Mech Sizes Not Proportional?
#101
Posted 19 February 2013 - 02:24 AM
Seriously, just read this: http://penny-arcade....ricate-birth-of
#102
Posted 19 February 2013 - 03:58 AM
#103
Posted 21 February 2013 - 11:48 PM
I think the devs should really just check out MW2, MW3, and MW4 for comparison and they would clearly see the difference
Thontor, on 19 February 2013 - 05:44 AM, said:
Everyone keeps bringing up the Centurion, but I don't think its size is "wrong" at all.
"But its as tall as an Awesome!" People complain. Well its also got a pencil waist and is just downright anorexic compared to the Awesome.
I'll grant you the Stalker seems a little small... And the Hunchback as well... I fact I would say the Hunchback is too small rather than the Centurion too big... And again, I wouldn't be surprised if they made the Hunchback smaller on purpose, to make it slightly less easy to hit that hunch.
Earlier in the thread people are complaining that the mechs aren't to scale with the buildings etc? I think that's one area they got spot on... People saying an Atlas is as tall as a "two story building" on frozen city... Really? Have you actually looked closely at those windows? Its pretty clear they take up multiple levels.
Sorry, I guess I'm ranting a little now... I'm done.
#104
Posted 22 February 2013 - 12:03 AM
Thontor, on 19 February 2013 - 05:44 AM, said:
Well at the moment they're too hard to hit (IMHO). A light shouldn't be able to up against a heavy in a one-on-one fight and win. I've seen it happen, and it's not always that the light is a better pilot (though that is sometimes the case). You just can't keep a laser on a target as small as a commando, while a commando barely has to try to hit the CT of a catapult or dragon (especially if they have streaks). Lights should be scouts, not brawlers. I pilot a light myself sometimes, and while I certainly don't think it's easy, I do often think it's easier than it should be.
I don't remember lights being so much smaller in MW3, though admittedly it has been awhile.
#105
Posted 22 February 2013 - 12:29 AM
it's not like they WEIGH that many tons, that many tons is their hauling limit; like those truck drivers who haul huge things IRL;
they know a small truck can haul a set ammount of weight before overtaxing their engine (or sometimes as in this case appears to be, their structure)
awesome: 8 tons bare bones. (this is what it weighs..) 23 tons with full armor. 39 tons with full armor + std240 [rest of tonnage is filled up mostly with weapons] max capacity 80 tons.
stalker: 8.5 tons bare bones. (WEIGHT) 25 tons with full armor 44 tons with full armor + std255 [41 tons free to fill up with weapons systems/equipment] max capacity 85 tons.
catapult: 6.5 tons bare bones 20 tons with full armor 39 tons with full armor + std260 [26 tons free to fill up with weaps/equips] max capacity 65 tons
[see a trend already? the actual weight of the mechs is 10x less than their max tonnage.
that means 6.5 tons turns to 65 and 8 turns to 80, they can pull 10x their own weight]
also another thing nobody seemed to consider is that the height, dimensions and materials only make 1 part of the story, the components
themselves have volumes, how can you properly judge the mass of the box-ears of the catapult, if they're just empty boxes??
the dimensions of an empty box tell you nothing of it's mass!!
in fact like i show above, most of the components of a mech are hollow, you should have noticed when you went into the mechlab. so even in other mech components you can't really judge by their appearance.
even if we assume the box ears in the A1cat are filled with launchers/rockets, what makes you think rockets weigh the same as the rest of the mech? the launcher for srm6 weighs 3 tons. that's it!, so you would have 9 tons per ear + 18 rockets at 180kg - so the max weigh in one of them is 9.18 tons
bearing that in mind, would it weigh the same if i put streaks? no, of course not. with 3 streak launchers you get 4.5 tons + 60kg so 4.56 tons.
but in all fairness the stalker does look a lot more massive than the catapult, even though their dimensions are similar,
the catapult's nose is slanted down, volume wise they don't look that similar.
and yes if we assume a uniformity on the volumes of each component of each mech, the hunchback would still be a cube, while the centurion and trebuchet are thin long rectangles.
you can see these charts i put up for yourselves if you load up the configs in
smurfy's mechlab
Edited by Mazzyplz, 22 February 2013 - 12:55 AM.
#106
Posted 22 February 2013 - 12:32 AM
#107
Posted 22 February 2013 - 06:27 AM
#109
Posted 22 February 2013 - 07:45 PM
Thontor, on 22 February 2013 - 05:41 AM, said:
except that using the art guide, the Jenner is the ONLY mech reasonably scaled, especially at 35 tons. The Catapult posted next to it would be easily 4 times the mass.
And people can argue that the "barebones" of a Mech only weighs this much and max load, etc......
Doesn't matter. Curb weight of a Truck is the WHOLE truck, with the motor, body panels, stereo system, etc. In NONE of the above instances are we talking "cargo capacity". A tank is rated at 60 tons. It isn't a 6 ton tank that has 10 tons of armor, a 3 ton gun, etc........
#110
Posted 22 February 2013 - 08:55 PM
Bishop Steiner, on 22 February 2013 - 07:45 PM, said:
And people can argue that the "barebones" of a Mech only weighs this much and max load, etc......
Doesn't matter. Curb weight of a Truck is the WHOLE truck, with the motor, body panels, stereo system, etc. In NONE of the above instances are we talking "cargo capacity". A tank is rated at 60 tons. It isn't a 6 ton tank that has 10 tons of armor, a 3 ton gun, etc........
except the volume of the parts actually have no meaning if they're hollow. you can make a big hollow box made out of iron, and it will weigh the same as a smaller cube of solid iron.
so you can't possibly tell the mass of the catapult by it's size alone, but keep trying! by all means
#111
Posted 26 February 2013 - 10:37 AM
#112
Posted 26 February 2013 - 01:35 PM
Mazzyplz, on 22 February 2013 - 08:55 PM, said:
except the volume of the parts actually have no meaning if they're hollow. you can make a big hollow box made out of iron, and it will weigh the same as a smaller cube of solid iron.
so you can't possibly tell the mass of the catapult by it's size alone, but keep trying! by all means
Actually "yes"... yes it can.
" In fluid mechanics, displacement takes place when an physical object is immersed in a liquid, pushing it out of the way and taking its place. The volume of the fluid displaced can then be quantified (measured), and from this the volume of the immersed object can be deducted (the volume of the immersed object will be precisely equal to the volume of the displaced fluid).
An physical object that sinks dislocates an quantity of fluid equal to the physical object volume. Therefore buoyancy is expressed by Archimedes’ Principle, which says that the weight of the physical object is reduced by its volume multiplied by the density of the fluid. If the weight of the physical object is less than this displaced quantity, the physical object floats; if more, it sinks. The quantity of fluid displaced is directly related (via Archimedes’ Principle) to its weight.
"I win".
Edited by DaZur, 26 February 2013 - 01:36 PM.
#113
Posted 26 February 2013 - 01:43 PM
#114
Posted 26 February 2013 - 01:50 PM
Vermaxx, on 26 February 2013 - 01:43 PM, said:
It this more reflective of the Mech size or your inability to differentiate the thermal humanoid silhouette? Not even mentioning that depth if field is greatly impaired in thermal as well...
#115
Posted 26 February 2013 - 02:13 PM
There are some odd scaling issues, but I don't think it is a major problem.
#116
Posted 26 February 2013 - 02:35 PM
We don't have to go crazy and break out the engineering blueprints...but what's wrong with adjusting the scale of some of the more obvious inconsistencies?
Edited by Connatic, 26 February 2013 - 02:35 PM.
#117
Posted 26 February 2013 - 04:00 PM
Connatic, on 26 February 2013 - 02:35 PM, said:
We don't have to go crazy and break out the engineering blueprints...but what's wrong with adjusting the scale of some of the more obvious inconsistencies?
Well, keep in mind that if the Commando were properly proportioned, it would be much larger than it is now when compared to an Atlas. Thus making it a larger target. And thus, pointless, and dead, for the most part - could be wrong there but that is my thinking.
So some variance is needed if "size of target" is part of what keeps light mechs viable.
Still, the Trebuchet is way too big. I agree there.
#118
Posted 27 February 2013 - 01:08 AM
Bishop Steiner, on 22 February 2013 - 07:45 PM, said:
Doesn't matter. Curb weight of a Truck is the WHOLE truck, with the motor, body panels, stereo system, etc. In NONE of the above instances are we talking "cargo capacity". A tank is rated at 60 tons. It isn't a 6 ton tank that has 10 tons of armor, a 3 ton gun, etc........
nah, it matters.
the whole truck's weight is one part of the story, here we would be talking about a maxed out truck carrying all the weight it can pull.
would you explain this please?
http://cars.lovetokn..._of_Car_Weights
according to USATODAY (check the link), the weight of a large car is virtually the same as a midsize SUV, even though the SUV is way bigger in dimensions. did that blow your little mind away? i'm guessing it did. most of what makes the SUV bigger is the empty space inside.
the reason we don't consider cargo on a tank is because you can't swap it's weapon, it's built into it.
the way you weigh in a truck is with it's container/trailer empty - if you want to know the truck's weight (unless you want to drive it over a bridge and need to calculate how much it weighs with cargo not to take the bridge out)
not so with mechs, you can change the weapon loadout as you wish, and thus it is a cargo "vehicle" that just happens to haul weapons. sure we measure a car with engine radio and all, in a mech this would be with full armor and engine but no weapons; i included those numbers in my chart; previous page.
i'm trying to go slow here so you understand me, but if you need colorful drawings let me know.
my guess is if you saw an SUV and a large car IRL and were told their weight you would ask the engineers to make them the "correct" size for their weight, LMAO!!!!!!!!!!
Dazur:
hehehe nice mr smartypants
quite an Eureka moment huh? well you win i guess, that engineering diploma paid off huh?
but you know i was talking about the eyeballing the "perceived volume" as in dimensions like these guys are doing
Edited by Mazzyplz, 27 February 2013 - 01:18 AM.
#119
Posted 27 February 2013 - 02:09 AM
I think its a more general problem though.
The mechs should be sized according to their size catogories (obviously), i think we would all agree to this?..and this is where the problem lies in my opinion. Assaults should be bigger, Lights left as they are, a few mediums should be shrunk a tad - the Treb is crazy big and thats a worrying trend they seem to be setting for upcoming mechs, Centurion is too big also - needs tweeking down a touch.
Heavies could maybe be kept the same or tweeked slightly? I must admit when i first got the Cataphract i was a bit suprised how small it was. Whereas the Dragon is too big - I think he needs a small skrinage.
Stalker seems to be very low profile for an Assault - its only a tad bigger then a Cat...seems a bit wrong to me.
Having said that - i dont actually mind the current sizes - but anyone not ignoring the truth can see they are out of proportion.
I suppose it all depends on how much PGI think it matters - i cant see them resizing them...but they have resized hitboxes so who knows maybe they will shrink/expand some Mech mesh's, personally i cant see that happening - but I wont complain if it happens.
Edited by Blood Skar, 27 February 2013 - 05:12 AM.
#120
Posted 27 February 2013 - 02:36 AM
Kraven Kor, on 26 February 2013 - 04:00 PM, said:
Well, keep in mind that if the Commando were properly proportioned, it would be much larger than it is now when compared to an Atlas. Thus making it a larger target. And thus, pointless, and dead, for the most part - could be wrong there but that is my thinking.
So some variance is needed if "size of target" is part of what keeps light mechs viable.
Still, the Trebuchet is way too big. I agree there.
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