

Ammo Explosions
#1
Posted 01 February 2013 - 11:09 AM
Explosion follow the path of least resistance, that being said how does it travel strictly under the armor through half the wingspan of an 80 ton mech? that has got to be like 20m at least (I could not find an actual measure of size for the awesome). if it set off other detonations in the side torso then yes but i do not have ammo in the side torsos nor anything else too obviously combustible, (ie, I don't explode from the first ignition source to strike my unarmored torso). The force of the explosion, WOULD likely knock the mech off balance and make it fall, depending on the amount of damage done.
PS. do not respond with "that's how it was in tabletop" everyone knows that turn-based strategy rules do not translate well to an FPS. It was a nice starting point but obviously should not be followed exclusively.
#2
Posted 01 February 2013 - 11:14 AM
do you have an XL engine?
Edited by Cik, 01 February 2013 - 11:15 AM.
#3
Posted 01 February 2013 - 11:20 AM
#4
Posted 01 February 2013 - 11:29 AM
As for the damage, when ammo explodes it takes out the area its in and the one adjacent to it if I recall correctly. So the arm should take the torso with it though not the center torso. As Cik mentioned an XL and ammo explosion taking out a RT or Lt would kill the mech.
I've seen many people put ammo in heads or legs to avoid the ammo explosion for the most part as arms are quickly lost as are LT, CT, RT depending on the mech.
#5
Posted 01 February 2013 - 11:29 AM
Ammo explosions will continue to travel until they run out of damage, try to exit a CASEd section, or destroy the internals of your CT.
Edited by One Medic Army, 01 February 2013 - 11:31 AM.
#6
Posted 01 February 2013 - 11:32 AM
Kaarde, on 01 February 2013 - 11:29 AM, said:
Not true, at least the way you implied it. Ammo explosions (and any damage, actually), that deal more damage than the entire health of that component will then put the rest of that damage towards the center of the mech, so an arm with 5 HP that takes 10 damage will explode, then have 5 of that damage dealt to its adjoining torso. However, if that torso explodes as well and has some damage left over, that will go to the center torso.
Basically, damage spills over until its completely dealt. If you have a particularly large ammo explosion, it can kill you by spilling all the damage from the arm, to the side torso, to the center torso.
It works the same with legs as well.
#7
Posted 01 February 2013 - 11:33 AM
Edited by Exoth3rmic, 01 February 2013 - 11:33 AM.
#8
Posted 01 February 2013 - 11:39 AM
Orzorn, on 01 February 2013 - 11:32 AM, said:
Basically, damage spills over until its completely dealt. If you have a particularly large ammo explosion, it can kill you by spilling all the damage from the arm, to the side torso, to the center torso.
It works the same with legs as well.
Thank you for the clarification. I didn't realize that it would spread like that.
Now..the question being if a 5 point arm takes 20 damage, will case in the adjoining torso mitigate the extra damage going inward? Say if it touches off an ammo explosing in the torso would the extra damage from the arm continue to the center or be stopped by the case? Its splitting hairs but it has me wondering now.
#9
Posted 01 February 2013 - 11:42 AM
#10
Posted 01 February 2013 - 11:43 AM
Normal damage spreads into the armor of the next section, and is not stopped by CASE.
Ammo explosions spread directly into the internals of the next section and are stopped by CASE, specifically an ammo explosion can destroy a CASEd torso, but it will never spread further than that.
#11
Posted 01 February 2013 - 11:44 AM
#12
Posted 01 February 2013 - 06:45 PM
#13
Posted 01 February 2013 - 06:59 PM
#14
Posted 01 February 2013 - 07:07 PM
Tw1stedMonkey, on 01 February 2013 - 06:45 PM, said:
It transferred to internals in tabletop, thus it transfers to internals here.
In TT anytime you crit ammo, chances were the mech was instantly dead unless it had CASE, in this game you can survive.
#15
Posted 01 February 2013 - 07:10 PM
I got kinda pissed 'cos I was like, why not just take the one leg... ya kno?
Then I realized something.
When my leg blew up, it had just under 200 missiles in it. So, 175 missiles x 2.5 damage per missile = well technically I just blew up every 'mech in the vacinity

#16
Posted 01 February 2013 - 08:15 PM
M4NTiC0R3X, on 01 February 2013 - 07:10 PM, said:
I got kinda pissed 'cos I was like, why not just take the one leg... ya kno?
Then I realized something.
When my leg blew up, it had just under 200 missiles in it. So, 175 missiles x 2.5 damage per missile = well technically I just blew up every 'mech in the vacinity

Yeah, basically alpha-firing all your ammo into the insides of your own vehicle is usually bad. >____>
Looks cool from the outside though! I want moar effects related to cook-off. Like a stack of MG ammo blasting out like a cloud of fireflies (when people start to carry it that is); some type of specific looks to the components and ammo blowing out. A blast of electric sparks would be cool to see for some energy weapons or EWAR kit getting lit up.
#17
Posted 01 February 2013 - 09:03 PM
1) Ammo explosion damage is [number of rounds]*[damage of individual round]
ie, 1 ton of AC/20 ammo = 140 damage, 1 ton of SRM ammo = 250 damage
2) When a section is destroyed, any surplus damage dealt is transferred to the next component of the mech.
The damage path is as follows. On component destruction any surplus damage will be passed on to the next component
RL -> RT -> CT
LL -> LT -> CT
RA -> RT -> CT
LA -> LT -> CT
Consider the awesome you were driving, RA + RT + CT has only like 105 structure HP, even a half ton SRM explosion in the arm would knock out your mech.
I'm not sure why explosions are internal only, the armour of a section should take the damage before the structure does. I'm pretty sure that's how it worked in TT anyway.
Moot point as awesomes armour of RA + RT + CT + internal structure is only like 280HP, so a single ton of SRM would damn near kill you anyway.
#18
Posted 01 February 2013 - 09:45 PM
But on a similar note, I do miss the popping of the ammo whilst the shell of a mech simmered into a scrap heap.
#19
Posted 01 February 2013 - 10:19 PM
#20
Posted 01 February 2013 - 10:21 PM
What If I put a single CASE in the CT? Would that prevent ammo explosion damage from damaging the CT no matter which direction it comes from?
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