Kunae, on 31 January 2013 - 04:00 PM, said:
You can't defend against that 6-SRM6 Cat-A1 you didn't see, either.
That is true, but for some reason even that felt more honest to me, and (in my own subjective experience) it did not occur so often as encountering dedicated tacklers in the last few days before it was removed. Perhaps my opinion is simply colored by the frustration of being thrown out of what was an exciting match and then forced into inactivity as you slowly get to watch your components being blown off. That degrading feeling of helplessness.
PANZERBUNNY, on 31 January 2013 - 03:57 PM, said:
And people don't factor in that when armour was doubled, the life expectancy of lights went well beyond what it should be. They are VERY fragile machines.
People making such comments also forget to factor in that Lights have become less efficient as their weapons now take twice the time to chew through, say, the back armor of an Atlas they catched with its pants down.
I'd be quite willing to try out a week of MWO using normal armor values. Perhaps the result might surprise people?
PANZERBUNNY, on 31 January 2013 - 03:57 PM, said:
Lights aren't meant to be weaving in and out of enemy formations as a "scout". Skilled light warriors can do it and do it well without getting knocked over, but they are few and far between.
I am sorry, have you even read my post? I am quite in favor of re-introducing knockdown as a result of collisions with heavier 'Mechs. What I do not want to see return is Lights using collision as their primary weapon to disable other Lights. Which has nothing to do with enemy formations whatsoever. My last knockdown before removal occurred whilst I was capturing the enemy base, then got thrown down and picked apart by two returning Jenners who switched roles between keeping me "stunlocked" and chipping away at my structure.
Is it really that hard to understand that I would have favored a shoot-out?
PANZERBUNNY, on 31 January 2013 - 03:57 PM, said:
Only those scrubs who don't have the chops to responsibly pilot their light rig have a problem with knockdowns. What we have NOW is an excess of light pilots who are riding off of ECM and the previous lag shield, now complaining about the future of their "successful" play style.
I see you are quick with assumptions and insults. Do you have any advice on how to constantly retain 360° awareness and track of any and all fast-movers in the enemy team throughout the entire match, thus safely avoiding being tackled, whilst still being able to actually assist and work with your team?