The concept is that we need several factors which can modify just how a map is played, as well as make less used areas of the map more 'travelled'. Example: The virtually unused field south of the factory in caustic. Obviously time was spent making it, but how often do fights happen there? Virtually never.
What I propose are a series of variants beyond the existing "hey it's day, hey it's night" (which admittedly is better than nothing).
Variant method one: Change drop locations. Sure, it's the same map, but how often do you get to river city and drill down to "Upper or lower guys" and everyone knows the way because they've done the exact same path 1000 times before. It'd be a minor variation, but imagine STARTING in upper and lower. This should not be tremendously difficult to implement. Same with caustic. Or imagine starting in frozen city - one side in the cave, the other in the gully @ theta.
Variant method two: add more varied weather effects and in greater number to the existing maps.
- Light rain.
- Heavy rain. (Thunder & lightning would be pretty awesome.)
- Clear skies (maybe remove the color filtering for this?
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- Flurries
- Dense fog (or chemical fog, perhaps).
- DustStorm
- Solar storm (blanket ecm the whole map lol - I'm sure that'd be popular with the forumwarriors. Regardless, it'd sure be different ... and that's the point... different.)
- Night versions of the above.
Variant method three: Go the chinese MMO route - recolor the maps. Sure, it's probably an artistic Faux Pas but there's really only so many times you can do frozen city before you get bored with all that white color. How about a desert version of it (We all know you love your brown)? Or a moon version (grey dust)? Combined with the above, it'd provide significant enough variance to add some MUCH needed variety and extend the play life of your map rotation in the long periods between new maps.
Variant method four: Probably the most difficult - after you do everything else make modifications to the maps. I.e. taking our new "Abandoned desert city" map as an example, remove the giant dropship in the middle. Or something like that.
And yes, I know they're adding alpine and desert - regardless these same methods can be applied to them as well.
And to the coming haterstorm - Yes, I want completely new maps too. Yes, I'd like to see them faster. But I'm willing to take a hit on that if it means more overall variety and originality. That's a personal choice for me.
Edited by gevurah, 01 February 2013 - 12:21 PM.