We were arguing how long did it really took to make the MWO. For fun and cause we like to argue. Who doesnt in a pub

So at the end we counted all the mechs and levels, estimated all the props and time needed to make them, animate them, script them.
I was the 'nicest' one, since Im not so specialised as the other artist so I ie. estimated creation of one Mech (3d model, mormalmaps, textures, putting together in engine, animation ..) to 2 days of work (of single 3d art person). My other 3d-artsy buddy was 'brutal' and actually stood behind "5 hours not more" ! :-o (..and Im quite sure he can do that, which is scary

What we ended up with as total time was quite surprising (or not so much, seeing how little content MWO actually has): around 60 man-days for all the graphic and scripting in the game !
60 man-days means that it would take 60 working days if everything was done by single multi-talented person (there actually are people like that), step by step until completion.
If it was done by lets say a team of 3 people: 3d artist (modeler), texture artist and animator-scripter, it would actually take around 40 days, counting in that the texturer and animator would be so bored most of the time, they would make all the game GUI together in theyr spare time.
Our programming buddy added, that since the project is using a Cry3 engine and MWO is such a standard, simple game (gaming mechanics wise and custom special-fx wise) there was little actual coding work needed on top of what stock Cry3 engine already had.
All of it's quite funny compared to claims of MWO publishers that they worked on the game since March 2009 (?), which is roughly 3 years ! or 900 work days, and that they have highely skilled team of 50 people .. working on MWO(?)

Just doenst add up, does it

Edited by o Riva o, 31 January 2013 - 09:34 AM.