be like 22 million(+) c-bills a piece, PGI will be able to profit off of individuals buying clan mechs with MC rather than grinding out the cash. This seems to fall in line with typical f2p standards.

#45 Rift Hawk

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Posted 30 January 2013 - 01:42 PM

View PostLonestar1771, on 30 January 2013 - 12:04 PM, said:


Question is.... How would you earn it?


If anyone says " by dueling" I will lose my mind.....

#46 Rift Hawk

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Posted 30 January 2013 - 01:47 PM

View PostNavid A1, on 30 January 2013 - 12:45 PM, said:


- i can shoot you from other side of the map right now.
- i still don't get it why people use alpha strike.
- maybe two of us actually can do enough damage before it kills us

your points are valid, but they are not show stopping issues.


Your assuming that people in this game actually use teamwork to achieve victory. They don't unless they are in a premade and on comms. Most people aren't. My opinion is that these are show stopping issues. If there was actual teamwork in the game, they wouldn't be. Unfortunately that isn't the case.

#47 Broceratops

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Posted 30 January 2013 - 02:06 PM

View PostMerky Merc, on 30 January 2013 - 01:12 PM, said:

Clan mechs are going to be like 22 million(+) c-bills a piece, PGI will be able to profit off of individuals buying clan mechs with MC rather than grinding out the cash. This seems to fall in line with typical f2p standards.


but on the other hand, clan mechs will not really have variants since they are omni slots. so instead of buying several variants, you could potentially just get 1

the skill tree of 3 variants doesn't quite fit with omnimechs ... its just alternate configs using the same omnipods

#48 Merky Merc

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Posted 30 January 2013 - 02:19 PM

View PostBroceratops, on 30 January 2013 - 02:06 PM, said:


but on the other hand, clan mechs will not really have variants since they are omni slots. so instead of buying several variants, you could potentially just get 1

the skill tree of 3 variants doesn't quite fit with omnimechs ... its just alternate configs using the same omnipods


Sure but that affects IS Omnis when those come out as well. I suspect they can make the skill trees/3 variants model work with Omnimechs by simply making you purchase and level 3 configs of each mech. So like I have to buy a timberwolf prime, config B, and config S (examples I know some are similar), so I can unlock elite perks. In this case, I have to either buy 75 million c-bills of mechs, or 6000 MC worth of mechs. Pay to avoid grind this way, rather than pay to use superior mech.

Obviously I have no idea how they're going to implement the system, but making us purchase each Omni config separately seems like a logical way to extend the grind.

#49 Argoboat

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Posted 30 January 2013 - 02:24 PM

A lot of players like me who don't want to spend money on MC would get really upset that they would have to pay to play their favorite clan mechs. I probably might anyway though

#50 Broceratops

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Posted 30 January 2013 - 02:25 PM

View PostMerky Merc, on 30 January 2013 - 02:19 PM, said:


Sure but that affects IS Omnis when those come out as well. I suspect they can make the skill trees/3 variants model work with Omnimechs by simply making you purchase and level 3 configs of each mech. So like I have to buy a timberwolf prime, config B, and config S (examples I know some are similar), so I can unlock elite perks. In this case, I have to either buy 75 million c-bills of mechs, or 6000 MC worth of mechs. Pay to avoid grind this way, rather than pay to use superior mech.

Obviously I have no idea how they're going to implement the system, but making us purchase each Omni config separately seems like a logical way to extend the grind.


but wont those configs be the same mech? except with different stuff in their omni slots? i thought that was how omni mechs worked.

#51 Merky Merc

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Posted 30 January 2013 - 02:36 PM

View PostBroceratops, on 30 January 2013 - 02:25 PM, said:


but wont those configs be the same mech? except with different stuff in their omni slots? i thought that was how omni mechs worked.


I think so, that doesn't mean they'll implement it just like that. Or that they won't make the omni gear the same price as an additional mech. I'm just speculating on possible implementation, we know they're coming, and it's a safe bet to say we'll be able to buy the gear with in game credits at some point. Having to either buy a completely new chassis for each config, or having to buy a new set of arms and ears for each config seems reasonable to me.

#52 Kodiak Jorgensson

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Posted 30 January 2013 - 02:39 PM

personaly im hopeing PGI will not charge MC for clan mechs. i would like to see them implement them with Omni Mech construction rules which are more strict then a Battmechs contrsution rules which would help them to work out a additonal balance to so inner shpere mechs can still compete.

that or they just completly lock out customization for clan chassis :) (not likly though)

#53 BigMooingCow

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Posted 30 January 2013 - 02:42 PM

I'd quit. But PGI isn't going to do that, considering the pains they've gone through to avoid P2W.

I think it's too early to speculate. Lets let PGI show us what they're going to do, and THEN whine. Preemptive complaining is too much even for this forum. :)

#54 MWHawke

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Posted 30 January 2013 - 02:44 PM

Just introduce a Battle Value system.

#55 Taron

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Posted 30 January 2013 - 02:51 PM

Quote

- maybe two of us actually can do enough damage before it kills us

You simply can't ...

#56 LaserAngel

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Posted 30 January 2013 - 02:55 PM

They're going to see a lot of people spending MC to grind that 30M C-Bills to get a Daishi, etc. I know we don't like seeing cost as a method of weapon balancing but goodness those clan mechs are EXPENSIVE.

#57 That Guy

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Posted 30 January 2013 - 02:55 PM

the best way to handle clan tech: dont let IS players use it. end of story

#58 Elandyll

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Posted 30 January 2013 - 03:19 PM

Not according to PGI's previous statements, as it would be directly assimilated to a Pay-to-Win format.

The easiest way to do this with the current way the game runs is by making the tech readily available to all players (equipment), with the idea that it's been gathered through salvage.
As per the Mech themselves, I imagine they would be dependant on Community Warfare and your affiliation, but they should definitely be avail. with Cb aside from Hero versions.

Ideally, a Clan Warrior would have access to only really "light" and toned down Trial Mechs (akin to go through a Trial of Position - proving your worth and accumulating CBills, e.g. Kit Fox "Uller", Fire Moth "Dasher", Locust IIc, etc.), and eventually have access to (more expensive than IS mechs per ton class) Mech models like the Mad Dog or Mad Cat.
Down to Matchmaking, as someone once proposed, it should probably be 12v10 (3 lances vs 2 Stars) to reflect the bidding effect and offset the Clan Mechs superior firepower and configurations.

#59 Navid A1

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Posted 30 January 2013 - 03:24 PM

View PostLaserAngel, on 30 January 2013 - 02:55 PM, said:

They're going to see a lot of people spending MC to grind that 30M C-Bills to get a Daishi, etc. I know we don't like seeing cost as a method of weapon balancing but goodness those clan mechs are EXPENSIVE.


i think by the time they introduce the clans... most here will already have enough Cbills.
well... right now i have more than 75M cbills and around 50M in equipment and mechs.

something like honor points (along with the Cbill price and mastering specific 'IS' weight class requirements or having like 500K xp on a weight class...you know... a multi conditional purchase) will do.... also higher R&R. (for IS players)



View PostElandyll, on 30 January 2013 - 03:19 PM, said:

....

Ideally, a Clan Warrior would have access to only really "light" and toned down Trial Mechs (akin to go through a Trial of Position - proving your worth and accumulating CBills, e.g. Kit Fox "Uller", Fire Moth "Dasher", Locust IIc, etc.), and eventually have access to (more expensive than IS mechs per ton class) Mech models like the Mad Dog or Mad Cat.
Down to Matchmaking, as someone once proposed, it should probably be 12v10 (3 lances vs 2 Stars) to reflect the bidding effect and offset the Clan Mechs superior firepower and configurations.


very good suggestion (for clan players).


View PostTaron, on 30 January 2013 - 02:51 PM, said:

You simply can't ...

erm... how about three?.. :)

Edited by Navid A1, 30 January 2013 - 03:29 PM.


#60 Broceratops

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Posted 30 January 2013 - 03:28 PM

Thats a good point. RnR would balance it. Oh you got your Daishi blown up? Yeah that'll be tough to replace. 1 million cbill repair bill! Oh you're too poor? Go farm in your atlas.


There would be a lot of QQ though.





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