Jump to content

[Matchmaking] Lets Have A Pug Queue And A Group Queue


56 replies to this topic

Poll: Do you think MWO should have a seperate PUG queue and Grouped queues? (102 member(s) have cast votes)

Do you think MWO should have a seperate PUG queue and Grouped queues?

  1. Seperate Pug/Solo & Seperate Group Queue (any group size; full teams made from multiple groups) (8 votes [7.84%] - View)

    Percentage of vote: 7.84%

  2. Seperate Pug & Seperate Group Queue (any group size; full teams made from multiple groups) & solos can opt for group queue if they want (55 votes [53.92%] - View)

    Percentage of vote: 53.92%

  3. Keep the current queue system (pugs with groups of upto 4 & 8 man only queues) (15 votes [14.71%] - View)

    Percentage of vote: 14.71%

  4. Everyone goes in the one queue (16 votes [15.69%] - View)

    Percentage of vote: 15.69%

  5. Other solution (make post explaining) (8 votes [7.84%] - View)

    Percentage of vote: 7.84%

Vote Guests cannot vote

#41 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 31 January 2013 - 07:54 AM

View PostWraith05, on 30 January 2013 - 10:58 PM, said:

I'd like to see a "target commanders target".

When someone is a commander, hit U to target whatever he has targeted.


Maybe more on a module level. Make it another choice a pilot has to make when choosing their loadouts. It would also enable the devs to potentially sell more mechs based on some players not wanting to switch the module from mech to mech. Either would work though however they implemented it.

View PostIlwrath, on 31 January 2013 - 04:55 AM, said:

People that don't agree only do so because they want to stomp the pubs and are very afraid about being stomped themselves by the good premades. Pathetic people really.


Some do that, most don't. Please stop the hate.

Everyone in the same queue with elo implemented.

Edited by Bguk, 31 January 2013 - 08:03 AM.


#42 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 31 January 2013 - 07:57 AM

I voted everyone is same queue. ELO should help bring balance to teams, and upcoming communication tools will aid solo players in organizing.


View PostIlwrath, on 31 January 2013 - 04:55 AM, said:

People that don't agree only do so because they want to stomp the pubs and are very afraid about being stomped themselves by the good premades. Pathetic people really.


This is one of the worst generalizations that gets thrown around here.

I join groups because I get frustrated with solo players that don't want to work together at all, and because I like to chat about the game as we play and wait for matches.

I don't like the 8 person queue because there's about 10-15 minutes of waiting for matches, restarting clients when we fail to find one, tweaking builds because someone wasn't prepared (less of an issue with a clan group), etc, and then the games last about 5 minutes (win or lose) because the playstyle right now is high damage alpha strikes at close range.

Edited by Darwins Dog, 31 January 2013 - 08:11 AM.


#43 HRR Mary

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 183 posts

Posted 31 January 2013 - 07:57 AM

I voted One unique queue. I hate as much as anybody "pugstomping", from either side of the fence, but having two queues simply means "Lonewolves" will never meet teams, never catch their eye, and will be forever lost in a no-man's land where knowledge of the game mechanics will be in the hands of a select few.

What I would propose is a Matchmaker that balance groups : 4 players in group on one side, 4 players in a group on the other side, while keeping weight restrictions. Then fill in with solo players.

That way, you will always have balance between the two teams, provided the groups are of equal skill.

#44 Strig

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 235 posts

Posted 31 January 2013 - 08:00 AM

I voted for the second option, because even with ELO (which will definitely help) groups will (or should) be stronger than solo players due to communication, planning and familiarity. If a drop is balanced on ELO and one side is grouped and the other side is random PUGsters ... no matter how skilled they may be, the PUGsters will be at a severe disadvantage.

I solo drop and group and I would rather have groups fight groups and solo only fight solo ... unless they want to act as fillers in the group queue (perhaps for bonus cBills/XP ?)

Edited by Strig, 31 January 2013 - 08:05 AM.


#45 Wraith05

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 696 posts

Posted 31 January 2013 - 08:10 AM

View PostStrig, on 31 January 2013 - 08:00 AM, said:

I voted for the second option, because even with ELO (which will definitely help) groups will (or should) be stronger than solo players due to communication, planning and familiarity. If a drop is balanced on ELO and one side is grouped and the other side is random PUGsters ... no matter how skilled they may be, the PUGsters will be at a severe disadvantage.

I solo drop and group and I would rather have groups fight groups and solo only fight solo ... unless they want to act as fillers in the group queue (perhaps for bonus cBills/XP ?)


Unless the elo will take being in a team into account and put pug's that have higher ELOs than the individuals in the team together.

#46 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 January 2013 - 08:10 AM

I kinda remember that once ELO is introduced everyone will be given a baseline Stat, and then we start with everyone equal and then the good will rise and the less fortunate will fall and everyone will be where they belong according to the system. Is that right?

#47 Wraith05

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 696 posts

Posted 31 January 2013 - 08:12 AM

View PostJoseph Mallan, on 31 January 2013 - 08:10 AM, said:

I kinda remember that once ELO is introduced everyone will be given a baseline Stat, and then we start with everyone equal and then the good will rise and the less fortunate will fall and everyone will be where they belong according to the system. Is that right?


Depends on how they impliment it and what stat's they use to determine rise/fall. But should be roughly like you described.

#48 Erata

    Member

  • PipPipPipPipPipPip
  • 285 posts
  • LocationGoro Company Dropship MK1, Long live Lord Shang Tsung.

Posted 31 January 2013 - 08:17 AM

They'd better get ingame voice working before they get ELO working. That'll smooth things over a lot more than implementing a ranking system. Besides, it'll take a lot of time for the ELO to hit a critical mass where the data it's bracketting people by becomes accurate.
Like, the primary reason pubs fall apart is because
1) they have to type
2) they're playing with complete strangers who are just plain random or aren't willing to function as good buddies
2a) Fail to focus fire, Fail to recognize threats and communicate, Fail to function as a team

Get voice working before getting ELO working because you'll be feeding the system bad data.

What happens when the ELO doesn't work and you have to start skipping brackets to allow players to play in ranked mode?

Will a group with a cumulatively higher ELO be matched against say, a lower ranked set of pilots who are running heavier mechs? I'd be alright with that.

#49 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 31 January 2013 - 08:21 AM

with a new matchmaker will not change, all who are not willing to learn, the stupid and antisocial predisposed, prone under coordination problems, tunnel vision ends, or do not want to admit that they are playing badly, claiming instead of Premades then that all other PUGs cheating, and take as the pretext, then himself to use cheats to convey to all as GameHero.if you have a bad Connection , or you make after 10 Minutes Fight under 100 damage , you have no chance as MW ...with a new ELO or not

Edited by CSJ Ranger, 31 January 2013 - 08:26 AM.


#50 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 31 January 2013 - 08:21 AM

View PostErata, on 31 January 2013 - 08:17 AM, said:

They'd better get ingame voice working before they get ELO working. That'll smooth things over a lot more than implementing a ranking system.


I don't think it's essential. Basically what it should do is put all the non comm players into basically the same "bracket" with each other. They should all be at the same skill level, no matter what the tools. Once it is implemented, those players who use it will rise. Not saying there shouldn't be in game comms, just that it's not necessarily a priority before implementing the system.

#51 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 January 2013 - 08:26 AM

View PostErata, on 31 January 2013 - 08:17 AM, said:

They'd better get ingame voice working before they get ELO working. That'll smooth things over a lot more than implementing

Why does there need to be in game voice? I know the reasons it would be nice to have, but you make it sound as though there isn't a voice service in place now. Not flaming you, honestly interested in your reasons for your insistence.

#52 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 31 January 2013 - 08:31 AM

View PostBguk, on 31 January 2013 - 08:21 AM, said:


I don't think it's essential. Basically what it should do is put all the non comm players into basically the same "bracket" with each other. They should all be at the same skill level, no matter what the tools. Once it is implemented, those players who use it will rise. Not saying there shouldn't be in game comms, just that it's not necessarily a priority before implementing the system.


Hi Bguk

there is not the same skill level: (a novice at the age of 10The never had a PC has gespeilt game will never be the level, as a player who plays 120 years simulations, a person with a very slow learner or coordination disabilities will never can measure with a normal player. mensché not come with the same skills and capabilities to the world and have completely different genetic systems.

#53 Erata

    Member

  • PipPipPipPipPipPip
  • 285 posts
  • LocationGoro Company Dropship MK1, Long live Lord Shang Tsung.

Posted 31 January 2013 - 08:33 AM

View PostJoseph Mallan, on 31 January 2013 - 08:26 AM, said:

Why does there need to be in game voice? I know the reasons it would be nice to have, but you make it sound as though there isn't a voice service in place now. Not flaming you, honestly interested in your reasons for your insistence.


I'd really just be re-stating what I already said, but inclusion of voice would allow players to operate more-similarly to the groups/clans/organizations running around.

The only advantage that groups have is the willingness to communicate and the ease of communication that voice comms provide.
You can blurt out a lot more useful information while shooting or retreating, dodging into/out of cover than you can when trying to type it out under pressure.
It's flexibility. It has an impact. Look at all the rancor surrounding group vs lone wolf play.

Edited by Erata, 31 January 2013 - 08:34 AM.


#54 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 31 January 2013 - 08:34 AM

Had a nice thought on this.

Make it like premium time is now.

You start off in the solo only queue. When you think you are ready for better competition, you switch to the Team inclusive queue. And there is no switching back.

This would allow the new players to learn the basics with each other (with mostly trial mechs) and prevent the pug stomping by the veterans.

#55 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 31 January 2013 - 08:38 AM

View PostJoseph Mallan, on 31 January 2013 - 08:26 AM, said:

Why does there need to be in game voice? I know the reasons it would be nice to have, but you make it sound as though there isn't a voice service in place now. Not flaming you, honestly interested in your reasons for your insistence.

And how exactly do you find the other 7 random players that you just dropped with in TS?

My understanding is you all have to be in the same channel to start with or get there very quickly. I can imagine everyone dropping and standing still for a couple minutes while they get together on TS. :( And what if they are using a different server?

#56 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 31 January 2013 - 08:41 AM

View PostCSJ Ranger, on 31 January 2013 - 08:31 AM, said:

Hi Bguk

there is not the same skill level: (a novice at the age of 10The never had a PC has gespeilt game will never be the level, as a player who plays 120 years simulations, a person with a very slow learner or coordination disabilities will never can measure with a normal player. mensché not come with the same skills and capabilities to the world and have completely different genetic systems.


Hi CSJ Ranger. Nice to get a hi when posting :(

Yes, skill will play a part as those with roughly the same skill level should eventually be in the same "bracket".

View PostErata, on 31 January 2013 - 08:33 AM, said:

I'd really just be re-stating what I already said, but inclusion of voice would allow players to operate more-similarly to the groups/clans/organizations running around.

The only advantage that groups have is the willingness to communicate and the ease of communication that voice comms provide.
You can blurt out a lot more useful information while shooting or retreating, dodging into/out of cover than you can when trying to type it out under pressure.
It's flexibility. It has an impact. Look at all the rancor surrounding group vs lone wolf play.


I don't think anyone's stating that it doesn't impact it. The impact of having voice comms is that those players who use the in game comms would rise once it's implemented. Without it, they are not at the same skill level as those who do, so they should be playing together more often than not with elo.

#57 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 31 January 2013 - 10:50 AM

View PostKill Dozer, on 31 January 2013 - 07:46 AM, said:

"Other solution (make post explaining)"

Lobby system with basic game options for the room creator, this has been available since Mechwarrior 2.



Something else we have been screaming about for 6 months?

View PostErata, on 31 January 2013 - 08:17 AM, said:

They'd better get ingame voice working before they get ELO working. That'll smooth things over a lot more than implementing a ranking system. Besides, it'll take a lot of time for the ELO to hit a critical mass where the data it's bracketting people by becomes accurate.
Like, the primary reason pubs fall apart is because
1) they have to type
2) they're playing with complete strangers who are just plain random or aren't willing to function as good buddies
2a) Fail to focus fire, Fail to recognize threats and communicate, Fail to function as a team

Get voice working before getting ELO working because you'll be feeding the system bad data.

What happens when the ELO doesn't work and you have to start skipping brackets to allow players to play in ranked mode?

Will a group with a cumulatively higher ELO be matched against say, a lower ranked set of pilots who are running heavier mechs? I'd be alright with that.



A pug with integrated voice is still going to be less effective than a 4 man with a defined leader.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users