Your Favorite Dragon Loadouts
#21
Posted 12 February 2013 - 05:25 PM
You generally want about two-thirds of your front numbers on your back, or at least that's what's worked for me. if you're sufficiently badass as to never get shot in the back, then by all means, keep it thick in the front.
#22
Posted 12 February 2013 - 06:36 PM
#23
Posted 13 February 2013 - 08:45 AM
#24
Posted 13 February 2013 - 08:49 AM
Edited by lsp, 13 February 2013 - 08:58 AM.
#25
Posted 13 February 2013 - 10:40 AM
I change weapon loadouts up all the time, but here's my current.
FLAME - 350XL, 2xLPL, 2xML, SRM4
Runs cooler than 4xLL and have found the pulse lasers great for quick drive-by's and chasing lights. You can also experiment with removing the SRM4 for MPL's or downsizing the engine 325XL for MPLs + SRM6. I prefer the extra speed myself though.
As a side note, it seems like light mechs are disappearing from matches recently, giving way to more Heavy and Assault classes. This build is rather range limited so in such situations a longer range loadout like guass, PPC, or LL will probably be more effective in the initial stages. But once the action starts this works really well.
#26
Posted 13 February 2013 - 10:44 AM
Goes 89.1KPH, has an XL Engine
Flame with one AC/5, one Large Pulse Laser, two Medium Lasers, and one SRM4
Goes 98KPH, has an XL Engine w/ Endo and Ferro. Excellent Heat Efficiency, Good ammo.
Check them out and my other builds at:
http://mwomercs.com/...89#entry1789589
#27
Posted 13 February 2013 - 12:09 PM
http://mwo.smurfy-ne...77bcc737e43396c
1 Ultra AC/5, 2 Large Lasers, 2 Med Lasers.
The UAC in the shoulder is great for peekabo over ridges (660m is a rather nice range on it), and the LLas are to assist when the UAC jams. Mlas are for extra firepower when someone gets in my face. I can't alpha for long, but it seriously will tear up a section with all 4 lasers, and the UAC THOOMTHOOOOMing into someone's side torso.
#28
Posted 13 February 2013 - 12:44 PM
drg-flame
shoulder mounted ac 20 (great for hills)
4 med
std 300 eng
all upgrades endo fero double heat
I find this the best brawler
89.6 with speed tweak
#29
Posted 13 February 2013 - 01:18 PM
backstaber: Flame DHS ENDO FERRO 4mlas gauss
Sniper: flame : DHS ENDO FERRO 3PPC 1 mla
Fang ENDO DHS FERRO 1 GR 2ton 2 ERPPC
im still buildin my fang, i love that torso energy weapon
Il tried that 3PPC fang 1 SMR4... but got trapped by lights...
#30
Posted 13 February 2013 - 01:23 PM
Edited by Skadi, 13 February 2013 - 01:24 PM.
#31
Posted 13 February 2013 - 04:16 PM
Skadi, on 13 February 2013 - 01:23 PM, said:
I tried that one... it's fun killing the first guy you meet in 10 seconds with three 40-damage blasts, but the extra weight from PPCs (8 tons more than LLs) kills its long-term efficiency (not enough DHS), plus the minimum range is a huge issue.
#34
Posted 14 February 2013 - 02:45 PM
#35
Posted 11 March 2013 - 11:39 PM
BlackSquirrel, on 01 February 2013 - 04:40 PM, said:
why bother? 3 AC2 is even better if you've got the aim.
my current build is 4 medium lasers, gauss rifle, SRM6.
other build i have is 2 medium lasers, 1 srm6, 3 AC2.
the first build is definitely better, but the second has a sort of roguish charm to it... it's just satisfying to throw essentially unending fire downrange.
#36
Posted 12 March 2013 - 12:17 PM
While other builds can be fun, this is without a doubt the best Dragon variant and setup you can get.
#37
Posted 12 March 2013 - 01:47 PM
Malora Sidewinder, on 11 March 2013 - 11:39 PM, said:
my current build is 4 medium lasers, gauss rifle, SRM6.
other build i have is 2 medium lasers, 1 srm6, 3 AC2.
the first build is definitely better, but the second has a sort of roguish charm to it... it's just satisfying to throw essentially unending fire downrange.
AC/2 is not better. More heat and less damage. I've seen the triple ac/2 videos they take forever to kill something. (Even in the head)
#38
Posted 12 March 2013 - 05:13 PM
Edited by Desist, 12 March 2013 - 05:14 PM.
#39
Posted 12 March 2013 - 05:45 PM
BlackSquirrel, on 12 March 2013 - 01:47 PM, said:
AC/2 is not better. More heat and less damage. I've seen the triple ac/2 videos they take forever to kill something. (Even in the head)
I agree, for now.
I'd just like to note that AC/2's are not doing their proper damage at the moment. Their rate of fire is significantly less than the stated value. I believe it is network related, so your ping will affect your fire rate.
Presently I get full rate of fire (2 per second) in the Testing Grounds, but only 1.6 per second in an actual battle (16 rounds fired in 10 seconds). That's a 20% reduction, making this weapon unusable for me (tonnage better spent elsewhere). I would suggest that all AC/2 users measure their own rate of fire and determine if the weapon is worth carrying.
I do think a duet or triplet of AC/2's at full rate of fire might be useful, and for adding additional damage to LRM or PPC users where you're always tracking the target at long range.
#40
Posted 12 March 2013 - 07:22 PM
http://mwo.smurfy-ne...20e2d90f62dd84b
It's simple, but can deal 36 pinpoint damage from far away, well out of srm range. works good to trim splat cat ears off before they close the distance.
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