

A-1 Catapult Broken?
#81
Posted 01 February 2013 - 10:52 AM
If you are ambushed by one in an assault after the heat override buff:
Don't panic. Override. Dismantle Cat. Collect tears.
Seriously, it's a noob crutch. Great melee range punch, but ten million (give or take) disadvantages in return.
#82
Posted 01 February 2013 - 10:52 AM
Kobold, on 01 February 2013 - 10:43 AM, said:
Really? You don't think the problem is the weapons? Then why aren't people complaining about C1 or C4 cats?
because people are too busy complaining about ECM and A1s... remove A1s then guess what is next on the list C4 probably... maybe we should shift to Stalkers carrying 5 SRM6 and 4 med lasers... that mech will seriously ruin your day, no one is crying about that one... YET
maybe i should start a poll because that is one mean Stalker... if it pointed right at you.
#83
Posted 01 February 2013 - 10:54 AM
Dimento Graven, on 01 February 2013 - 10:09 AM, said:
I almost run my Founder's Catapult C1 exclusively and the torso twist on that thing is insane. It's to the point where I think it should be toned down to Jenner/Cicada levels.
I would be more concerned about a new free player crying that they don't want their exortwist Catapult touched. Even so, I don't want people to be required to throw down post count/dollar spent credentials in order to have their opinions or concerns be taken as valid.
Kobold, on 01 February 2013 - 10:43 AM, said:
Really? You don't think the problem is the weapons? Then why aren't people complaining about C1 or C4 cats?
#84
Posted 01 February 2013 - 11:12 AM
As for the whole debate on what weapons it can mount, they are limited by ammo, so just keep out of their face and change direction alot to put the pilot out of line. There's nothing wrong with them at all. Next we'll see people complaining how an atlas can mount more weapons so it's too powerful compared to everything
#85
Posted 01 February 2013 - 11:28 AM

#87
Posted 01 February 2013 - 11:51 AM
LaserAngel, on 01 February 2013 - 10:54 AM, said:
Quote
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#88
Posted 01 February 2013 - 11:59 AM
I am saying this as nicely as I can.
I have had them get the drop on me a few times and rip me to pieces in nothing flat.
But I don't think the A1 is op or even cheap (maybe, jurry is still out)
Just like the streak cats of old (kinda an endangered species post ECM) I just figure I will learn to overcome.
#89
Posted 01 February 2013 - 12:20 PM

#90
Posted 01 February 2013 - 12:26 PM
Dimento Graven, on 01 February 2013 - 11:51 AM, said:
Dimento Graven, on 01 February 2013 - 11:51 AM, said:
Dimento Graven, on 01 February 2013 - 11:51 AM, said:
#91
Posted 01 February 2013 - 12:41 PM
KyBr2K, on 01 February 2013 - 10:52 AM, said:
If you are ambushed by one in an assault after the heat override buff:
Don't panic. Override. Dismantle Cat. Collect tears.
Seriously, it's a noob crutch. Great melee range punch, but ten million (give or take) disadvantages in return.
Cerlin, on 01 February 2013 - 12:20 PM, said:

This probably the worst advice. By the time you have taken off both "ears" you have done enough damage to core their Center Torso (or side torso since they all run XL). Rather than have a disarmed Catapult run back to your base to cap you. Even taking out a leg is a better option since the resulting ammo explosion has a good chance to take out a torso, and even if it doesn't you have taken away all their speed.
I am convinced that players piloting SRM A1 Cats perpetuate the myth that taking out the arms is a viable strategy. Partially to deflect nerf-herders and partially to disseminate false information. The only other explanation is the L2P crowd needs heed their own advice.
#92
Posted 01 February 2013 - 12:43 PM
LaserAngel, on 01 February 2013 - 12:26 PM, said:
It's a good chassis, but even the SRM-6 doesn't seem overpowered. Specialized yes, OP, no. Have you piloted one? I tried making mine an SRM-6 cat, but felt too limited and constrained to close quickly. Perhaps my playstyle isn't quite right for it, but I felt that I got killed more quickly in one, rather than when running a more balanced loadout. Besides, what nerf can you give to the chassis that wouldn't make it useless or inferior to other mechs, specifically the C1/4 cats? The biggest problem right now is that running LRMs with an A-1 is difficult since you can't carry a TAG. It's already BEEN nerfed, hence the current issue arose.
#93
Posted 01 February 2013 - 01:09 PM
Praehotec8, on 01 February 2013 - 12:43 PM, said:
It's a good chassis, but even the SRM-6 doesn't seem overpowered. Specialized yes, OP, no. Have you piloted one? I tried making mine an SRM-6 cat, but felt too limited and constrained to close quickly. Perhaps my playstyle isn't quite right for it, but I felt that I got killed more quickly in one, rather than when running a more balanced loadout. Besides, what nerf can you give to the chassis that wouldn't make it useless or inferior to other mechs, specifically the C1/4 cats? The biggest problem right now is that running LRMs with an A-1 is difficult since you can't carry a TAG. It's already BEEN nerfed, hence the current issue arose.
My first time out in a SRM Catapult C4 was +600 damage and 3 kills. I should have kept her since she was capable of ALRM 40 and looked great in black.
Believe me, I'm glad to run a LRM C1 and hit those SRMcats at 500m with my LRMs before they have a chance to engage ME or to help my brawlers out that are tanking that 90 damage alpha strike that doesn't need to move its legs to fire and suffers little from carrying a XL engine.
Edited by LaserAngel, 01 February 2013 - 01:10 PM.
#94
Posted 01 February 2013 - 01:14 PM
yes is easier to make a poll on a forum rather than the challenge to deal with the threat.
#95
Posted 01 February 2013 - 01:20 PM
Agent 0 Fortune, on 01 February 2013 - 12:41 PM, said:
This probably the worst advice. By the time you have taken off both "ears" you have done enough damage to core their Center Torso (or side torso since they all run XL).
Depends what you're piloting when you see an A1. If I pilot something fast, like a dragon which doesn't have the biggest amount of firepower in the universe, I will try to keep my distance and shoot the ears off. It's a bit easier to do than shooting their leg off on the move. (I'm not the best shot btw. Decent, but no where near Quake3 skill type.)
If I pilot something nasty like a Stalker 3F, I won't bother aiming for the ears and just core the Cat instead.
It really depends on many factors in the heat of the moment.
I fail to see how this is bad advice? ( Although my last post may have seemed elitist or "L2P"-crowd-y, it was made in good humour. )
Also, I don't pilot Catapults. Never was a huge fan of the chassis tbh. And I still stand by that the A1 chassis is a noob crutch

#96
Posted 01 February 2013 - 01:38 PM
Edited by Cataphract, 01 February 2013 - 01:39 PM.
#97
Posted 01 February 2013 - 01:44 PM
or....
Big round torso that may or may not be side/head?
I shoot at the ear because I can shoot it even through a Torso twist and continue to hit it. The CT is a bit harder to keep a good solid lock on. Something like AC 10s/PPC/Gauss/AC 20s sure, slam that solid damage to the CT. Lasers? Easier to hit and track the ears.
#98
Posted 01 February 2013 - 01:48 PM
Edited by Apnu, 01 February 2013 - 01:50 PM.
#99
Posted 01 February 2013 - 01:53 PM
#100
Posted 01 February 2013 - 01:54 PM
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