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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#21 Codejack

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Posted 01 February 2013 - 08:50 AM

This is a troll thread, right?

#22 StalaggtIKE

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Posted 01 February 2013 - 08:50 AM

View PostRoughneck45, on 01 February 2013 - 08:43 AM, said:

Its other variants are weak. The splat cat is anything but weak.

Obviously I meant given the context. This mech only has missile hardpoints, in which ECM has removed the reliability of LRM and SSRM.

#23 Adrienne Vorton

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Posted 01 February 2013 - 08:51 AM

View Postpcunite, on 01 February 2013 - 08:48 AM, said:

I'm torn on this issue ... I like seeing a Queen out there on the chess board. The problem with this build is how it is usually paired with an ECM Atlas, SRM Stalker, and a dual AC/Guass cat ... in a four man team against pugs ... doing a rear ECM sneak. There is no time to react ... game over.

there is like 1000 combinations w/o an A1 that do the exact same to your pugteam...

#24 StalaggtIKE

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Posted 01 February 2013 - 08:52 AM

View PostMischiefSC, on 01 February 2013 - 08:49 AM, said:

I played an A1 while getting to expert for the K2 I loved.

It's overrated, hugely. Look, SHOOT THE HUGE ARMS. Just shoot them! They can't carry that much armor (not like an atlas) and that's half its weapons right there. Then shoot the other arm.

Next suggestion. QUIT WALKING TOWARDS IT. That used to amaze me. Some guy loaded with LLs is burning me down from 400 meters. I'm trying to close from behind cover since really I need to be at around 130m to make blowing 36 SRMs worth pulling the trigger and what happens?

He's closed with ME.

Really? Boats like this and the AC20 cat survive on the foolishness of other pilots. When piloting one of these designs you very quickly recognize experienced pilots. Suddenly you've lost an arm or two and they were never even in range. The K2 AC20 is more dangerous because his ACs are in the torso. Shoot his legs though, that's probably where he's stacking his ammo. A good boom from a leg full of AC20 ammo might clear the associated torso out too. He's probably shaved armor off his legs to carry more ammo anyway.

They are not that tough. Weaker than a solid AC-boat Cataphract that's for sure.

This guy gets it. I hated grinding through the POS of A1 and sold it the moment I was done.

#25 Dimento Graven

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Posted 01 February 2013 - 08:54 AM

Regardless of the OP's intent, to me this yet another post, on yet another 'mech build that someone either got mad because he couldn't kill it, or because he regularly gets killed by one.

We have so many REAL issues in this game that need to be addressed like:

UI bugs causing 8 man grouping to be a pain.
Yellow Screen
Texture loading causing visual issues.
Lack of diversity of maps (7 maps is ok, but dang, BY NOW, I'd have expected double that)
NEED MORE 'MECH VARIETIES
Predictive Movement Code issues
Match Making Balance
etc.
etc.
etc.

Yet we customers keep throwing up these trivial, "I don't like this and want to try and persuade others that they shouldn't like it too so that we can get PGI to change this one little thing I don't like" kinds of posts.

Ug.

Sorry rant off. OP, and others who agree with him can ignore this post, I'll probably unfollow this thread anyway.

#26 Havyek

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Posted 01 February 2013 - 08:56 AM

I hate the SRM6 cats with every fibre of my being, simply because the "skill" to use them is nothing more than follow the Atlas, then facehump the enemy and click FIRE!

They wouldn't be nearly as problematic if they either were slower (which I think is an unneccesary nerf IMO) but reducing the torso twist range could help.

#27 Adrienne Vorton

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Posted 01 February 2013 - 08:56 AM

View PostDimento Graven, on 01 February 2013 - 08:54 AM, said:

Regardless of the OP's intent, to me this yet another post, on yet another 'mech build

that would have been enough to be honest :D

#28 Ngamok

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Posted 01 February 2013 - 08:56 AM

They are dangerous up close yes. But at distance they are nothing. Maps like Casutic, you can easily get them down depending on team play and they will never reach you within 150 meters where they are the most effective. On other maps like say Frozen City or River City where there are lots of places to brawl, yea, they are bad juju. Just get behind them while they are focused on someone else and take them out.

#29 Loxx

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Posted 01 February 2013 - 08:56 AM

View PostAgent of Change, on 01 February 2013 - 08:49 AM, said:


HOW DARE YOU LOXX!!! How Dare You imply there is any other way to play MWO than to have a close range brawler. I mean *GASP* It's almost as if you are implying there are some kind of 'roles' that different mechs might have to 'work together' as some kind of 'team'.

Well i'll tell you what Loxx we don't take kindly to your kinda heresies 'round here.


My Momma always told me I was different from other boys...

Edited by Loxx, 01 February 2013 - 08:58 AM.


#30 Suki

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Posted 01 February 2013 - 08:56 AM

View PostFenix0742, on 01 February 2013 - 08:46 AM, said:

Torso twist on all catapults is extreme, especially for a long range support mech.

The problem with the A1 is that it has 6 of the best hardpoint in the game. Consider: LBX 10 weighs 11 tons and does a 10 damage spread, while SRM4 does the same damage for 2 tons. However, you can't reduce the number of missile hardpoints, or it just becomes strictly worse than the C1/C4, and if you nerf SRM's, it becomes a real problem for mechs that only have 1 or 2. The best thing to do is to reduce the torso twist range, but I doubt we'll see that happen anytime soon.


Torso twist is the only thing that helps A1 to survive with its big ears ans easy to hit torso.

#31 Eric darkstar Marr

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Posted 01 February 2013 - 08:57 AM

My LRM 70 LRM 80 and LRM 95 says hi to bruiser from far away counter ECM and tag seals the deal.

I have had quite a few 1 shots this last week. I am starting to think these over confident pilots of Cats and Hunchback SP are dropping armor for more whatever.

I dropped a Ac/20 Cat in one LRM 70 volley shredding it 5 component destroyed followed up with a SRM cat cored same game and in the first 3 minutes of the game. Close range mechs have a disadvantage for my play style. And nothing like a cocky atlas running triple 6s steaming rolling towards me as I pelt him with LRMs only to finish him off with 4 MLs while taking very little damage.

Even in 8 man drops People have a hard time against me as they play FotM and play somethingthat I have close to 900,000 exp with. Skill over FotM.

ECM can still be a pain for me but normally I have a friendly medium or a counter ecm near me.

#32 Ngamok

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Posted 01 February 2013 - 08:58 AM

View PostBDU Havoc, on 01 February 2013 - 08:56 AM, said:

I hate the SRM6 cats with every fibre of my being, simply because the "skill" to use them is nothing more than follow the Atlas, then facehump the enemy and click FIRE!

They wouldn't be nearly as problematic if they either were slower (which I think is an unneccesary nerf IMO) but reducing the torso twist range could help.


Maybe just reduce it on the A1 only because it would hinder the C1 and to a lesser extent the C4.

#33 Adrienne Vorton

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Posted 01 February 2013 - 08:58 AM

View PostBDU Havoc, on 01 February 2013 - 08:56 AM, said:

I hate the SRM6 cats with every fibre of my being, simply because the "skill" to use them is nothing more than follow the Atlas, then facehump the enemy and click FIRE!

They wouldn't be nearly as problematic if they either were slower (which I think is an unneccesary nerf IMO) but reducing the torso twist range could help.

ahm...how exactly would nerfing the torso twist help with

View PostBDU Havoc, on 01 February 2013 - 08:56 AM, said:


follow the Atlas, then facehump the enemy and click FIRE!


btw, it´s not that easy anyway... this is a tactic that MAYBE earns you one kill before you get blown into pieces

i even don´t get how the torsotwist of the cat is so much an advantage that people complain about it... the cat is so weak on the front that it doesn´t matter if you get into it´s back or not

Edited by Adrienne Vorton, 01 February 2013 - 09:03 AM.


#34 Super Mono

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Posted 01 February 2013 - 09:00 AM

Thread's already filled with people making excuses for the Catapult hoping to divert attention away from the fact that the torso twist on the catapult is completely overpowerd.

#35 Adrienne Vorton

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Posted 01 February 2013 - 09:05 AM

View PostSuper Mono, on 01 February 2013 - 09:00 AM, said:

Thread's already filled with people making excuses for the Catapult hoping to divert attention away from the fact that the torso twist on the catapult is completely overpowerd.

yea... totally overpowered... ever played a cat? an A1 especially?

Edited by Adrienne Vorton, 01 February 2013 - 09:05 AM.


#36 Irvine

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Posted 01 February 2013 - 09:10 AM

The A1 is honestly my least favorite cat. It runs too hot and runs out of ammo too quickly. For a BOOM/Splat/SRM Cat the C4 is better IMO(I've mastered all but the A1). It is better except it has a slightly smaller alpha, and big whup. Meeting one in tunnel will suck. You know what else sucks to meet in the tunnel?

Here is a list:
Any Brawler Stalker
Any Brawler Atlas
AC20Cat
Brawler Cataphract
RAC5 Ilya
Some Hunchbacks(AC20/Gauss/SRM/4P)
There is more than this that I cannot think of at the moment

View PostStalaggtIKE, on 01 February 2013 - 08:50 AM, said:

Obviously I meant given the context. This mech only has missile hardpoints, in which ECM has removed the reliability of LRM and SSRM.


Bless your heart. You haven't met a good C1/C4 pilot who has Tag+ALRMs have you?

#37 John MatriX82

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Posted 01 February 2013 - 09:12 AM

Artemis or not, you're running a catapult.

Catapults can be easily headshotted. 50% of the whole firepower is in your arms. Shoot one off, you're halfaway to own the enemy SRMpult. Blow away the other, you've obtained a moving torso, useless at anything besides capping.

SRMpults usually need several ammunitions to be run consistently, put it together to the required XL engine and if you manage to alpha one of their side torsoes from behind or from the side, they'll blow up fast. The same is for the legs, they may carry ammunitions. Leg it, problem solved. They even overheat pretty fast when firing consistently.

Their maximum range is 270m, but reasonably, they become a serous threat only when they are 150m away from you. Unless you run alone in the middle of unaware pugs, under enemy ECM and you don't see one coming, they can be dealt as above.

In the end.. it's a one trick pony. To be extremely dangerous you really NEED to close up, very close (almost point blank) be it with or without artemis.


They are OP for sure. At point blank range. Beyond that, it's possible to deal with them if you don't freak out and the build is one-way only.
They are one of the several near-to-op builds possible with Catapults, such as AC20 pults, Streakpults, Gausspults, but each one can be dealt as each one is a "one trick pony".


The real point here is that these builds "exploit" totally the role of the Catapult especially A1s and K2s, making them troublesome, but if you think, each one of these builds has several flaws. A1's are listed above, gausspults run into ammo shortage, not that fast, they blow up fast due to the exploding weapon. Streakpults can be a real pain mainly for lights, now with ECM they are crap and they can be dealt as the SRMpults. AC 20 pults are rather slow, unless you find someone using an aimbot or you don't end up facing one under 300m, they are like any other mech.

I agree that reducing torso twist range could be some kind of a nerf for the catapult chassis as a whole, I may add also to increase the size of the lateral torsoes, but both these nerfs wouldn't halt people to create these builds.

#38 focuspark

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Posted 01 February 2013 - 09:14 AM

CPLT-A1 with 6x SRM6 (or as I like to call them Flak-CATs) are situationally strong. They have nothing beyond 270m, it's incredibly easy to stay out of their range. Any mech with a light laser and half a mind to do so can kite one easily.

Yes, they have a 90 pt alpha, but it's spread out. Even with Artemis it's nearly impossible to focus all of that damage into one section. To do so the stars really need to align: the target needs to be moving directly at or away from the A1 and convergence lag needs to be just right. Anything else and the damage scatters across the target like confetti.

As for the concept of "boating"... of course it's better than some random mixture of weapons. The entire idea behind boating is to give yourself an optimal range and firing vector. SRM are so incredibly slow as projectiles that no other weapon can have the same lead, meaning you need to do at least two other volleys to make it work. FLAK-CATs are able to bring their entire arsenal up at once, which feels really powerful but if they miss they're ******, and if you're moving (which you should be) chances are they won't get a one-shot-one-kill but they'll really scratch the paint... that is if you're within 270m.

Since I pilot a FLAK-CAT about 20% of the time, when I'm not piloting one I stay the hell out of the 270m range of the SRMs. And since PPC are the next FotM, I've been using them as much as possible which means FLAK-CATs are ******.

#39 TheForce

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Posted 01 February 2013 - 09:16 AM

problem with this mech is 6 fracking missile hard points on the ears? come on! whats the fracking point of a hard point system if you're gonna build mechs with hard points like that? its a fracking ABOMINATION!!!

RANT RANT WHINE WHINE DIE CLANNERS QQ!!!!

#40 MischiefSC

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Posted 01 February 2013 - 09:16 AM

No arm twisting too. I hated that. You've got center torso for aiming; you can't adjust quickly like you can with swinging the arms.

Look, I took the Catapult to Expert. I loved my 2xUAC5/2xLL K2. I maxed out the A1 with 6x6srms (having tried an LRM build but with no tag and only pugging it's just stupid) and I can tell you that the torso twist is just to make up for the lack of arm movement. You have to aim the whole torso at someone to shoot the arm mounted weapons.

This is a huge problem. The torso on the thing is huge and the cockpit the easiest to hit.

Don't just brawl with anyone. Do you stand right in front of my new Atlas, staring down 2ll, AC20 and 3xsrm6? Not very long you don't. I kill assault mechs far, far faster than an A1 ever did. The difference being that you can't just pop an arm off my Atlas and cripple me like you could the A1.

It's a one trick pony. Shoot the arms or the legs. That's it. That simple. Don't get into face-humping range. I realize that most people tend to obsessively only go for CT to get the kill but that sort of narrow view of fighting is what gets you killed by mechs like the splatcat.

SHOOT. THE. ARMS. OR. LEGS.

DO. NOT. FACE. HUMP. AC20CATS. OR. SRMCATS.

That's it. Problem solved.





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