Medium Range Missles?
#1
Posted 03 February 2013 - 01:50 PM
#2
Posted 03 February 2013 - 02:02 PM
As we are playing in the year 3050 right now. We won't see the weaponsystem for another eight years.
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Signed by,
Acolyte Egomane
May Blake bring wisdom to you!
#3
Posted 03 February 2013 - 06:45 PM
Egomane, on 03 February 2013 - 02:02 PM, said:
As we are playing in the year 3050 right now. We won't see the weaponsystem for another eight years.
This Information is brought to you by your friendly interstellar communication company Comstar. We will bill you for this information when you next use our services for faster then light message delivery or money transfer.
Have a nice day!
Signed by,
Acolyte Egomane
May Blake bring wisdom to you!
I'm aware that the Tech doesn't come for a while now,I was just wondering about it is all Sarna's description of them (to me anyways) wasn't exactly clear on how they work/what their implementation was and I was posting here to try and get a possible answer from a BT vet (or atleast someone more BT savy than me.)
#4
Posted 04 February 2013 - 03:40 AM
so basically:unguided Direct fire - straight forward - medium range LRM´s
Edited by Adrienne Vorton, 04 February 2013 - 03:40 AM.
#5
Posted 04 February 2013 - 07:34 PM
Adrienne Vorton, on 04 February 2013 - 03:40 AM, said:
so basically:unguided Direct fire - straight forward - medium range LRM´s
now I just need to get myself a time machine and jump ahead to when(if) these are implemented, I see Catapults with MRM 40s and I like it
#6
Posted 17 February 2013 - 01:14 AM
Because it can be difficult to find areas that allow a unit to take full advantage of an LRM or ERLRM rack's range, MRM's can prove to be a more effective weapon overall depending on the location where they are employed. Their lack of a ballistic trajectory after launch makes them significantly more effective in close quarters fights while they still have a range edge over dedicated short range weapons, especially as the sudden swarm of missiles can be shocking to see against a pilot who isn't use to the sight. When fired at targets near its maximum range the effectiveness quickly drops off, however, and making it difficult to score any hits on targets unless they are not paying attention.
You can see the MRM in action in the videos below.
The first usage in the first video is at 0:05 - this Raven has two medium X-Pulse lasers and an MRM20.
*Warning: Profanity*
The first usage is at 1:28 in this second video. I recommend watching from 1:22 so you can see combat from the beginning of the JJ. This Kodiak has two Clan Streak MRM 40s - one in each arm. They fire in 4 volleys of 10 missiles for that 'mech because there aren't many missile tubes on the arms.
Standard MRMs are dumbfire, but devastating. MechWarrior 4 added a lot of non-canon weaponry, including Streak-MRMs, which, to my knowledge, do not and will not exist in MWO.
#7
Posted 14 March 2013 - 11:25 PM
Volume, on 17 February 2013 - 01:14 AM, said:
Because it can be difficult to find areas that allow a unit to take full advantage of an LRM or ERLRM rack's range, MRM's can prove to be a more effective weapon overall depending on the location where they are employed. Their lack of a ballistic trajectory after launch makes them significantly more effective in close quarters fights while they still have a range edge over dedicated short range weapons, especially as the sudden swarm of missiles can be shocking to see against a pilot who isn't use to the sight. When fired at targets near its maximum range the effectiveness quickly drops off, however, and making it difficult to score any hits on targets unless they are not paying attention.
You can see the MRM in action in the videos below.
The first usage in the first video is at 0:05 - this Raven has two medium X-Pulse lasers and an MRM20.
*Warning: Profanity*
The first usage is at 1:28 in this second video. I recommend watching from 1:22 so you can see combat from the beginning of the JJ. This Kodiak has two Clan Streak MRM 40s - one in each arm. They fire in 4 volleys of 10 missiles for that 'mech because there aren't many missile tubes on the arms.
Standard MRMs are dumbfire, but devastating. MechWarrior 4 added a lot of non-canon weaponry, including Streak-MRMs, which, to my knowledge, do not and will not exist in MWO.
no worries I was mostly excited to possible one day have access to dumbfire missles without the slow pace and odd tradjectory that LRMs have
#8
Posted 15 March 2013 - 06:55 AM
#9
Posted 15 March 2013 - 11:29 PM
PaintedWolf, on 15 March 2013 - 06:55 AM, said:
or that you be able to track your target (like with lasers) also it would depend on the projectile speed (if they fly like LRMs they'd be near useless :/)
#10
Posted 17 March 2013 - 12:24 AM
Omni 13, on 15 March 2013 - 11:29 PM, said:
or that you be able to track your target (like with lasers) also it would depend on the projectile speed (if they fly like LRMs they'd be near useless :/)
As you saw in the videos I posted last month, they fire mostly straight like a larger battery of SRMs
#12
Posted 17 March 2013 - 07:35 AM
Volume, on 17 March 2013 - 12:24 AM, said:
As you saw in the videos I posted last month, they fire mostly straight like a larger battery of SRMs
No they are not, they are completely dead-fire. When they were first introduced many considered them a step-backwards, and they received a +1 to-hit modifier AND they had a minimum range. SRMs do have guidance systems, this is implied by the fact that MRMs which LACK guidance have a +1 to-hit modifier.
http://www.sarna.net...m_Range_Missile
Quote
http://www.sarna.net/wiki/MRM-10
Quote
SRMs have guidance just like LRMs but are not "fire and forget" (at least in MWO they are not fire and forget, I don't know about Table Top). If SRMs were not guided there would be no reason to give MRMs a +1 to-hit for lacking guidance systems but not give a +1 to-hit for SRMs.
MRMs require a lot of skill to be useful.
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