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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#201 Sifright

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Posted 03 February 2013 - 11:01 AM

View PostFenix0742, on 03 February 2013 - 09:25 AM, said:

TT values or bust. Can't mess with stock mech record sheets.


Then they need their damage output dropped to 2 per missile instead of 2.5

#202 Frisk

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Posted 03 February 2013 - 11:09 AM

The WoW mentality of some of the players in this game makes me /facepalm.

Every mech has strengths and weaknesses. If you keep getting reamed by A1 splat-cats then you should really rethink how you play against them.

So many people just cry instead of pulling their heads out of their ***** and thinking about how they can use their current mechs abilities, terrain and (yes) teammates to defeat them.

Personally I feel that anyone that complains about this particular mech is just a bad pilot.

#203 Alcatraz968

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Posted 03 February 2013 - 11:13 AM

None of the things the original poster said would work.

A. Most Splatapults don't use Jumpjets
B. Most Splatapults dont use a max engine
C. Few splatapult pilots are actually good.

#204 Rayah

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Posted 03 February 2013 - 11:18 AM

Are they broken? No

Are they a pain in the ***? Yes

Do I respect people who pilot them? Lol No

Does piloting one make you look like a huge *******? Yes

Do I get the urge to kill anyone (even a teammate) who pilots one? YES

#205 Alcatraz968

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Posted 03 February 2013 - 11:24 AM

View PostRayzor, on 03 February 2013 - 11:18 AM, said:

Are they broken? No

Are they a pain in the ***? Yes

Do I respect people who pilot them? Lol No

Does piloting one make you look like a huge *******? Yes

Do I get the urge to kill anyone (even a teammate) who pilots one? YES


You sir have never played with me. Most splats run around and come second or third on there team. I almost always come in first with usually around 1000 damage. Do i think i am god, no. But i know how to use my mech to the best of it abilities. And i am always waiting for the first moron to try to TK me, because i know i will win.

#206 Rayah

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Posted 03 February 2013 - 11:30 AM

View PostAlcatraz968, on 03 February 2013 - 11:24 AM, said:


You sir have never played with me. Most splats run around and come second or third on there team. I almost always come in first with usually around 1000 damage. Do i think i am god, no. But i know how to use my mech to the best of it abilities. And i am always waiting for the first moron to try to TK me, because i know i will win.

And what in the world do you get out of such a hollow victory? I don't care how well you help your team, you still make ridiculous amounts of people hate you as a player, both on your team and the opposition. Honestly I would rather lose than face-roll the enemy with that mech.

#207 Abstrusity

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Posted 03 February 2013 - 11:30 AM

I haven't a WoW mentality, sorry, guys. Never played it.
There's a difference between wanting a balanced game and wanting everything pretty much handed to me, and I know damn well that you agree with that.
The fact that you are smart enough to not go out into the open in an A1 means that you're either sneaking around -- and when your'e within 90m, they're dead -- or you're waiting for them, and when they get within 90m, they're dead.
Setting up a strategy for them is all fine and good, but 80% of the time, we don't know that they have one until it's 0-4, because nobody wants to communicate. Or, if they DO want to communicate, that's all fine and good, your'e still gonna die, anyway unless you catch them out in the open...which someone intelligently said that they would never do.
Every mech has a learning curve, and I'm saying that the Catapult in general trends lower than any other mech to learn to use, has a low skill ceiling, comparatively, and still wipes the floor with everything it gets close to.
Furthermore, the more a light or quick medium swerves around, the LONGER it will take him to get outside of oneshot range.
Catapult only needs to move forward.

Edited by Abstrusity, 03 February 2013 - 12:00 PM.


#208 Argoboat

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Posted 03 February 2013 - 12:00 PM

I pilot an A1. Just got it, and I'm none too good. Eventually people will start saying "oh, skill is too OP. let's take skill out."

#209 Abstrusity

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Posted 03 February 2013 - 12:07 PM

View PostDustMonkey, on 03 February 2013 - 12:00 PM, said:

I pilot an A1. Just got it, and I'm none too good. Eventually people will start saying "oh, skill is too OP. let's take skill out."

When it takes little skill to use effectively and still outstrips 90% of builds, then it IS overpowered.
There's this , frankly, sickening sense of balance that DOES remind me of the Blizzard forums, pre-Terran nerf.
"Learn to play, get good" and etc.
Blizzard nerfed Terran because its skill ceiling was low. With EMP range, early marine pushes, stim, Terran was too powerful. Terrans used the excuse that they would be bad at Endgame, but the fact of the matter is that nothing else MADE it to endgame, it was all TvTvTvT.
What did people main during the GSL? Mostly Terran. Now? It's a nice mix at high level, where all three races have a chance.
It was brought in line with the other races because the only way to beat a Terran would be to severely outplay him. At equal skill with the races, A terran would win every time.
You're not letting balance be pushed through because you have a sense of entitlement, plain and simple. You think that you're good, when in reality, you have a large advantage over almost every variant in the game.
And you're afraid to let it go.
You're afraid your lack of skill will be shown to each and every person who runs you down when you don't have a mathematically superior mech.

Edited by Abstrusity, 03 February 2013 - 12:11 PM.


#210 MegaBusta

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Posted 03 February 2013 - 12:08 PM

Look, I don't think anybody is arguing that the SRM6 A1 is unmanageable.

What I'm arguing is that it's easily the best in its class at what it does. If you're brawling with anything else, save MAYBE a Dual AC/20 K2, you're at a significant disadvantage. My second game as one I bum rushed an Atlas DDC on river city, while out in the open, to brawl with him in the middle of the river. I was alone and he had a nearby hunchback and raven helping him out.

I killed the atlas and severely damaged the other two before I finally was taken out. If the thing was balanced I don't think I should have been able to do that.

Personally, I think the torso twist range is a bit ridiculous on all of the Catapults. It just seems worse on the AC20 K2 and SRM6 A1 because they're cheese builds that can take advantage of it, being brawlers that get into close range and circlestrafing the most.

If you could blindside them longer without them being able to turn to you like most other heavy brawlers I think they wouldn't be so horrible. Still a threat up close but there would be some sort of strategy to beating them outside "concentrated fire at long to medium range".

EDIT: Fixing sentence structure, rewording for clarification.

Edited by MegaBusta, 03 February 2013 - 12:15 PM.


#211 MischiefSC

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Posted 03 February 2013 - 12:32 PM

I played a K2 and all the cheese Catapult variants. Now I play an Atlas. I can comfortably say that I kill more Catapults than any other class of mech save other Atlas, and that's just because I freaking SWEAR that all Atlas are long lost lovers and the moment we see each other on the battlfield we do this huge, slow motion run up the beach to hug - spraying AC, laser and missile fire the whole way.

Seriously, what is it with Atlas vs Atlas? I even find myself doing it. See each other and ZOMG! HUGGGZZZZZ!!!!! CANNONS! LAZERS!!!! MISSLS! DIE IN MY ARMS YOU GORGEOUS METAL BEAST!

Anyway.

Splatapults and AC20 K2s have strengths and weaknesses. The dual AC20 is tougher as it's got way more range. They'll blow your face off at 600m. Splatapults just need blown apart at range. Pick a torso side if you want to do focused damage; you blow through RT or LT and you'll probably take the XL with it (they need the weight) or at the least disable the arm it's attached to. A 3x SRM cat isn't a big deal. They just have a big face-humping alpha. They prey upon inexperienced pilots. If nothing else changes the growing experience of the pbase will drive them to extinction.

Dual AC20 cats though, K2 FTW. Same with a laser hunchie with good aim. It's a lot of pain to put on a single point.

A1 though? Meh. 1 trick. Learn the trick and deal with it. Same with a PPC boat Stalker or LRM Stalker, just with a softer shell and a crunchier middle!

#212 jfc1313

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Posted 03 February 2013 - 12:33 PM

I have over 30 mechs sitting in my mech bay, including the A1. Personally I don't think they are over powered. I don't even slightly fear them, to be honest. When I see them, I know the SRM's are dumbfire and I adjust my stratagy accordingly. The truth is most people can't shoot straight, so unless you run right up on them there's nothing to fear. Even if the person is a great shot, the missles are easily avoided by strafing correctly, and not running directly at the enemy.

I say stop blaming the build or the chassis, and learn better tactics. If they really give you that much trouble, build your own and learn it's weaknesses.

That's my 2 cents.

#213 Wintersdark

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Posted 03 February 2013 - 12:33 PM

View PostAlcatraz968, on 03 February 2013 - 11:13 AM, said:

None of the things the original poster said would work.

A. Most Splatapults don't use Jumpjets
B. Most Splatapults dont use a max engine
C. Few splatapult pilots are actually good.

A+B=C.

If you're piloting a mech built entirely around delivering a massive hurty volley of fire at only extremely close range, then you absolutely should pack in the biggest damn engine you can. Jump jets help too.

Mobility is key.

Slow Splatcats are worthless splatcats that only get kills from farming poor players.

#214 Ralgas

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Posted 03 February 2013 - 12:41 PM

See these "this variant is broken!!" more and more. the only truly broken part of this game atm is the lack of a good voice system for pugs. With the speed battles carry on typing just doesn't cut it.....

As for the a1 the only time i find them op is when you see 2-3 attack with ecm support, and it's usually pretty obvious they are communicating

#215 Fenix0742

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Posted 03 February 2013 - 12:42 PM

View PostSifright, on 03 February 2013 - 11:01 AM, said:

Then they need their damage output dropped to 2 per missile instead of 2.5

Yes, they do. LRM's need toned back as well. Clan LRM20's that weigh 5 tons and have no minimum range are a thing.

#216 Dimento Graven

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Posted 04 February 2013 - 12:17 PM

View PostFenix0742, on 03 February 2013 - 12:42 PM, said:

Yes, they do. LRM's need toned back as well. Clan LRM20's that weigh 5 tons and have no minimum range are a thing.

I dunno... Do they still only do the 1 point of damage per missle hit? Are they still affected by AMS? Are they still affected by ECM?

Perhaps we should wait and see it, and its affects in game, when it ACTUALLY is in game, BEFORE calling a nerf, hmmmm????

#217 LaserAngel

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Posted 04 February 2013 - 12:22 PM

View PostDimento Graven, on 04 February 2013 - 12:17 PM, said:

I dunno... Do they still only do the 1 point of damage per missle hit? Are they still affected by AMS? Are they still affected by ECM?

Perhaps we should wait and see it, and its affects in game, when it ACTUALLY is in game, BEFORE calling a nerf, hmmmm????
AMS is very ineffective inside 180m and current Inner Sphere LRMs are dealing a whopping 1.8 damage.

#218 deforce

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Posted 04 February 2013 - 12:24 PM

you shoot them, they go boom. problem solved.

#219 Dimento Graven

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Posted 04 February 2013 - 12:24 PM

I'm still missing the need to call for a nerf on something because of something similar that isn't even yet in the game...

#220 Elandyll

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Posted 04 February 2013 - 12:29 PM

View PostMischiefSC, on 03 February 2013 - 12:32 PM, said:

... that's just because I freaking SWEAR that all Atlas are long lost lovers and the moment we see each other on the battlfield we do this huge, slow motion run up the beach to hug - spraying AC, laser and missile fire the whole way.

Seriously, what is it with Atlas vs Atlas? I even find myself doing it. See each other and ZOMG! HUGGGZZZZZ!!!!! CANNONS! LAZERS!!!! MISSLS! DIE IN MY ARMS YOU GORGEOUS METAL BEAST!
...


Freaking post of the week, totally made my day!

But now .... I am going to think of that everytime I slug it out with another Atlas on my D-DC... Curse you Aqua-Scum! ^_^





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