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Without Comms, How Would You Communicate Tactically In Mwo?


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Poll: Rate in game tools for command and communication (162 member(s) have cast votes)

How would you rate in game Command and COmms... ONLY in game.. Not TS .etc.

  1. very good (6 votes [3.70%] - View)

    Percentage of vote: 3.70%

  2. good (5 votes [3.09%] - View)

    Percentage of vote: 3.09%

  3. average (33 votes [20.37%] - View)

    Percentage of vote: 20.37%

  4. poor (67 votes [41.36%] - View)

    Percentage of vote: 41.36%

  5. really bad.. (51 votes [31.48%] - View)

    Percentage of vote: 31.48%

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#41 mekabuser

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Posted 02 February 2013 - 09:17 PM

View PostFrostPaw, on 02 February 2013 - 07:36 PM, said:

[/size]

It's not hard to hit a predictable moving target, if you're not aiming you should be piloting your mech to make it difficult to focus my weapons on, swinging your torso about to spread laser fire, cause potential misses on your center torso or back, arms, shoulders etc. Putting terrain between you and the enemy and checking your spacial and tactical awareness.

You can argue how awesome you are at typing all you want, if you're in a firefight and we are equally matched in weight class/condition those 1-2 seconds you give me typing in chat will be your downfall...because I'm not that crap that you can beat me while afking a fight.

i took a few hits tonite while typing, but i make an effort to give myself a few seconds window. SOmetimes , the message<in my mind> is more important that the damage m taking.

ALOT OF the answers m seeing, i agree with... and would be greatly helpful.
the command drop screen for each grid,seemed slow to me, unless i just was fkn it up due to trying to fight, learn command and then give the right order.
I would think double click brings up the order menu, but , it seems to just come on eventiually by itself? Seems like bad system. Dont have time for something to just ghost onto screen.. I need to give order and ****.

#42 Lugh

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Posted 02 February 2013 - 09:20 PM

Perhaps if more people had a typing class and didn't spend so much time texting what amounts to gibberish, they could still actually TYPE
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#43 The Cheese

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Posted 02 February 2013 - 10:11 PM

View PostLugh, on 02 February 2013 - 09:20 PM, said:

Perhaps if more people had a typing class and didn't spend so much time texting what amounts to gibberish, they could still actually TYPE
Contact B6 3 Tangos

I know it's so hard.


Damn youth of today...

#44 wolf74

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Posted 02 February 2013 - 10:29 PM

Voted Good.

If scouting will tag the target. If I spot them but can hold a lock will runn away and type the grid and how many.

Once I'm dead will find a mech that can see the enemy. Will than type grid, type of mech if there is ecm and weapon layouts.

#45 mekabuser

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Posted 03 February 2013 - 07:43 AM

thanks for replies... This poll , truth be told, along with most polls should be fowarded to devs.. They help illustrate real problems and shortcommings for the game quickly.
tbh, the problems that are shown by this poll imo are a huge factor in the pug/pre debate.. Especially when its just a regular 4 man.

Command and comms are vital for a pug defense/offense against a semi team on TS.

It is my opinion that devs need to focus on command and comms in game that at least try to emulate the info that is easily conveyed by a random group of dudes on Teamspeak..

~S~

#46 CDLord HHGD

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Posted 03 February 2013 - 07:46 AM

I voted average. The in-game map and chat window are adequate. The real problem is, no one steps up and when someone does, no one listens. Too many chiefs, not enough indians, herding cats, one legged man in an a-s-s kicking contest... Pick one.

#47 Joanna Conners

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Posted 03 February 2013 - 09:21 AM

View PostFrostPaw, on 02 February 2013 - 06:29 PM, said:


While you are typing I'm shooting you in the face for not moving or not turning.


That's what you think. You're from a totally different generation of gamers that can't fathom how powerful the keyboard is.

#48 Psydotek

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Posted 03 February 2013 - 09:30 AM

Very bad. Even trying to tell a teammate the most simple things like to "go left/right" or "enemy behind you" or "focus fire on atlas" become difficult when you need to stop piloting and start typing.

Edit: on a somewhat related note, the disorganized play is also related to the game modes we have available. Players don't always know where to apply themselves when you have so many things that can be done (should I go and capture the point? should I defend? maybe I should attack and jump into the brawl...) It's not because of the players, it's the game mode. If there were dedicated attack/defend game modes then voice communication would become less important since people know their exact goal.

Edited by Psydotek, 03 February 2013 - 09:35 AM.


#49 Fuzzbox

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Posted 03 February 2013 - 10:23 AM

View Postmekabuser, on 02 February 2013 - 10:56 AM, said:

Imagine even.. you could drop with a clan.

For clans simple:
Y: I challenge bravo
T: I challenge Bravo to a one vs one honoring zellbrigen

For us freeborns, current team communication is lacking, most of us create pugs on the comstar TS, but I know PGI has more planned with C3 (check your settings and you will find the embryo there), but that may take a while, so please join us on the public TS servers for now

Edited by Ingrid, 03 February 2013 - 10:25 AM.


#50 1453 R

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Posted 03 February 2013 - 10:47 AM

Don't blame the comms tools, blame the tools who don't use their comms. There's been several times where someone's laid out a plan, even just a simple one, I come back with a "Got it" and amazingly enough, if everyone else on the team follows up on said plan, too? We do a lot better than usual.

There's time for people to talk. I've tossed out quite a few "ECM in D5" when I'm cruising between capture points or headed for someone else's fight, or mention "I've got it" when another fraggin' Ninja Spider tries to cap our base in Assault. You can typically always find a moment to snap out a quick little blurb between fights, and when you're directly in a fight, if you know you're going to lose it, then what does it matter if you spend a moment alerting your team to the fact that you've found three Stalkers and a Splattercat in B3 (with your face)? The problem is not that I can't do these things, the problem is that pug players don't pay attention.

I'll see Atlai and Awesomes turning around to deal with that ninja Spider, and never you mind that the significantly faster Dragon has already said he'll handle it and you need to keep your pudgy self heading towards the main scrum. I've seen those same 'Mechs immediately start turning towards the lasers even when the lead guy firing them rattled off "light match". I've seen people ignore absolutely everything I can come up with to say, because they don't go into the match with the mindset to listen. Heh...possibly because some pollster on the forum told them that keyboard communication in this game is useless and they shouldn't do it, maybe? ;)

So yeah. Stop doing that. Why would you ever tell someone to not communicate? o_O

Edited by 1453 R, 03 February 2013 - 10:47 AM.


#51 Rift Hawk

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Posted 03 February 2013 - 10:52 AM

The way you communicate tactically with your team ingame is easy. You say go right in chat. The ones who don't go right, you team kill. After enough matches you become infamous and everyone just starts to follow you around. lol

#52 FrostPaw

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Posted 03 February 2013 - 01:19 PM

View PostDemona, on 03 February 2013 - 09:21 AM, said:


That's what you think. You're from a totally different generation of gamers that can't fathom how powerful the keyboard is.


I'm from the generation of gamers that started out playing on a Commodore Vic 20, but go ahead, tell me how old you think I am. Also note my inability to use a keyboard, clearly I am an illiterate console kiddie for believing it's more effective to use a mic than type in the middle of a fire fight.

#53 MegaBusta

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Posted 03 February 2013 - 02:35 PM

View PostJD White, on 02 February 2013 - 11:38 AM, said:

I find rapidly hitting the "R" button once I encounter a group of enemy mechs to be useful. No, wait, I mean I HOPE doing that is helpful to my team. Well, if any one is paying attention, and not already engaged. Or already dead.

Unfortunately that's counterproductive in its own right, because now that you're cycling between targets every LRM boat that's trying to give support is now losing his weapons lock.

View PostImperial X, on 03 February 2013 - 10:52 AM, said:

The way you communicate tactically with your team ingame is easy. You say go right in chat. The ones who don't go right, you team kill. After enough matches you become infamous and everyone just starts to follow you around. lol

Or, you know, teammates just start killing you at the start of the match before you can do any damage, lol

#54 Bren McGuire

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Posted 03 February 2013 - 02:45 PM

I would have rated it as 'poor' but since the introduction of a piece of equipment that actually makes communication worse - by design - PGI rightfully deserve a 'really bad' vote.

#55 Chavette

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Posted 03 February 2013 - 02:47 PM

With hand signals.

#56 Stingz

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Posted 03 February 2013 - 02:47 PM

Poor, it's impossible to make room for typing when going +100 k/ph, and dodging incoming fire.

#57 Kristov Kerensky

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Posted 03 February 2013 - 02:52 PM

I rate it poor due to the fact that it's limited to text which doesn't last long and someone has to pick Command to actually use the battlegrid map functions, but they do at least exist.

Commo rose would be great, chat lasting longer as well as having a larger buffer, those would go a long way to making communication in game easy and so much more effective.

#58 Taizan

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Posted 03 February 2013 - 03:03 PM

View PostLugh, on 02 February 2013 - 09:20 PM, said:

Perhaps if more people had a typing class and didn't spend so much time texting what amounts to gibberish, they could still actually TYPE

I actually learned 10-finger typing - using this system means I have to take my hand off my mouse to type everything right of H. One of the few words you can write with the left hand only is stewardess btw stewardess. Something like "Need help at D7" would mean I am not able to aim or shoot, which is kind of counter-productive.

#59 Joanna Conners

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Posted 04 February 2013 - 12:20 PM

View PostFrostPaw, on 03 February 2013 - 01:19 PM, said:


I'm from the generation of gamers that started out playing on a Commodore Vic 20, but go ahead, tell me how old you think I am. Also note my inability to use a keyboard, clearly I am an illiterate console kiddie for believing it's more effective to use a mic than type in the middle of a fire fight.


Then I fail to see the problem. Your typing skills should be more than adequate in a pinch.

#60 WVAnonymous

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Posted 04 February 2013 - 12:40 PM

View PostDemona, on 04 February 2013 - 12:20 PM, said:


Then I fail to see the problem. Your typing skills should be more than adequate in a pinch.


It's the pinch problem though. I bought the external floppy drive for a Commodore 64, and I took typing. I can't run through (between) buildings, shoot, and type coherently. I can barely do any one of the three, really.

I would like the ability to scale the mini-map so if someone bothers to drop a point on the map I can see it from more than 100 meters away.

Edited by WVAnonymous, 04 February 2013 - 12:41 PM.






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