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Choose Your Favorite Map Concepts (1,200+ Votes)!


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Poll: Map Concept Poll (1235 member(s) have cast votes)

POLL 1: Please choose your five favorite map concepts below.

  1. Space Platform (536 votes [8.40%])

    Percentage of vote: 8.40%

  2. Lunar Observatory (321 votes [5.03%])

    Percentage of vote: 5.03%

  3. Aerospace Hanger (308 votes [4.83%])

    Percentage of vote: 4.83%

  4. Deep Cavern (361 votes [5.66%])

    Percentage of vote: 5.66%

  5. Icy Moon (264 votes [4.14%])

    Percentage of vote: 4.14%

  6. Badlands (223 votes [3.49%])

    Percentage of vote: 3.49%

  7. Planetary Rings (249 votes [3.90%])

    Percentage of vote: 3.90%

  8. Red Planet (236 votes [3.70%])

    Percentage of vote: 3.70%

  9. Metropolis (667 votes [10.45%])

    Percentage of vote: 10.45%

  10. Green Valley (351 votes [5.50%])

    Percentage of vote: 5.50%

  11. Marshes (441 votes [6.91%])

    Percentage of vote: 6.91%

  12. Mining Colony (240 votes [3.76%])

    Percentage of vote: 3.76%

  13. Jungle Station (502 votes [7.87%])

    Percentage of vote: 7.87%

  14. Asteroid Base (367 votes [5.75%])

    Percentage of vote: 5.75%

  15. Ancient City (386 votes [6.05%])

    Percentage of vote: 6.05%

  16. Redwood Forest (417 votes [6.54%])

    Percentage of vote: 6.54%

  17. Castle Mountain (268 votes [4.20%])

    Percentage of vote: 4.20%

  18. Biodome (244 votes [3.82%])

    Percentage of vote: 3.82%

POLL 2: Please choose your two favorite map concepts below.

  1. Stormfront Farm (363 votes [18.40%])

    Percentage of vote: 18.40%

  2. Dustbowl (248 votes [12.57%])

    Percentage of vote: 12.57%

  3. Firestorm (337 votes [17.08%])

    Percentage of vote: 17.08%

  4. Event Horizon (482 votes [24.43%])

    Percentage of vote: 24.43%

  5. Tropical Island (543 votes [27.52%])

    Percentage of vote: 27.52%

POLL 3: Please choose your two favorite map concepts below.

  1. Jungle Palace (297 votes [20.55%])

    Percentage of vote: 20.55%

  2. Underwater Ruins (346 votes [23.94%])

    Percentage of vote: 23.94%

  3. Spaceport Facility (442 votes [30.59%])

    Percentage of vote: 30.59%

  4. Nuclear Wasteland (360 votes [24.91%])

    Percentage of vote: 24.91%

POLL 4: Please choose your three favorite map concepts below.

  1. Desert City (169 votes [12.65%])

    Percentage of vote: 12.65%

  2. Cloud City (189 votes [14.15%])

    Percentage of vote: 14.15%

  3. Mountain Base (205 votes [15.34%])

    Percentage of vote: 15.34%

  4. Outpost Colony (243 votes [18.19%])

    Percentage of vote: 18.19%

  5. Abandoned Refinery (248 votes [18.56%])

    Percentage of vote: 18.56%

  6. Solaris Arena (282 votes [21.11%])

    Percentage of vote: 21.11%

POLL 5: Please choose your three favorite map concepts below.

  1. New Province (94 votes [9.82%])

    Percentage of vote: 9.82%

  2. Air Base (108 votes [11.29%])

    Percentage of vote: 11.29%

  3. Frozen Fortress (89 votes [9.30%])

    Percentage of vote: 9.30%

  4. BattleMech Factory (229 votes [23.93%])

    Percentage of vote: 23.93%

  5. Waterfall City (142 votes [14.84%])

    Percentage of vote: 14.84%

  6. Naval Shipyard (169 votes [17.66%])

    Percentage of vote: 17.66%

  7. Derelict Mine (126 votes [13.17%])

    Percentage of vote: 13.17%

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#41 Genghis Black Death Khan

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Posted 04 February 2013 - 07:01 AM

I like all the shiny pictures!

#42 Santiago Macario

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Posted 04 February 2013 - 07:04 AM

View PostRovertoo, on 03 February 2013 - 08:05 PM, said:

What about a tropical island map?

Separated small islands with shallow lagoons between them could make a nice map. (something like Palau)

#43 jay35

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Posted 04 February 2013 - 07:13 AM

Hopefully, in time, we get most of these not just 5 :D

Coming from previous MW games, my favorite environments of the ones listed are:
Icy Moon
Badlands
Green Valley
Marshes
Jungle Outpost
Asteroid Base
Ancient City
Castle Mountain

All of those would make fun maps. Thanks for putting this together.


For reference, here's just a sample of the maps we had to play with in MW4 Mercenaries: http://www.netbattle...map/terrain.php
Note the variety of environments and the sheer number of them. That's what I hope to see in MWO at some point.
Edit: Here's another list that overlaps somewhat with the first: http://www.astral-do...om/missions.htm

Edited by jay35, 04 February 2013 - 07:18 AM.


#44 Mazzyplz

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Posted 04 February 2013 - 08:11 AM

View PostStrum Wealh, on 04 February 2013 - 05:37 AM, said:

My five votes were:
  • Deep Cavern (possibly combined with "Mining Colony" concept by having the caverns be mines for some sort of magnetic ore that would interfere with the (still planned?) MagScan sensors)
  • Red Planet (could be modified by being a "hot Mars" rather than a kinda-cold one)
  • Metropolis (because more urban maps are needed)
  • Marshes (possibly combined with the "Jungle Outpost" concept, could be made hot and foggy to interfere with visual and thermal detection as well as Heat Sink efficiency)
  • Redwood Forest (lots of obstacles and obstructions, and the perfect environment for something like a Firestarter...)
Also of note: "Space Platform" wouldn't really work as a map concept, for the same reasons that BT space stations wouldn't work as maps either.




awesome ideas to combine marsh and jungle, redwood is also my favorite by far.

as to what you said about space stations; it certainly looks like you could fight inside the o'neill cylinder!
(nevermind, i missed the fact this was for another franchise of sci fi)

Edited by Mazzyplz, 04 February 2013 - 08:16 AM.


#45 Pendraco

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Posted 04 February 2013 - 08:41 AM

I voted for Lunar Observatory, only because I really want to see a cold, low gravity moon type map with epic space visuals. Honestly though I would love to see all of these in game.

Thanks for putting this together! Lets hope this helps motivate the map makers!

Posted Image

#46 Phoenix Branson

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Posted 04 February 2013 - 08:53 AM

Thanks guys for doing the poll. I would like to see if we can double the votes by the middle of the week.

#47 Metafox

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Posted 04 February 2013 - 09:41 AM

The maps were certainly well-chosen. There's a fairly even spread across all of the options. Of course this doesn't help PGI to choose which maps to work on because we apparently want them all at once.

#48 Phoenix Branson

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Posted 04 February 2013 - 02:16 PM

Cmon guys, let's get a few more votes in.

#49 l33tworks

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Posted 04 February 2013 - 02:25 PM

so according to the poll we want them all

#50 Kyone Akashi

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Posted 04 February 2013 - 02:30 PM

Voted!
My picks: Badlands (good for long range combat and intense canyon chases), Castle Mountain (for the feudal theme of the setting), Green Valley (not enough "green" in MWO right now), Jungle Outpost (just looks great), Metropolis (I love River City's "urban combat" theme)

Aerospace Hangar might be interesting, but I feel as if it would look poor if the vehicles and equipment there would just soak all damage instead of exploding. Likewise, all those "space" maps with low/no gravity and atmosphere might necessitate some new FX to make them look good, not to mention changes to the physics system.

Oh, and those were very nice images!

#51 Ghogiel

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Posted 04 February 2013 - 02:39 PM

One of the level designs I always wanted to do in CE2 was a rubbish dump/ recycling plant complex.

Lots of interesting areas and can be made from it. From radio active storage bunkers, factory like installations, sorting containers, all kinds of diggers and dumptrucks, and the tipping grounds.

Dunno why anyone would fight over it though :D

#52 TVMA Doc

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Posted 04 February 2013 - 02:44 PM

View PostDemoned, on 03 February 2013 - 07:05 PM, said:

myself I'm hoping for a map in the future to have more elevation points.
a bit like river city just more :D

but any type of landscape could be used to this type of use.

edit
but it would also be awesome to have a desert map with sink holes
that heavier mechs could get stuck in, while a lighter mech would have no problem passing.


What sort of "sink hole" wouldn't swallow a 25 ton mech? While the weight discrepancies appear vast, if the ground is solid enough for a 25 ton mech, it's solid enough for a 100 ton mech.

#53 Phoenix Branson

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Posted 04 February 2013 - 05:01 PM

View Postl33tworks, on 04 February 2013 - 02:25 PM, said:

so according to the poll we want them all


Thats kinda what I was thinking ;)

#54 The Silent Protagonist

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Posted 04 February 2013 - 05:36 PM

this game would be infinity times better with MOAR SPACE! I'm talking jump-jetting too high causing you to reach escape velocity from the space station/asteroid/moon and drift in space for all eternity. That or a map with animals, punching space ostriches in the first level was the best thing about Halo: Reach.

Wanna go to space.


SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!

#55 verybad

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Posted 04 February 2013 - 05:44 PM

Battlmechs are regarded as awful, last choicw weapons in zero or lo-gravity environments like the Space Platform. They'd get eaten by fighters. Also sppace, even in a vacuum, isn't invariably cold. The moon can get very hot in sunlight for example.

#56 Monsoon

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Posted 04 February 2013 - 06:03 PM

Generally I tried to vote for the most likely places to have a fight. While I love allot of the more 'fanciful' locales, I would like to see them come later rather then sooner.

So voted:

1. Badlands
2. Jungle Outpost
3. Marshes - I loved it when reading the BT Books where a combat drop went to hell and instead of a nice glade, they'd end up in a Marsh. (Damn those out of date maps!)
4. Redwood Forest
5. Metropolis - The more city maps we have the better our urban combat experience will be. (What River City...again!)

#57 CarnifexMaximus

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Posted 04 February 2013 - 06:03 PM

Thanks for making this tread, I just about voted for every idea.

I just spent part of my weekend playing MW2Mercs as I finally got it running in Windows 7! I couldn't help but think about all aspects of the game and how it stacks up compared to MWO.

One thing that stood out to me were some of the maps.

Two contracts MW2Mercs come to mind:

The crystal desert. You are given a contract by the FedCom to assist Davion loyal separatists on a Kurita occupied desert planet. There are crystal shards littering the desert that fool your sensors into thinking they are enemy contacts. Also there is a later mission where you need to power down in a cave as a centurion and trebuchet pass.

Baby-sitting an ice asteroid on its way to delivery. You are given a contract by the FRR to protect an ice asteroid en route to a water needy planet. The cold vacuum of space made heat efficiency not an issue at all. The low gravity while fighting on a giant ice cube made my Fatlas go scary fast (i ran off the asteroid on my first few tries). Later you go in a cavern inside the asteroid to fight 3 other mechs.

The main thing I guess I would like to see is more truly alien feeling maps. I love the gameplay that exists on Forest Colony but as far as immersion factor; it is my least favorite map.

#58 Nathan Foxbane

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Posted 04 February 2013 - 06:24 PM

Funny that Space Platform is the second most popular despite being the least likely by many orders of magnitude for a Battlemech fight, at least until the Jihad era. Not only would the conditions for such a fight be incredibly rare in the Inner Sphere, the locations are either too valuable and rare or too unfriendly towards 'Mechs in general. You do not want to risk that kind of damage to a priceless jumpship or, rarer still, a space station. Worse and less likely given the current time frame, a warship is not only likely to be taking strafing runs from aerospace fighters that would easily blast 'Mechs from the surface straight into freefall where they become nothing more than obstacles to be avoided, but also the surface of a warship is a bad place to be when another warship decides to open fire.

But all of that pales in comparison to the simple fact that if you want to take something like that, why would you even bother with Battlemechs when infantry is infinitely more suited to do that job. It would be equivalent to using tanks for both assaulting and defending an aircraft carrier or oil drilling platform today.

That said it still looks cool.

Edited by Nathan Foxbane, 04 February 2013 - 06:54 PM.


#59 Five oh Five Squat

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Posted 04 February 2013 - 06:25 PM

Beach map with some islands and a Solaris arena type setup would be nice as well. At this rate any new map that isn't night is a welcome addition.

#60 Kanaric

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Posted 04 February 2013 - 06:26 PM

hint: the devs don't care about your polls, stop making them





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