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Some Issues That Makes The Game Unplayableto Me :(


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#1 M0rpHeu5

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Posted 03 February 2013 - 01:39 PM

1-After the last pach i suffer a lot from teleportations, A LOT more than before to the point that the game becomes unplayable. In the last mach i played for example i kept teleporting more than 90degrees and 100m many, many times. What is this about, can anyone with knowlege on the matter eplain to why this is happening (my ping is normal like before the pach when i had not mach problems)

2-Since closed beta when the game got a cryengine update(worst think that huppened if you ask me) i sent tickets about a delay that l am getting between the moment i hit a button and the moment that the game reacts. Also note that using Alt+Tab to minimize the window and then bring it back up fixes the problem for some period of time

3-After the last pach and the netcode update i have problems delivering hits witrh balistics


NOTE: 1 and 2 seem to be related

Edited by M0rpHeu5, 03 February 2013 - 01:41 PM.


#2 Dunark

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Posted 03 February 2013 - 01:58 PM

Quote

. . . a delay that l am getting between the moment i hit a button and the moment that the game reacts . . .
It's not quite unplayable, but it's maddening to click and have nothing happen. Especially when I'm driving an Atlas in a close brawl; the Atlas is already slow to turn, but when I hit a key to turn and nothing - and I mean nothing - happens besides the mech continuing in a straight line, it provokes some cussing. Emphasis, the Atlas doesn't just turn slowly, it doesn't turn at all, but just keeps moving in a straight line for anywhere from 3 to 5 seconds or more.

Likewise with aiming - I move the mouse up or down, and the reticle *just* *doesn't* *move* - the delay here is anywhere from a half second to maybe 3 or 4 times that long, which is plenty of time to miss a shot opportunity.

This doesn't happen continuously, but it seems most common after I've played a couple of matches in a row (memory leak?) and when the screen is crowded with other mechs.

update: Just tried another match. My ping was in the high 60ms range, others were considerably higher. All was well until combat was joined, and with several mechs from both sides in close combat, controls became unresponsive - delay > 1 second before the mech responded to ANY input. This seems to be a factor since the most recent patch.

Edited by Dunark, 03 February 2013 - 07:00 PM.


#3 M0rpHeu5

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Posted 03 February 2013 - 10:00 PM

Well i don't get delay on Turning. I get on shooting and zooming



View PostDunark, on 03 February 2013 - 01:58 PM, said:

It's not quite unplayable,



I din't say it is unplayable couse of 1 reason but couse of the 3 reasons i said. For example imaging this: You aim at someone with an Ac20 but the mech teleports and you hit the hill on your right, then you try again but the delay stopts the gun for firing in time and you miss again. When finaly you manage to hit your target but he gets no damage ! Repeat/repeat...

#4 sycocys

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Posted 04 February 2013 - 04:18 AM

Sounds like you are having ping issues. Slow net, slow hub, slow packet transfer from your wireless are the most likely causes. Then I'd look at your firewall if your running it and don't have MWO on an unrestricted list. Next make sure your a/v is turned off because most of them scan all incoming data these days.

#5 MoPo

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Posted 04 February 2013 - 08:27 AM

I've noticed the bug on turning and zooming a couple of times but put it down to glitchy key-mapping on my Saitek throttle (using an X-52 rig, so I can toggle TAG, but with mouse for torso twist). It usually happens at least once per drop. I'd previously put it down to the TAG toggle overloading the game's inputs.

I'll have to try a couple of drops without the joystick, to see if it still occurs.

I'm also in EU so probably getting similar pings to the OP.

#6 M0rpHeu5

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Posted 04 February 2013 - 10:19 PM

View Postsycocys, on 04 February 2013 - 04:18 AM, said:

Sounds like you are having ping issues. Slow net, slow hub, slow packet transfer from your wireless are the most likely causes. Then I'd look at your firewall if your running it and don't have MWO on an unrestricted list. Next make sure your a/v is turned off because most of them scan all incoming data these days.

I don't think it's my problem couse it whould happen all the time and not radomly like now.





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