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Aimbot Paranoia And A New Spectator Mode


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#1 Deamhan

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Posted 03 February 2013 - 05:20 PM

In light of, what seems to be, an increase in aim bot accusations, what if you could spectate anybody when you are dead and not just team mates?

Now with that said, the dead can no longer talk to the living. So once you are dead, it doesn't matter if you type a message using "T" or "Y", the only people that can read it are those who are also dead.

This way if you suspect someone of using an aim bot on you, you can use fraps or some similar program to record them. If they seem to have an unnatural ability of holding the crosshairs on the enemies head regardless of how they and the enemy are moving around or they hit the head even if they are aiming down at the legs, then you can send the recording for analysis.

The devs, sooner or later, need to realize that hacks are out there and people will use them. The last thing they want is for this game to turn into CounterStrike before it even gets released. They need to take this seriously and one of the best ways to do this is two fold...

1. Allow players to spectate the suspect and record a demo to be sent to the devs (or whoever is assigned to it).

2. Get in the know and become familiar with the hacks and how they work. This allows you to know what to look for so when you start getting those demos, you can analyze them and take appropriate action.

Just as there are forum moderators, there should be game moderators. I've been one for DoD. One of a half dozen. The way it worked was if someone was accused multiple times of hacking, we would record a demo of them (using alts to avoid suspicion). We would all view the demo and cast a vote (we didn't know each others vote before hand as not to influence our individual decision). If the votes were in favor of them hacking, they were banned. If it wasn't in favor, they were not banned and if it was a tie, they were not banned.

It worked very well and we even had many compliments on how clean our servers were compared to others.

#2 Inconspicuous

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Posted 03 February 2013 - 05:22 PM

No thanks, you do not need to spectate the enemy in a competitive game. This will lead to using VOIP+dead teammate to spot the enemy.

Better to fix the code or employ professional cheat detection. :P

#3 Taizan

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Posted 03 February 2013 - 05:24 PM

A replay recording feature would be better imo. People spectating may not be able to chat with the in-game chat, but could still relay information in TS/C3/Mumble etc.

#4 Vassago Rain

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Posted 03 February 2013 - 05:28 PM

>netcode fixes.
>but muh precious raven died to your gauss rifle!
>yeah, so?
>AIMBOT!

#5 Deamhan

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Posted 03 February 2013 - 05:30 PM

View PostInconspicuous, on 03 February 2013 - 05:22 PM, said:

No thanks, you do not need to spectate the enemy in a competitive game. This will lead to using VOIP+dead teammate to spot the enemy.

Better to fix the code or employ professional cheat detection. :P

View PostTaizan, on 03 February 2013 - 05:24 PM, said:

A replay recording feature would be better imo. People spectating may not be able to chat with the in-game chat, but could still relay information in TS/C3/Mumble etc.



Yeah sorry that was "duh" of me to forget about third party comms.

However you both mention very good tools.

#6 Parias

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Posted 03 February 2013 - 06:15 PM

I'd definitely be down for some kind of replay system - not only would it be good for cheat detection, but it'd make creating movies a heck of a lot easier too.

#7 Team Leader

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Posted 03 February 2013 - 06:20 PM

Post match replay.

#8 MegaMasher

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Posted 03 February 2013 - 06:23 PM

Post match replay, but with the ability to see from any player's POV. Similar to what SC2 has. This way they can leave spectating after death the same, you can then watch the suspected cheater later.

Edited by MegaMasher, 03 February 2013 - 06:24 PM.


#9 FrupertApricot

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Posted 03 February 2013 - 07:10 PM

the aimbots exist. t hey are common, and they are cheap/free and they are effective for everything from seeing thru terrain as a subtle advantage to full on headcapping. To say you never see them is to ignore a serious problem.

#10 Wolfman989

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Posted 03 February 2013 - 07:22 PM

i have to be honest. out of all the games i have played i have only been suspicious a few times. I had one match that everyone on my team died from their centrer torso being taken down with all other armor still intact. Proof? nah, but pretty fishy. And there have been 2 other games where people were getting an alarming amount of cockpit kills. But i would say that's not so bad considering how many games i've played so far. i think more people just like to scream cheater so they don't feel so bad for the crappy game they just had.

Just my opinion though.

Wolf

#11 Ngamok

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Posted 03 February 2013 - 07:29 PM

Lots of deaths just hitting my right torso. Others have noticed it's always the right torso.

#12 Particle Man

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Posted 03 February 2013 - 07:58 PM

View PostFrupertApricot, on 03 February 2013 - 07:10 PM, said:

the aimbots exist. t hey are common, and they are cheap/free and they are effective for everything from seeing thru terrain as a subtle advantage to full on headcapping. To say you never see them is to ignore a serious problem.



and have you reported the sites to support?

#13 Natasha Kerensky

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Posted 03 February 2013 - 08:36 PM

View PostDeamhan, on 03 February 2013 - 05:20 PM, said:

In light of, what seems to be, an increase in aim bot accusations, what if you could spectate anybody when you are dead and not just team mates?

Now with that said, the dead can no longer talk to the living. So once you are dead, it doesn't matter if you type a message using "T" or "Y", the only people that can read it are those who are also dead.

This way if you suspect someone of using an aim bot on you, you can use fraps or some similar program to record them. If they seem to have an unnatural ability of holding the crosshairs on the enemies head regardless of how they and the enemy are moving around or they hit the head even if they are aiming down at the legs, then you can send the recording for analysis.

The devs, sooner or later, need to realize that hacks are out there and people will use them. The last thing they want is for this game to turn into CounterStrike before it even gets released. They need to take this seriously and one of the best ways to do this is two fold...

1. Allow players to spectate the suspect and record a demo to be sent to the devs (or whoever is assigned to it).

2. Get in the know and become familiar with the hacks and how they work. This allows you to know what to look for so when you start getting those demos, you can analyze them and take appropriate action.

Just as there are forum moderators, there should be game moderators. I've been one for DoD. One of a half dozen. The way it worked was if someone was accused multiple times of hacking, we would record a demo of them (using alts to avoid suspicion). We would all view the demo and cast a vote (we didn't know each others vote before hand as not to influence our individual decision). If the votes were in favor of them hacking, they were banned. If it wasn't in favor, they were not banned and if it was a tie, they were not banned.

It worked very well and we even had many compliments on how clean our servers were compared to others.


No. People use 3rd party chat programs, you know that right?

#14 Thorqemada

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Posted 03 February 2013 - 08:53 PM

I dont know if aimbots exist - i only wonder why some people shot at things they cant see behind cover...

#15 Alaric the Arcane

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Posted 03 February 2013 - 09:10 PM

My first reaction is to say that this thread is fing rtarded.

My second reaction is to say that PGI needs to have a real time spectator mode and a demo recording mode implemented. Unfortunately they've got a lot of sht to do before they can work on those things.

#16 MasterGoa

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Posted 03 February 2013 - 09:51 PM

So why do live people respond to me when I am dead and talking to them?

For example, I asked a guy what engine he put in his mech
because of the high speed he was traveling.

He answered...

We CAN talk with live people when dead...

Edited by MasterGoa, 03 February 2013 - 09:52 PM.


#17 FrupertApricot

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Posted 03 February 2013 - 09:55 PM

Lol you can simply google MWO aimbots and troll through a bit to find one thats not a virus. i wont say specifics and i don tuse em, but its so simple a handicapped child could do it.

#18 Kanaric

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Posted 03 February 2013 - 09:58 PM

nobody who matters is paranoid of aimbot, they are all shitties who think that they in their pub counter-strike servers are the best to play the game.

#19 Team Leader

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Posted 03 February 2013 - 10:07 PM

View PostFrupertApricot, on 03 February 2013 - 09:55 PM, said:

Lol you can simply google MWO aimbots and troll through a bit to find one thats not a virus. i wont say specifics and i don tuse em, but its so simple a handicapped child could do it.
He easily found one. All they needed was my social security number, credit card info, home telephone number, name of my childhood pet, mothers maiden name and I was in. n00b pwning here I come!

#20 Nightcrept

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Posted 03 February 2013 - 10:22 PM

View PostFrupertApricot, on 03 February 2013 - 07:10 PM, said:

the aimbots exist. t hey are common, and they are cheap/free and they are effective for everything from seeing thru terrain as a subtle advantage to full on headcapping. To say you never see them is to ignore a serious problem.
I had this exact thing happen on the caustic valley board the other day. I was in my com-ecm mech. I was alone fighting with a cicada behind the c-3 ridge when I accidentally ran past the dip about halfway down the ridge. Bang instant head shot from a mech over 800 yards away. So to recap I was going over 120 in a tiny mech with active un-countered ecm and 1/8th of the top of my head popped over the top of the ridge for a instant and the guy knew not only were I was but when I was going to top the hill and he was able to hit me. I was stunned. But there isn't anything you can do unless you are actually recording it as it happens. I have had two other occasions when people had anticipated when and were I was going to RANDOMLY (i know better then to keep constant speed and direction) pop out of cover and hit me from a impossible distance. But honestly out of the hundreds of games I have played I have only seen it for sure 3-4 times. But of course most games are now zerg rushes so I would expect most players to be able to hit most mechs center mass 80% of the time or so from within 400.





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