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Dealing With Light Mechs
#1
Posted 01 February 2013 - 05:03 PM
#2
Posted 01 February 2013 - 05:06 PM
Don't panic, they can smell fear.
Try to back into something to make it hard to circle.
Don't use your big guns on them, you'll just miss and overheat.
Swing your torso around early in anticipation of their circle, this way you can keep a bead on them longer.
Invest MXP into torso twist improvements early.
#3
Posted 01 February 2013 - 05:31 PM
#4
Posted 01 February 2013 - 05:39 PM
#5
Posted 01 February 2013 - 08:32 PM
#6
Posted 01 February 2013 - 08:38 PM
#7
Posted 01 February 2013 - 08:40 PM
If you have lasers, they make a good way to learn.. Fire and watch how far you have to lead the target to start scoring hits, then hit them hard. The K2 with Gauss can easily hold M(p)L's and perhaps a Tag unit. Either can be used to practice your aim and help drump up some fire support.
Putting a building or large structure behind you helps.. Or hit reverse and counter turn. You can at least get one volley off every 5-6 seconds.
A single light should never be a threat to a heavier mech... Now when you go up against a pre-made group of 4 ECM ravens that changes. In a small group they pack enough firepower to core even the best assault in moments.
Edited by Corison, 01 February 2013 - 08:41 PM.
#8
Posted 02 February 2013 - 05:01 AM
Bleys295, on 01 February 2013 - 08:32 PM, said:
Yes.
long-range fire mechs standing in the back are easy pickings for light mechs who have flanked around your main force. move with your team, don't stay in the back with no backup from your team.
#9
Posted 02 February 2013 - 05:16 AM
focuspark, on 01 February 2013 - 05:06 PM, said:
Don't panic, they can smell fear.
Try to back into something to make it hard to circle.
Swing your torso around early in anticipation of their circle, this way you can keep a bead on them longer.
We really can smell fear. Once you start panicking, most people make stupid mistakes. Stay calm.
When a light is circling you, don't always circle with him. It just gives the light one piece of armor to chip away at, and he can out turn you anyways. I find that occasionally turning against the Light helps much better, especially in a light v. light dogfight. At the very least, it presents fresher armor.
And do not ever exclusively use LRMs or PPCs, Once a light gets within minimum range, you're pretty much dead. Have some short range weapon.
Edited by Moldycrow, 02 February 2013 - 05:18 AM.
#10
Posted 02 February 2013 - 05:20 AM
EDIT: MLs and MPLs are pretty nice on lights too. I generally equip at least 3 on any mech, just for dealing with lights.
Edited by Draxa, 02 February 2013 - 05:22 AM.
#11
Posted 02 February 2013 - 05:27 AM
Even stalkers with a 250 engine can get hits on a light this way.
#12
Posted 02 February 2013 - 07:18 AM
Bleys295, on 01 February 2013 - 05:03 PM, said:
Use Lasers (anything without a minimum range) and just aim carefully. Streak weapons work well too. I often try to hit them with AC/20s anyway (I can't help myself...it often only takes 1 AC/20 hit to kill them and it is so much fun when it works).
They are not very durable, so even medium lasers are dangerous to them. Large Lasers have no minimum range and are the best against them IMO.
Do not try to circle strafe with them. They will usually outrun you. Turn the other direction instead...or lower your speed. You can turn much faster at low speed.
#13
Posted 02 February 2013 - 07:19 AM
Edited by KageRyuu, 02 February 2013 - 07:21 AM.
#14
Posted 02 February 2013 - 08:42 PM
#15
Posted 04 February 2013 - 10:21 AM
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