4 Man Groups: Remove Them
#21
Posted 31 January 2013 - 09:45 PM
Thus you'd have a 4 man + 4 PUGS vs another 4 man + 4 PUGS. Sounds fair.
#22
Posted 31 January 2013 - 09:46 PM
Thirdstar, on 31 January 2013 - 09:41 PM, said:
Didn’t say Kill the ones on your team. Just kill of the other 4 on the opposing team its usally pretty quick.
Besides The only People I TK are known Team Killers like LDS and his friends
Edited by AceTimberwolf, 31 January 2013 - 09:47 PM.
#23
Posted 31 January 2013 - 09:46 PM
It's 4 man groups that don't communicate.
Maybe we could get the Devs to put a small number next to the triangle for people in a group..... all the ones are group one, etc.
If you see 5 ones, then you know that you have a 5 man group, and also where the primary bulk of your team is going to be.
At that point, a pugger can just follow the group, and that improves things for the team.....
If I know that I have a team, I tend to try and work with them.... it helps both sides a LOT.
Nahuris
#24
Posted 31 January 2013 - 09:48 PM
Nahuris, on 31 January 2013 - 09:46 PM, said:
It's 4 man groups that don't communicate.
Maybe we could get the Devs to put a small number next to the triangle for people in a group..... all the ones are group one, etc.
If you see 5 ones, then you know that you have a 5 man group, and also where the primary bulk of your team is going to be.
At that point, a pugger can just follow the group, and that improves things for the team.....
If I know that I have a team, I tend to try and work with them.... it helps both sides a LOT.
Nahuris
Yea that would be good. Just some Visual Reference to be used when playing with other groups.
#25
Posted 31 January 2013 - 09:52 PM
I play the majority of my games solo. I only really group up if my friends are on, and that is rare. Yes I have joined TS in the past to group up, but TBH the game is kind of boring in a random group (its to easy).
The problem isn't 4 man groups, its terrible players. Every time I get stomped with a pug 2-4 people on my team have done less than 100 damage. Hopefully an ELO system will make sure that these people are matched against others who cant hit 100 damage (maybe a no mouse league?).
Having a solo only queue will simply kill 4 man groups because the 4 man queue will be empty. If you split the community that way you will kill all queues aside from the solo one, since that's what the majority of the community plays. People who play in 4 man groups have just as much right to play the game as those who are soloing.
#26
Posted 31 January 2013 - 09:56 PM
Ravill, on 31 January 2013 - 09:40 PM, said:
oh..ok...so i cant play 15 minutes of Battlefield 3 before work..or Planetside 2 with my morning coffee?
#27
Posted 31 January 2013 - 09:56 PM
Endbr1nger, on 31 January 2013 - 09:52 PM, said:
Having a solo only queue will simply kill 4 man groups because the 4 man queue will be empty. If you split the community that way you will kill all queues aside from the solo one, since that's what the majority of the community plays. People who play in 4 man groups have just as much right to play the game as those who are soloing.
ELO = Win: fine, problem solved.
ELO = Fail: 4 mans need to go... get your friend and join an 8 man team.
#28
Posted 31 January 2013 - 09:57 PM
Sam Slade, on 31 January 2013 - 09:10 PM, said:
Generally a four man premade group will contain at least one ECM mech(usually two), they will contain highly speced mechs(all the upgrades, etc...) and they will communicate easily(duh). Combine this with the synch drops(don't care if you're wanting to play against your clanmates... harden up and form an 8 man team), the high chance that at least one PUGer will dc/afk/suicide rush, the fact that ALL ECM counters require teamwork and you have a high chance of ending up on the wrong end of a backside kicking.
All in all this makes for a terrible, terrible new player experience... having played PUGs constantly I can say without a doubt the four man groups are the most negative element in the game. I LOVE mechwarrior but playing as a PUG just sucks.
So what happens when the 4 mans are gone from your queues and you find playing as a PUG still sucks when you get pants on heads teammates?
The new player experience isn't bad due to premades, it is because they are matched against more experienced players in general. Players that have better mechs built to their playstyles that run circles around them while the new player is still figuring out what a weapon group is.
#29
Posted 31 January 2013 - 09:58 PM
Endbr1nger, on 31 January 2013 - 09:52 PM, said:
I play the majority of my games solo. I only really group up if my friends are on, and that is rare. Yes I have joined TS in the past to group up, but TBH the game is kind of boring in a random group (its to easy).
The problem isn't 4 man groups, its terrible players. Every time I get stomped with a pug 2-4 people on my team have done less than 100 damage. Hopefully an ELO system will make sure that these people are matched against others who cant hit 100 damage (maybe a no mouse league?).
Having a solo only queue will simply kill 4 man groups because the 4 man queue will be empty. If you split the community that way you will kill all queues aside from the solo one, since that's what the majority of the community plays. People who play in 4 man groups have just as much right to play the game as those who are soloing.
Do we Have the Numbers that Most people Solo? I would think That yes there are a heavy number of solo players but 2-8 players seems more likely on scale
#30
Posted 31 January 2013 - 09:59 PM
Endbr1nger, on 31 January 2013 - 09:52 PM, said:
I play the majority of my games solo. I only really group up if my friends are on, and that is rare. Yes I have joined TS in the past to group up, but TBH the game is kind of boring in a random group (its to easy).
The problem isn't 4 man groups, its terrible players. Every time I get stomped with a pug 2-4 people on my team have done less than 100 damage. Hopefully an ELO system will make sure that these people are matched against others who cant hit 100 damage (maybe a no mouse league?).
Having a solo only queue will simply kill 4 man groups because the 4 man queue will be empty. If you split the community that way you will kill all queues aside from the solo one, since that's what the majority of the community plays. People who play in 4 man groups have just as much right to play the game as those who are soloing.
I agree --- I don't mind the groups, as long as they communicate.
I hate trying to guess which cockroach to follow on my map..... and yes, it can feel like that.
Game counter hits zero, and the lights go on... suddenly it's every roach for themselves as they scatter.
By the time you can tell that this particular 4 are sort of together, it's usually about the time that the shooting starts.... and either your late man to the party, or you followed the wrong roach....etc.
There are decent pug players out there.... communicate with us, and you can get the support. If you can manage to get 3 other friends, then shouldn't you at least be able to manage to let us know, so we can work with you?
Nahuris
#31
Posted 31 January 2013 - 10:00 PM
Let me tell you premade whiners this right now: the problem is not premade 4's stomping new players.
It's that new players SUCK at this game through no fault of their own, and when they get matched against people who know what they're doing, they get stomped.
I consider myself decent at this game. Not competitive, but decent enough to average 500+ XP per game and usually over 200 damage with 1.84 KDR. That said, when I PUG, I lose more often not because of evil premades, but because most players in this game are terrible and have no clue about tactics or strategy. They run off in separate directions and get killed. That's not evil premades. That's bad/new players being bad/new players. When I get stomped, I don't blame the evil premades. I evaluate what I could have done better and recognize that when pugging, I have no right to complain if I don't attempt to organize the team. If I do try and organize the team and get ignored, then there's not much I could've done and I write the match off.
So for all you premade haters, you're not getting killed because of evil premades. You're getting killed because people suck at this game.
Edited by Harrison Kelly, 31 January 2013 - 10:01 PM.
#32
Posted 31 January 2013 - 10:01 PM
Ravill, on 31 January 2013 - 09:40 PM, said:
Or, your cat chewed your headset wire, and due to being laid off.... you can't replace them......
There are other reasons
I also pug for training, so that when CW comes online, i am skilled enough to truly support my team.
Nahuris
#33
Posted 31 January 2013 - 10:05 PM
Endbr1nger, on 31 January 2013 - 09:52 PM, said:
I play the majority of my games solo. I only really group up if my friends are on, and that is rare. Yes I have joined TS in the past to group up, but TBH the game is kind of boring in a random group (its to easy).
The problem isn't 4 man groups, its terrible players. Every time I get stomped with a pug 2-4 people on my team have done less than 100 damage. Hopefully an ELO system will make sure that these people are matched against others who cant hit 100 damage (maybe a no mouse league?).
Having a solo only queue will simply kill 4 man groups because the 4 man queue will be empty. If you split the community that way you will kill all queues aside from the solo one, since that's what the majority of the community plays. People who play in 4 man groups have just as much right to play the game as those who are soloing.
The main problem here as you also mentioned is the players with huge difference in skills being put together and having no area where you can learn with others who are also new at it. I haven't played any version of mech warrior before this and trying to learn the basics while in a huge firefight is a ridiculous trial by fire.
Another problem is how some equipment and lack thereof gives a huge edge to the team that have vs those that don't. The way ECM and LRM-boats in combination is so overpowering, if you end up in a team that have neither you know you're going to be overwhelmed sooner or later. You can't even have a brawl with others because you'll be eating LRMs constantly while trying to dodge lasers. That is something that also needs to be balanced.
#34
Posted 31 January 2013 - 10:08 PM
#35
Posted 31 January 2013 - 10:09 PM
#36
Posted 31 January 2013 - 10:10 PM
Sam Slade, on 31 January 2013 - 09:10 PM, said:
Generally a four man premade group will contain at least one ECM mech(usually two), they will contain highly speced mechs(all the upgrades, etc...) and they will communicate easily(duh). Combine this with the synch drops(don't care if you're wanting to play against your clanmates... harden up and form an 8 man team), the high chance that at least one PUGer will dc/afk/suicide rush, the fact that ALL ECM counters require teamwork and you have a high chance of ending up on the wrong end of a backside kicking.
All in all this makes for a terrible, terrible new player experience... having played PUGs constantly I can say without a doubt the four man groups are the most negative element in the game. I LOVE mechwarrior but playing as a PUG just sucks.
Does the rest of your corp whine as much as you do?
#37
Posted 31 January 2013 - 10:10 PM
#38
Posted 31 January 2013 - 10:11 PM
#39
Posted 31 January 2013 - 10:12 PM
armyof1, on 31 January 2013 - 10:05 PM, said:
Another problem is how some equipment and lack thereof gives a huge edge to the team that have vs those that don't. The way ECM and LRM-boats in combination is so overpowering, if you end up in a team that have neither you know you're going to be overwhelmed sooner or later. You can't even have a brawl with others because you'll be eating LRMs constantly while trying to dodge lasers. That is something that also needs to be balanced.
I think a pre match lobby would probably fix this issue. Give people some time to organize their drop. Dev's said its being looked at but not a priority. :/
#40
Posted 31 January 2013 - 10:13 PM
Harrison Kelly, on 31 January 2013 - 10:00 PM, said:
Let me tell you premade whiners this right now: the problem is not premade 4's stomping new players.
It's that new players SUCK at this game through no fault of their own, and when they get matched against people who know what they're doing, they get stomped.
I consider myself decent at this game. Not competitive, but decent enough to average 500+ XP per game and usually over 200 damage with 1.84 KDR. That said, when I PUG, I lose more often not because of evil premades, but because most players in this game are terrible and have no clue about tactics or strategy. They run off in separate directions and get killed. That's not evil premades. That's bad/new players being bad/new players. When I get stomped, I don't blame the evil premades. I evaluate what I could have done better and recognize that when pugging, I have no right to complain if I don't attempt to organize the team. If I do try and organize the team and get ignored, then there's not much I could've done and I write the match off.
So for all you premade haters, you're not getting killed because of evil premades. You're getting killed because people suck at this game.
More reason that 4-mans shouldn't be matched with new players.
Even if they separate players on some basic level like this:
Cadets: 0-100 games.
Regulars: 101-500 games.
Vets: 501-1000 games.
Elites: 1001+ games.
The current system is like an MMO letting capped out veteran players run around in the newbie starting area continuously ****** them; it's not a good way to increase the player base and make money for the developers...
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