In-Game Lance Communications. We Need Them.
#41
Posted 05 November 2011 - 09:34 PM
#42
Posted 05 November 2011 - 10:31 PM
#44
Posted 06 November 2011 - 03:56 AM
In-Game Voice Lance (hold V to speak) allows you to, well, talk with your Lance.
In-Game Voice Commander (hold C to speak) is for Commanders to talk with each other (so, cross Lances)
And put a nice interface to mute a player for 5 or 10 minutes.
#45
Posted 06 November 2011 - 07:43 AM
Hallstatt, on 06 November 2011 - 03:56 AM, said:
In-Game Voice Lance (hold V to speak) allows you to, well, talk with your Lance.
In-Game Voice Commander (hold C to speak) is for Commanders to talk with each other (so, cross Lances)
And put a nice interface to mute a player for 5 or 10 minutes.
I like this, though there should also be a key for an all team chat.
#46
Posted 06 November 2011 - 07:59 AM
Vaneshi SnowCrash, on 05 November 2011 - 06:04 PM, said:
Ahh but you said people not on corp comms. So they wouldn't be on my team now would they?
You TOTALLY MISSED the Topic. This is "TEAM COMMUNICATIONS" which means the 3rd party (ie not on corp comms) voice comms would be your TEAM COMMS.
#47
Posted 06 November 2011 - 08:15 AM
Ingame command branch based coms are a total musthave.
#48
Posted 09 November 2011 - 12:05 PM
Jack Gallows, on 05 November 2011 - 10:48 PM, said:
Which is something you could never confirm really or hold against anyone. You can't police it.
Just because you can't police doesn't mean it's alright. I have nothing against Vent or Teamspeak, I use them all the time, but I would much prefer a Mechwarrior voice communication. It also prevents ghosting, which whether you can enforce it or not, IS cheating.
Morals. Morals are our policing factor on the internet. You want to go with all the people who throw morals to the wind on the internet, go right ahead, but I'm standing with my morals and will not "jip the system" in Mechwarrior. I love the franchise too much.
Edited by omega5-9er, 09 November 2011 - 12:05 PM.
#49
Posted 09 November 2011 - 12:54 PM
Also, I think it will work well to involve the player more in the experience.
#50
Posted 09 November 2011 - 01:19 PM
#51
Posted 09 November 2011 - 01:28 PM
omega5-9er, on 09 November 2011 - 12:05 PM, said:
Morals. Morals are our policing factor on the internet. You want to go with all the people who throw morals to the wind on the internet, go right ahead, but I'm standing with my morals and will not "jip the system" in Mechwarrior. I love the franchise too much.
To finish, I agree with you 100%, there are some things that are cheating, and I'm not going to go into those, because although I've placed on ignore the unscrupulous few, at least the one continues to come after me for recommending the maintenance in-game of what has been defined for thousands of years as right and good.
#52
Posted 09 November 2011 - 01:45 PM
Guarantee ya if comm-jamming & eavesdropping is in game, any team looking to be on top of the dog pile for wins will be using Vent/TS/whatever the hell else they can outside of game for coordination's sake.
Cool as eavesdropping and jamming could be, it's pretty much pointless. Just add a nice in-game com system that's usable and hopefully low-impact, leave eavesdropping for consoles where there aren't alternatives you'll drive people to use over in-game comms.
#53
Posted 09 November 2011 - 01:55 PM
#55
Posted 09 November 2011 - 02:37 PM
#57
Posted 09 November 2011 - 06:22 PM
Jack Gallows, on 05 November 2011 - 09:23 AM, said:
TS and Vent were created because of a serious lack of user-friendly, built-in VOIP, as well as a lack of a user-friendly community system for organizing games.
Modern games have vastly improved since, and if Piranha's keeping up (let's hope), Vent and TS won't even be needed.
3rd party VOIP actually presents its own problems, like the occasional necessity of opening ports for them to work, and the lack of integration within the game. It's never good when 3rd party software becomes a standard in a game. New players get confused by it, and servers will often kick for lack of these programs, thereby discouraging newbies and discriminating against players.
#58
Posted 09 November 2011 - 06:32 PM
If push comes to shove you could always add a serverside option that will autokick players that have one of the big external VOIP providers running... and if a team was really that bent on finding a not-blocked programm or some other workaround... I would not know if I should just laugh at them or pity them.
#59
Posted 09 November 2011 - 07:50 PM
Kay Wolf, on 09 November 2011 - 01:28 PM, said:
To finish, I agree with you 100%, there are some things that are cheating, and I'm not going to go into those, because although I've placed on ignore the unscrupulous few, at least the one continues to come after me for recommending the maintenance in-game of what has been defined for thousands of years as right and good.
I agree with you, Finding ways around game mechanics is bullshit. But what's your constant beef with Aegis? He seems like a pretty level headed and well worded poster to me.
#60
Posted 09 November 2011 - 09:26 PM
Edited by Kay Wolf, 10 November 2011 - 06:30 AM.
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