Jump to content

How Long Did It Really Take To Make The Mwo :)


158 replies to this topic

#21 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 31 January 2013 - 09:52 AM

View Posto Riva o, on 31 January 2013 - 09:49 AM, said:

:(
:ph34r:
;)
:lol:
;)

:lol:
:D

^_^
:(


You sure do like Smilys are lot.

Edit B)

Edited by Thirdstar, 31 January 2013 - 09:52 AM.


#22 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 31 January 2013 - 09:52 AM

View PostBryan Ekman, on 31 January 2013 - 09:51 AM, said:

It takes

2 Modellers
2 Animators
1 Concept Artist
1 Texture Artist

6 people x 1 Month to make each BattleMech. :ph34r:



Oh yeah, SURE, like this guy would actually know anything ...... :(

#23 DEN_Ninja

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,097 posts
  • LocationCrossing, Draconis March

Posted 31 January 2013 - 09:55 AM

View PostBishop Steiner, on 31 January 2013 - 09:52 AM, said:



Oh yeah, SURE, like this guy would actually know anything ...... :(


Naw, Creative director? Fancy icons and stuff? Naw, just another guy. xD

#24 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 January 2013 - 09:56 AM

View PostTichorius Davion, on 31 January 2013 - 09:42 AM, said:

So a Steiner Scout Lance walks into a Caldera.









They all overheat.

See you don't know your Steiner Scouts.
We Fire our Gauss Shoopdawoop!!!

#25 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 31 January 2013 - 09:56 AM

View PostFake Inception, on 31 January 2013 - 09:50 AM, said:

inb4thelock or delete, MWO devs don't like people pointing things like this out.


Gentlemen...there is a conspiracy theorist among us! :(

#26 DEN_Ninja

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,097 posts
  • LocationCrossing, Draconis March

Posted 31 January 2013 - 09:57 AM

View PostThorn Hallis, on 31 January 2013 - 09:56 AM, said:


Gentlemen...there is a conspiracy theorist among us! :(


You know what they say about those tinfoil hats man... Hershey's chocolate.

#27 Bryan Ekman

    Creative Director

  • Developer
  • Developer
  • 1,106 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 31 January 2013 - 09:58 AM

  • We started developing MWO in the summer of 2011, with full production beginning in October 2011.
  • We went Open Beta 1 year after full production started.
  • We have a team of 43 people working on it daily, not including IGP staff.
  • CryEngine is a renderer and a level editor, we had to write all of the backend architecture, customer support tools, website, money management, analytics, etc. etc.
  • The average feature takes betwen 1-4 months to complete before test.
  • Levels take a 7 person team 3-4 months to make before test.


#28 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 31 January 2013 - 09:58 AM

Good troll is good

View PostBryan Ekman, on 31 January 2013 - 09:58 AM, said:

<ul>
<li>We started developing MWO in the summer of 2011, with full production beginning in October 2011. </li>
<li>We went Open Beta 1 year after full production started. </li>
<li>We have a team of 43 people working on it daily, not including IGP staff.</li>
<li>CryEngine is a renderer and a level editor, we had to write all of the backend architecture, customer support tools, website, money management, analytics, etc. etc.</li>
<li>The average feature takes betwen 1-4 months to complete before test.</li>
<li>Levels take a 7 person team 3-4 months to make before test.</li>
</ul>


Stop ******* around and higher more people.

#29 Congzilla

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,215 posts

Posted 31 January 2013 - 09:59 AM

View PostBryan Ekman, on 31 January 2013 - 09:51 AM, said:

It takes

2 Modellers
2 Animators
1 Concept Artist
1 Texture Artist

6 people x 1 Month to make each BattleMech. :(

Speaking of mechs, #20?

#30 Bryan Ekman

    Creative Director

  • Developer
  • Developer
  • 1,106 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 31 January 2013 - 10:00 AM

View PostVernius Ix, on 31 January 2013 - 09:58 AM, said:

Good troll is good Stop ******* around and higher more people.


Come to GDC 2013 and drop your resume down. We're going to have a recruiting booth! :(

#31 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 31 January 2013 - 10:00 AM

Also note how the OP says "man days". Does anyone, anywhere, use "man days" as a workload measurement? Most things are "man hours" as you pay many jobs by the hour, or people at least expect their wages to reflect the amount of time they work. And then there's how work in a creative field often does not have consistent progress or time costs.

#32 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 31 January 2013 - 10:01 AM

No thanks, I do not want to work for a company that is going to go under in the next year.

#33 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 31 January 2013 - 10:01 AM

View PostCongzilla, on 31 January 2013 - 09:59 AM, said:

Speaking of mechs, #20?


What this guy said. It's going to be a Banshee isn't it?

#34 DEN_Ninja

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,097 posts
  • LocationCrossing, Draconis March

Posted 31 January 2013 - 10:02 AM

I don't get it. Hire is not a difficult word to type or spell. Hire, hiring, hired.

#35 Tice Daurus

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,001 posts
  • Facebook: Link
  • LocationOak Forest, IL

Posted 31 January 2013 - 10:02 AM

Let's look at how flawed this really is.

First, you've got the idea men going into this. Then they have to get lawyers, accountants, artists, and slew of other people I can't even begin to think of to draw the art and come up with the concept stuff to get started. Then they have to find investors willing to buy into this for long term investment. Then they have to find a game publisher. And through all of this, I'm sure I'm missing several hundred if not over 1000 other things all involved in this to get the game going just to get to the programming and coding part. On top of that, they then discovered that the old model they had for the older Mechwarrior 4 games didn't work with the CryEngine. So guess what? Scrap all of that and start from scratch.
Then they start coding and programming again.
Now, for your 60 hours total? What the F*** are you on about with this? You guys have no f'n clue what you are talking about here. And I'm trying to be nice about this, I really, really am. So my apolgies for coming off rough with you here, but seriously, you guys have no clue what you are talking about. NONE.

Not to mention the mistakes they've had to make in re-modeling this game to the CryEngine and then figure out where they went wrong and are still in the process of correcting stuff. Not to mention we BETA testers have been giving them new ideas for how things SHOULD be in this game. For one small example...months ago, I sent them a suggestion ticket that the collision physics would need to be added. Collisions for building, trees, moving over rough terrain, moving over concrete and the fact weather would have an effect of speed and movement, how water would SLOW mechs down, how mechs crashing into other mechs, crashing into trees, buildings, environment (like rock walls), slipping on ice, falling in particular areas, falling from different heights...ALL OF THIS would have to be considered on a physics level in order to incorporate the right damage done to mechs and how much they would take.

Do you even have the slightest clue how much code that's going to take? Do you? No you don't. That alone is huge in itself. MASSIVE. It will take them months to work on. Now...they are also still dealing with netcode issues. They just did movement code which took them a long time to fix. Plus they are going to have to work on the speed barrier rubberbanding issues. Let's not forget to add in a crapload of the other bug fixes, issues and problems they've got.

If it took 1 person from each of your team to get this off the ground as you say...it wouldn't take hours, it would take months.

MONTHS!

I'm sorry, but to be blunt, but you are completely off your rocker.

EDIT: I also completely forgot about them adding in the CLAN material that they are doing off to the side in secret. And the Community Warfare that they are doing as well. Did you even account for this stuff too? And in review of what Bryan posted...I'd change my estimation to YEARS.

Edited by Tice Daurus, 31 January 2013 - 10:06 AM.


#36 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 31 January 2013 - 10:02 AM

View PostVernius Ix, on 31 January 2013 - 09:58 AM, said:

Good troll is good



Stop ******* around and higher more people.


How about you stop being a jerk huh?

Atleast bryan's giving us answers huh?

#37 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 January 2013 - 10:03 AM

View Posto Riva o, on 31 January 2013 - 09:49 AM, said:

They are what ?
U apply 4 job. U get Money.

Edited by Joseph Mallan, 31 January 2013 - 10:03 AM.


#38 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 31 January 2013 - 10:03 AM

Answers to questions that we do not care about.

#39 DEN_Ninja

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,097 posts
  • LocationCrossing, Draconis March

Posted 31 January 2013 - 10:04 AM

View PostVernius Ix, on 31 January 2013 - 10:03 AM, said:

Answers to questions that we do not care about.


You ought to calm down sir.

#40 KingNobody

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 216 posts

Posted 31 January 2013 - 10:05 AM

View PostBryan Ekman, on 31 January 2013 - 09:58 AM, said:

  • We started developing MWO in the summer of 2011, with full production beginning in October 2011.
  • We went Open Beta 1 year after full production started.
  • We have a team of 43 people working on it daily, not including IGP staff.
  • CryEngine is a renderer and a level editor, we had to write all of the backend architecture, customer support tools, website, money management, analytics, etc. etc.
  • The average feature takes betwen 1-4 months to complete before test.
  • Levels take a 7 person team 3-4 months to make before test.
</p>There's your answer. Can this troll thread be closed now?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users