Jump to content

A-1 Catapult Broken?


625 replies to this topic

Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

Vote Guests cannot vote

#221 LaserAngel

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 889 posts

Posted 04 February 2013 - 12:37 PM

View PostDimento Graven, on 04 February 2013 - 12:24 PM, said:

I'm still missing the need to call for a nerf on something because of something similar that isn't even yet in the game...
Players are concerned about Clanner "Streak" LRM 40s. I recall the panic before the Stalker was released.

#222 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 12:38 PM

View PostLaserAngel, on 04 February 2013 - 12:37 PM, said:

Players are concerned about Clanner "Streak" LRM 40s. I recall the panic before the Stalker was released.

And again, I point out the, "You're worrying about something that isn't even there...", aspect of posts like that.

#223 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 February 2013 - 12:40 PM

all you golds who say it's "fine" are more delusional that The Joker on Peyote.

#224 Fenix0742

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 265 posts
  • LocationUSA

Posted 04 February 2013 - 12:41 PM

View PostDimento Graven, on 04 February 2013 - 12:24 PM, said:

I'm still missing the need to call for a nerf on something because of something similar that isn't even yet in the game...

Perhaps because missiles are already the best of the three types of weapons across the board? 324 damage from a single ton of LRM ammo, 250 damage from a ton of SRM ammo, and ballistics get a grand total of 150 (or 140 if you're packing AC/20) damage per ton. Missile systems also boast higher DPS and damage per ton than ballistics, weigh less, and take up less space.

Now consider that a STOCK madcat can dumbfire his pair of LRM 20's even inside of ECM for 72 damage under the current system, and that doesn't even count any of the other improved weapons that clan mechs carry.

Edited by Fenix0742, 04 February 2013 - 12:43 PM.


#225 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 12:42 PM

View PostQuantumButler, on 04 February 2013 - 12:40 PM, said:

all you golds who say it's "fine" are more delusional that The Joker on Peyote.

Tell you what, let's put this in perspective for you:

In about 5 billion years the sun will consume the last of its hydrogen fuel and expand in size to around the orbit of Mars. In so doing it will engulf the earth.

That's a pretty big deal because that's where we keep all our stuff...

Perhaps you should be posting on some Vatican forums requesting that God nerf gravity a bit so that the sun consumes its hydrogen more slowly.

Anyway, something to keep in mind when you're thinking of posting asking for a nerf because of something that hasn't even been announced with an expected release date...

#226 LaserAngel

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 889 posts

Posted 04 February 2013 - 12:43 PM

View PostDimento Graven, on 04 February 2013 - 12:38 PM, said:

And again, I point out the, "You're worrying about something that isn't even there...", aspect of posts like that.
The Stalker does have a large selection of hardpoints but it also has a very poor torso twist range compared to other mechs. Now if that only applied to the Catapult as well. Not so severe but to Jenner/Cicada levels. You didn't really offer evidence of counters against the fears of Clan LRMs either. Just playing the game in its current state would show that.

#227 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 12:45 PM

View PostFenix0742, on 04 February 2013 - 12:41 PM, said:

Perhaps because missiles are already the best of the three types of weapons across the board? 324 damage from a single ton of LRM ammo, 250 damage from a ton of SRM ammo, and ballistics get a grand total of 150 (or 140 if you're packing AC/20) damage per ton. Missile systems also boast higher DPS and damage per ton than ballistics, weigh less, and take up less space.

Now consider that a STOCK madcat can dumbfire his pair of LRM 20's even inside of ECM for 72 damage under the current system, and that doesn't even count any of the other improved weapons that clan mechs carry.

You're still talking about things that aren't even in the game yet, right?

#228 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 February 2013 - 12:45 PM

View PostDimento Graven, on 04 February 2013 - 12:42 PM, said:

Tell you what, let's put this in perspective for you:

In about 5 billion years the sun will consume the last of its hydrogen fuel and expand in size to around the orbit of Mars. In so doing it will engulf the earth.

That's a pretty big deal because that's where we keep all our stuff...

Perhaps you should be posting on some Vatican forums requesting that God nerf gravity a bit so that the sun consumes its hydrogen more slowly.

Anyway, something to keep in mind when you're thinking of posting asking for a nerf because of something that hasn't even been announced with an expected release date...


You don't even play this game do you?

The Catapult A1 packed with regular SRMs is already in the game, as are other catapults, and they're horrifically unbalanced and outshine mechs up to 15 tons heavier than they are, what the hell are YOU talking about?

Edited by QuantumButler, 04 February 2013 - 12:46 PM.


#229 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 12:48 PM

View PostLaserAngel, on 04 February 2013 - 12:43 PM, said:

The Stalker does have a large selection of hardpoints but it also has a very poor torso twist range compared to other mechs. Now if that only applied to the Catapult as well. Not so severe but to Jenner/Cicada levels. You didn't really offer evidence of counters against the fears of Clan LRMs either. Just playing the game in its current state would show that.

Cats have very limited weapons selections. As yet, I've not seen or even heard of timelines from PGI on when they'll have these weapons systems in game, how they will be made available, or even confirmation they'll work in IS 'mechs.

To quote that famous saying:

There's known knowns.
There's known unknowns.
And there's unknown unknowns.

This is an unknown unknown.

Why waste time, effort, and energy worrying about it now?

View PostQuantumButler, on 04 February 2013 - 12:45 PM, said:


You don't even play this game do you?

The Catapult A1 packed with regular SRMs is already in the game, as are other catapults, and they're horrifically unbalanced and outshine mechs up to 15 tons heavier than they are, what the hell are YOU talking about?

Considering the amount of Splatterpaults™ I've killed of late, I'm having a hard time NOT laughing at you.

Are you this vehement about the K2 as well?

#230 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 February 2013 - 12:49 PM

View PostDimento Graven, on 04 February 2013 - 12:48 PM, said:

Cats have very limited weapons selections. As yet, I've not seen or even heard of timelines from PGI on when they'll have these weapons systems in game, how they will be made available, or even confirmation they'll work in IS 'mechs.

To quote that famous saying:

There's known knowns.
There's known unknowns.
And there's unknown unknowns.

This is an unknown unknown.

Why waste time, effort, and energy worrying about it now?


Considering the amount of Splatterpaults™ I've killed of late, I'm having a hard time NOT laughing at you.

Are you this vehement about the K2 as well?


>Very limited weapon selections.
>Cats are the best missile boats
>missiles are one of the best weapon types in game
>K2 Cat is best ballistic mech too.
>can also carry big energy guns if that's your thing.

HOW IS THIS "LIMITED WEAPON SELECTION" AGAIN?

Edited by QuantumButler, 04 February 2013 - 12:50 PM.


#231 Fenix0742

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 265 posts
  • LocationUSA

Posted 04 February 2013 - 12:52 PM

View PostDimento Graven, on 04 February 2013 - 12:45 PM, said:

You're still talking about things that aren't even in the game yet, right?

I like how in repeating "talking about things that aren't in the game yet" like a brainless parrot, you completely ignore the first paragraph in it's entirety. If you won't acknowledge the arguement that missiles are more powerful and simply cover your ears screaming "LALALALALALA IT'S FINE IT'S FINE I CAN'T HEAR YOU" then any further conversation would be wasting my time. Go on and continue with your delusions that the game is a finely balance masterpiece, and I will continue to run A1 until the game hemorrhages new players to the point of the devs either fixing the problem, or driving away the money and shipwrecking the vital income the devs need to finish the game.

#232 BertyBargo

    Member

  • PipPipPipPipPip
  • Lucky Seven
  • Lucky Seven
  • 175 posts
  • LocationBurgerland

Posted 04 February 2013 - 12:54 PM

Posted Image

Edited by BertyBargo, 04 February 2013 - 12:55 PM.


#233 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 01:00 PM

View PostQuantumButler, on 04 February 2013 - 12:49 PM, said:


>Very limited weapon selections.
>Cats are the best missile boats
>missiles are one of the best weapon types in game
>K2 Cat is best ballistic mech too.
>can also carry big energy guns if that's your thing.

HOW IS THIS "LIMITED WEAPON SELECTION" AGAIN?
  • The Cat A1 can only carry missle racks. Very select group of weapons it can carry. The K2, ballistic and energy. The C4, Missles and Energy. The Stalker, Awsome, and Atlas, all varieties (with the Atlas getting ECM too, btw).
  • Opinion. I would argue that Atlases, Awsomes, and Stalkers are much better missle boats do to their armor capacity, and other weapon hard points available. In my opinion the D-DC is the BEST missle boat other there due to having the ECM option, with TAG, and the capacity to load armor for days.
  • Opinion. Let's see, here's how I rank the weapons: #1 Gauss, #2 AC 20, #3 ER PPC, #4 ER Large Laser, #5 PPC, #6 Large Laser, #7 SSRM2's... Anyway, as you can see we don't get to missles until #7, and LRM's are probably 8, though I have hard time not ranking ML's as #8, so maybe a tie. But of course, that's just me. Your opinion is obviously much different than mine.
  • Opinion. I was thinking the Cataphracts were better ballistic boaters than the K2.
  • If you're talking about the K2, true. I don't see that making the K2 OP though. Just different.


#234 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 01:04 PM

View PostFenix0742, on 04 February 2013 - 12:52 PM, said:

I like how in repeating "talking about things that aren't in the game yet" like a brainless parrot, you completely ignore the first paragraph in it's entirety. If you won't acknowledge the arguement that missiles are more powerful and simply cover your ears screaming "LALALALALALA IT'S FINE IT'S FINE I CAN'T HEAR YOU" then any further conversation would be wasting my time. Go on and continue with your delusions that the game is a finely balance masterpiece, and I will continue to run A1 until the game hemorrhages new players to the point of the devs either fixing the problem, or driving away the money and shipwrecking the vital income the devs need to finish the game.

Wow... I mean really... Wow. LRMs right now are totally balanced. They're SO balanced as a matter of fact it's very notable when you play in a match that LRMs are ACTUALLY EVEN USED!!!

SRMs, I think they're balanced too. Yeah, yeah, a cheese build A1, or ANY other 'mech with missle hard points carrying multiple racks can really be a pain if it suprises you. However, the Splatterpault™ has so many other flaws that make it easy to handle it's really rediculous to complain about it.

However, if you're wanting to start a whole "nerf missles" thread find a pre-existing one because this is the "I hate A1's" thread

If you can't find a pre-existing one, start a new one, I might not even be bothered to post in it.

Maybe...

Edited by Dimento Graven, 04 February 2013 - 01:06 PM.


#235 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 February 2013 - 01:04 PM

View PostDimento Graven, on 04 February 2013 - 01:00 PM, said:

  • The Cat A1 can only carry missle racks. Very select group of weapons it can carry. The K2, ballistic and energy. The C4, Missles and Energy. The Stalker, Awsome, and Atlas, all varieties (with the Atlas getting ECM too, btw).
  • Opinion. I would argue that Atlases, Awsomes, and Stalkers are much better missle boats do to their armor capacity, and other weapon hard points available. In my opinion the D-DC is the BEST missle boat other there due to having the ECM option, with TAG, and the capacity to load armor for days.
  • Opinion. Let's see, here's how I rank the weapons: #1 Gauss, #2 AC 20, #3 ER PPC, #4 ER Large Laser, #5 PPC, #6 Large Laser, #7 SSRM2's... Anyway, as you can see we don't get to missles until #7, and LRM's are probably 8, though I have hard time not ranking ML's as #8, so maybe a tie. But of course, that's just me. Your opinion is obviously much different than mine.
  • Opinion. I was thinking the Cataphracts were better ballistic boaters than the K2.
  • If you're talking about the K2, true. I don't see that making the K2 OP though. Just different.



>ER weapons "good"
Posted Image

Edited by QuantumButler, 04 February 2013 - 01:05 PM.


#236 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 04 February 2013 - 01:07 PM

View PostDimento Graven, on 04 February 2013 - 01:00 PM, said:

  • The Cat A1 can only carry missle racks. Very select group of weapons it can carry. The K2, ballistic and energy. The C4, Missles and Energy. The Stalker, Awsome, and Atlas, all varieties (with the Atlas getting ECM too, btw).
  • Opinion. I would argue that Atlases, Awsomes, and Stalkers are much better missle boats do to their armor capacity, and other weapon hard points available. In my opinion the D-DC is the BEST missle boat other there due to having the ECM option, with TAG, and the capacity to load armor for days.
  • Opinion. Let's see, here's how I rank the weapons: #1 Gauss, #2 AC 20, #3 ER PPC, #4 ER Large Laser, #5 PPC, #6 Large Laser, #7 SSRM2's... Anyway, as you can see we don't get to missles until #7, and LRM's are probably 8, though I have hard time not ranking ML's as #8, so maybe a tie. But of course, that's just me. Your opinion is obviously much different than mine.
  • Opinion. I was thinking the Cataphracts were better ballistic boaters than the K2.
  • If you're talking about the K2, true. I don't see that making the K2 OP though. Just different.



There's no battlefield role a cat doesn't do better than any other given mech, except where the other mech is given a HUGE tonnage advantage.

#237 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 01:09 PM

View PostQuantumButler, on 04 February 2013 - 01:04 PM, said:



>ER weapons "good"
Posted Image

I use 'em all the time. That last time you saw 'flashy' 'flashy' 'flashy' and then died, that was probably me head shotting you with 'em.

View PostVassago Rain, on 04 February 2013 - 01:07 PM, said:



There's no battlefield role a cat doesn't do better than any other given mech, except where the other mech is given a HUGE tonnage advantage.

<sigh> Ok here's two just off the top of my head:

1. Cats suck as scouts.
2. Cats suck as spotters.

#238 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 February 2013 - 01:20 PM

View PostDimento Graven, on 04 February 2013 - 01:09 PM, said:

I use 'em all the time. That last time you saw 'flashy' 'flashy' 'flashy' and then died, that was probably me head shotting you with 'em.


<sigh> Ok here's two just off the top of my head:

1. Cats suck as scouts.
2. Cats suck as spotters.


>LRMs are pretty much not very good anymore so the "spotter" role is pointless.
>a 90kph 90 damage alpha mech can find and destroy the enemy quickly
>is less useful than a crappy spider that can only locate the enemy.

wat

Edited by QuantumButler, 04 February 2013 - 01:20 PM.


#239 LaserAngel

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 889 posts

Posted 04 February 2013 - 01:21 PM

View PostDimento Graven, on 04 February 2013 - 01:09 PM, said:

<sigh> Ok here's two just off the top of my head:

1. Cats suck as scouts.
2. Cats suck as spotters.
Scouting is a very weak role right now with maps being 2-4 km at most. Anyone with BAP + Sensor modules can spot the enemy team right out of their base. That's 1,300 m of spotting right there. On top of Jump Jets and thermal vision if you don't want to waste tonnage or grind GXP/Bills for those modules.

Spotting? Get a TAG.

#240 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 04 February 2013 - 01:30 PM

View PostQuantumButler, on 04 February 2013 - 01:20 PM, said:

>LRMs are pretty much not very good anymore so the "spotter" role is pointless.
And yet we saw someone crying about potential Clan LRMs that might be put into the game in the future. Wasn't someone else just complaining that missles were "one of the best weapon types in the game", oh wait, that was YOU!

Quote

>a 90kph 90 damage alpha mech can find and destroy the enemy quickly
Sure, but hey, that K2 doesn't even have to move and can kill you from +1000meters away. Or that Craven can run 150kph and has streaks. Or that Stalker can load up all weapons and alpha you just as dead and has more armor than god. Besides, if you haven't noticed and apparently many in your merc group haven't, it's incredibly easy to hit their 'ears' and defang them. I've left MANY cats on the battlefield as nothing more than walking torsos. If I've got one to myself, sometimes just to be a ****, I leg 'em too and run off.

It's not OP, it's just different.

Quote

>is less useful than a crappy spider that can only locate the enemy.
The best spotter I've ever played with, pretty much played EXCLUSIVELY in his Centurian. That pilot could bird dog an enemy and never would his TAG leave the target. I've NEVER had anyone in a Cat spot for me on more than an 'accidental' basis.

Anyway, so much of this is obviously subjective. My experience with cheese build Cat variants and yours is obviously very different. Probably resulting from the fact that we MUST have very different play styles, I'm more of a guerilla hit/run/snipe/ambush kind of player, so I do my best never to be in front of the enemy long enough for him to aim the first shot, let alone the second...

Edited by Dimento Graven, 04 February 2013 - 01:31 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users