Isegrimm, on 03 February 2013 - 05:02 AM, said:
I dislike them for one reason. I think it was the end of summer '98, when i played a game called "Mech Warrior2: Mercenaries" for the first time. A friend gave it to me, together with the first three gray death novels. other than that i had no clue of Battletech. I instantly fell in love with the game and the fiction and played and read as often as i could.
then finally, i had made enough money to provide my merc-lance with two atlas and and an awesome. the next contract should be easy - whipe out a pirate airstrip and the guarding force.... but it ended in complete disaster, strange mechs, i've never seen before, all around me. superior firepower, unstoppable for the 15-year-old-me. in the end, my lance was destoyed, my mates dead and i was caputered by a strange force, calling themselves "Clan Wolf"....
I hate them, because i was like the typical spheroid when they hit the IS, i had no idea what was going on. That defined my view of the BTU and so i hate them and i love hating them
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Great reason to hate the Clans! Honestly!
MischiefSC, on 03 February 2013 - 06:59 AM, said:
The clans are The Great And Glorious Order of the Gary Stu in battletech.
They took a gritty, brutal game about the ruthlessness of humanity in warfare and introduced the super smart, super warrior clone babies of honor in combat, then gave them super-tech.
Any modern military, and I'm talking 21st century here, would have kicked the s**t out of the clans. It's a relative handful of soldiers with incredibly difficult to maintain battlefield weapons. Shoot them while they sleep, poison their food and water, sabotage their supply lines. What I find so insultingly stupid is that the IS keeps fielding mechs against them. Retreat from every field and save your gear. Do it with infantry, spies and assassins. Mechs or not the Clans wouldn't last 3 weeks in Afghanistan.
But no, some FASA development guy has to live out his compensation fantasy and crap all over an otherwise awesome game. The Clans are stupidly overpowered and then provided alongside some stupid behavioral nerfs to create this false sense of dichotomy.
I hope the Clans only make it into MWO as NPCs that we team up against. I fear however that it's not going to be the case. You'd be hard pressed to force a regular human to play as absolutely stupidly as a clanner would have to.
The Clans are not all OmniMechs... The OmniMechs are the front-line machines of war. The Clans do have MP, infantry, tanks, etc. This is just not their front-line material. This is all just tossed in their support personal for a Cluster. These are low rate freeborns, or the trueborns who just did not meet the Clan's standards, and are test-downs.
The Clan's lower caste are very loyal to their way of life. The spies and assassins would not have it so easy to get in to the Clan's Warrior caste. PLUS when you start bringing out these sort of dezgra tactics, it tends to go, not so well. The Clans actually improved a lot of peoples way of life, why do you think it was not all out rebellion by the whole population. Most of the rebellious activity was by those patriotic fanatics.
You also seem to forget about Elementals... Takes a lot of infantry bullets to take out a Elemental in Armour. So, I think the Clans would fair pretty well in Afghanistan. Plus Battletech is the 1980s future, not 2013s.
There will be a lot of bad Clantech players, but there will also be a rather large number of actual Clan players as well. I think a lot of players are going to stay as IS though. Salvage, buy, etc ClanTech weapons/chassis. I do not see much benefits for Clan Factions in itself vs IS factions. But we will see how PGI plan on doing community warfare and Clans.