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Why Do People Still Return To Base In Assault ?


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#21 Wintersdark

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Posted 03 February 2013 - 02:39 PM

View PostGreen Mamba, on 03 February 2013 - 01:45 PM, said:



I PUG so it rarely happens like that,half the team leaves regardless even if someone says just the lights reinforce home base,I guess I need to go ahead and DL TEAMSPEAK and join a group
I pug exclusively too.

I'd rather half the team leave, and a loss result due to combat than none of the team leave and a loss to first-minute base capping.

It's not a fake, people doing that WILL capture the base.

So, lose via combat and at least you'll get XP/Cbills from some damage/components/kills/etc. You're still better off in the end.

#22 BerryChunks

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Posted 03 February 2013 - 02:46 PM

View PostDe La Fresniere, on 03 February 2013 - 01:12 PM, said:

If they finish capping, it still ends the game. Everybody freezes and gets kicked back to the mech lab with the match half-done. It's not always a "trick", some people really are dumb/evil enough to cap to completion and basically force the map to "crash" instead of actually playing the game.

I pilot a Dragon, so I'm reasonably fast. If I notice someone's capping, I go back and kill them, then I go back to the "main" battle. My team loses a player temporarily, the opposing team just loses a player. Works for me.

View PostDe La Fresniere, on 03 February 2013 - 01:12 PM, said:

If they finish capping, it still ends the game. Everybody freezes and gets kicked back to the mech lab with the match half-done. It's not always a "trick", some people really are dumb/evil enough to cap to completion and basically force the map to "crash" instead of actually playing the game.

I pilot a Dragon, so I'm reasonably fast. If I notice someone's capping, I go back and kill them, then I go back to the "main" battle. My team loses a player temporarily, the opposing team just loses a player. Works for me.


I dont apologize for it, either.

#23 Zylo

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Posted 03 February 2013 - 02:47 PM

I go for the win over the loss every time.

Generally this means killing the enemy team to gain the most possible C-bills and XP but when things go wrong like the pugs on the team rushing over the ridge in frozen city 1 at a time to die it makes sense to cap if 8 of the enemy team members are too busy to notice 2 of us sneak through the cave to start a cap.

I was sitting on the base with another member of my merc group after the 8 enemy team members had chased down and killed the last pug player at the ridge, and an enemy mech was coming back to stop the cap. We focus fired and killed the first mech to return and a second enemy showed up shortly after and was also quickly killed. We each scored a kill and won the match by cap.

It would have been a terrible idea for us to even bother engaging the enemy team after the first 4 pugs ran off and died. This was also a match that appears to have a pre-made group on both sides. It would have certainly resulted in a loss so I'm sure the enemy team wanted a fight.

Some of us however care more about the win than the fight. We noticed the enemy team was too focused on the ridge so we decided to sneak around and cap. In the end it worked because the enemy didn't expect 2 mechs (that were NOT lights) to be sitting on their base. Lets just say they were rather upset that they waited to return to base and when they did return they did so 1 at a time.

#24 Vahnn

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Posted 03 February 2013 - 02:51 PM

I think people are missing the point. He was asking why ASSAULT mechs bother to return to base to try to stop the lone capper!

ASSAULT MECH!

Sure, send a Cicada or Raven back to check it out, stop the cap, maybe get a kill, but an Assault Mech would take forever to get back there, and the main fighting force would be losing a HUGE asset, resulting in much higher chances of your team being annihilated and losing the match (meaning enemy gets more c-bills for kills, component destruction, assist, etc, INSTEAD of your team getting all that money!)

Don't be fools!

#25 Joseph Mallan

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Posted 03 February 2013 - 02:52 PM

View PostGreen Mamba, on 03 February 2013 - 01:05 PM, said:

When a Enemy light temporarily attacks it.It pays 25 K CBs Regardless for Win,Lose or Draw now

THE ONLY REASON THE ENEMY TEAM DOES IT IS TO SPLIT UP YOUR TEAM SO THE CAN OVERRUN AND CONQUER ,tHEY DON'T CARE ABOUT THE CAP IN ASSAULT MODE ITS A FAKE.(sorrry about the caps but it needed to happen)

Yet I see people still falling for it and they do not listen.The ONLY and do mean the ONLY Way that it works is if the WHOLE TEAM falls back to Defend so it takes away from potential kills that the enemy Team can get,but by doing so you may have given up a good Strategic Position your Team may have had.

DO NOT FALL FOR IT ,PLEASE.If Enemy team wants win that way at least you probably wont loose Teammates and will still get the same CBs (although they get some minor EXP for the Cap win) but so be it

It is a Fake unless nobody comes and they win by Cap. Some of your advice is good but your delivery needs some work.

#26 Syncline

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Posted 03 February 2013 - 02:56 PM

You could always simply type in team chat what I do in this case: "Light mechs and light mechs ONLY return to base NOW!"

If your team doesn't have the sense to figure out what's going on and respond appropriately, the team is probably too dumb to win even if the enemy didn't send a light diversion.

#27 FrostPaw

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Posted 03 February 2013 - 02:58 PM

You need to be aware that if nobody goes back to your base....you lose....even if you are winning.

Personally, I find that far more annoying then people who are willing to defend the base.

#28 Joseph Mallan

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Posted 03 February 2013 - 03:01 PM

View PostSyncline, on 03 February 2013 - 02:56 PM, said:

You could always simply type in team chat what I do in this case: "Light mechs and light mechs ONLY return to base NOW!"

If your team doesn't have the sense to figure out what's going on and respond appropriately, the team is probably too dumb to win even if the enemy didn't send a light diversion.

Lights that are scouting 900m-1300m away v the Atlas 300m from the base... Naw if I can get there first, I'm going to .I can still fire at bad guys and scare off the camper till lights arrive.

#29 Old Farkas

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Posted 03 February 2013 - 03:03 PM

View PostGreen Mamba, on 03 February 2013 - 01:05 PM, said:

When a Enemy light temporarily attacks it.It pays 25 K CBs Regardless for Win,Lose or Draw now

THE ONLY REASON THE ENEMY TEAM DOES IT IS TO SPLIT UP YOUR TEAM SO THE CAN OVERRUN AND CONQUER ,tHEY DON'T CARE ABOUT THE CAP IN ASSAULT MODE ITS A FAKE.(sorrry about the caps but it needed to happen)

Yet I see people still falling for it and they do not listen.The ONLY and do mean the ONLY Way that it works is if the WHOLE TEAM falls back to Defend so it takes away from potential kills that the enemy Team can get,but by doing so you may have given up a good Strategic Position your Team may have had.

DO NOT FALL FOR IT ,PLEASE.If Enemy team wants win that way at least you probably wont loose Teammates and will still get the same CBs (although they get some minor EXP for the Cap win) but so be it



Ok. Lets see...

If no one turn away to defend and the fight goes on and on and on. And an other enemy is going to help the first, you're going to lose.

#30 Green Mamba

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Posted 03 February 2013 - 03:13 PM

View PostCharles McLarren, on 03 February 2013 - 03:03 PM, said:



Ok. Lets see...

If no one turn away to defend and the fight goes on and on and on. And an other enemy is going to help the first, you're going to lose.


Yep,if they continue capping,if thats the type of win they want let them,it takes the satisfaction out of it.

It will bring attention of the DEVS and eventually they may make some changes in Assault Gameplay

#31 Gristle

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Posted 03 February 2013 - 03:15 PM

View PostGreen Mamba, on 03 February 2013 - 01:05 PM, said:

When a Enemy light temporarily attacks it.It pays 25 K CBs Regardless for Win,Lose or Draw now

THE ONLY REASON THE ENEMY TEAM DOES IT IS TO SPLIT UP YOUR TEAM SO THE CAN OVERRUN AND CONQUER ,tHEY DON'T CARE ABOUT THE CAP IN ASSAULT MODE ITS A FAKE.(sorrry about the caps but it needed to happen)

Yet I see people still falling for it and they do not listen.The ONLY and do mean the ONLY Way that it works is if the WHOLE TEAM falls back to Defend so it takes away from potential kills that the enemy Team can get,but by doing so you may have given up a good Strategic Position your Team may have had.

DO NOT FALL FOR IT ,PLEASE.If Enemy team wants win that way at least you probably wont loose Teammates and will still get the same CBs (although they get some minor EXP for the Cap win) but so be it



WRONG - I play to win...that means if I can cap your base I will. If you ignore me sitting on your base you lose.

#32 Taizan

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Posted 03 February 2013 - 03:17 PM

View PostGreen Mamba, on 03 February 2013 - 03:13 PM, said:

Yep,if they continue capping,if thats the type of win they want let them,it takes the satisfaction out of it.

It will bring attention of the DEVS and eventually they may make some changes in Assault Gameplay

In assault base capping is a valid tactic for winning. It may not be the flashiest way to win, but it works. This is why if a base capper stands longer than 1/4 of the score bar on my team's base, I will return to check it out unless I see someone else going. If no one goes, the whole brawling and laz0ring has been for naught.

#33 Lindonius

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Posted 03 February 2013 - 03:19 PM

Had a pretty heavy weekend of MWO (pugging and premade) and all I can say is that base rushing to completion is alive and well.

So much so that I had to switch to conquest only to make sure that I got a fight.

#34 Khobai

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Posted 03 February 2013 - 03:24 PM

ive capped bases before because no one on the enemy team went back lol.

#35 Old Farkas

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Posted 03 February 2013 - 03:29 PM

View PostGreen Mamba, on 03 February 2013 - 03:13 PM, said:

Yep,if they continue capping,if thats the type of win they want let them,it takes the satisfaction out of it.

It will bring attention of the DEVS and eventually they may make some changes in Assault Gameplay


You got a point.

#36 orion0117

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Posted 03 February 2013 - 03:39 PM

Agree and they may want to call for FAST mechs not necessarily just lights to RTB. I've averted base caps many times in a fast cent 9d with 300 XL engine(PGI where's the points for that hint hint). It's also not always only 1 little light capping, I've run up to a stalker, an atlas, hunchies a few times. Any mech that may or may not be crippled weapons wise can decide to go for cap. It's less than likely a trick to get the team split up, and then if it is a trick it doesn't always work. Occasionally the capper bugs out before I ever see them, so being in a fast mech, I simply head back to the front.

View PostJoseph Mallan, on 03 February 2013 - 03:01 PM, said:

Lights that are scouting 900m-1300m away v the Atlas 300m from the base... Naw if I can get there first, I'm going to .I can still fire at bad guys and scare off the camper till lights arrive.


#37 NRP

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Posted 03 February 2013 - 04:24 PM

Assault is a terrible game type imo. I find people who play it typically have bad attitudes, whine, blame, etc, and then you have the lame *** base cap mechanic. Conquest is much better imo. The only time I play assault these days is when I forget to switch the game type selector from "Any" to "Conquest".

#38 Jman5

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Posted 03 February 2013 - 05:31 PM

View PostSyncline, on 03 February 2013 - 02:56 PM, said:

You could always simply type in team chat what I do in this case: "Light mechs and light mechs ONLY return to base NOW!"

If your team doesn't have the sense to figure out what's going on and respond appropriately, the team is probably too dumb to win even if the enemy didn't send a light diversion.

If you want to be more effective, figure out the name of your light mechs and tell them personally to go back to base. Otherwise they will more likely ignore it. At the very least you will get a clear response one way or the other.

#39 Mr 144

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Posted 03 February 2013 - 05:59 PM

Yep, it can be a tactic to split your forces, or force you into a bad position...etc....Losing to base Cap by ignoring the capper is not a viable counter-strategy.

Mr 144

#40 Shismar

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Posted 03 February 2013 - 06:19 PM

Of course someone needs to go back to base or the game is most likely lost. As it should be, capping the base is the prime game objective. It would be good if PGI would adjust the incentives to make this more rewarding.

It's a good idea though to coordinate the base defence. Either only 2 lights/mediums going back or a coordinated fall back.





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