

Aimbot Paranoia And A New Spectator Mode
#1
Posted 03 February 2013 - 05:20 PM
Now with that said, the dead can no longer talk to the living. So once you are dead, it doesn't matter if you type a message using "T" or "Y", the only people that can read it are those who are also dead.
This way if you suspect someone of using an aim bot on you, you can use fraps or some similar program to record them. If they seem to have an unnatural ability of holding the crosshairs on the enemies head regardless of how they and the enemy are moving around or they hit the head even if they are aiming down at the legs, then you can send the recording for analysis.
The devs, sooner or later, need to realize that hacks are out there and people will use them. The last thing they want is for this game to turn into CounterStrike before it even gets released. They need to take this seriously and one of the best ways to do this is two fold...
1. Allow players to spectate the suspect and record a demo to be sent to the devs (or whoever is assigned to it).
2. Get in the know and become familiar with the hacks and how they work. This allows you to know what to look for so when you start getting those demos, you can analyze them and take appropriate action.
Just as there are forum moderators, there should be game moderators. I've been one for DoD. One of a half dozen. The way it worked was if someone was accused multiple times of hacking, we would record a demo of them (using alts to avoid suspicion). We would all view the demo and cast a vote (we didn't know each others vote before hand as not to influence our individual decision). If the votes were in favor of them hacking, they were banned. If it wasn't in favor, they were not banned and if it was a tie, they were not banned.
It worked very well and we even had many compliments on how clean our servers were compared to others.
#2
Posted 03 February 2013 - 05:22 PM
Better to fix the code or employ professional cheat detection.

#3
Posted 03 February 2013 - 05:24 PM
#4
Posted 03 February 2013 - 05:28 PM
>but muh precious raven died to your gauss rifle!
>yeah, so?
>AIMBOT!
#5
Posted 03 February 2013 - 05:30 PM
Inconspicuous, on 03 February 2013 - 05:22 PM, said:
Better to fix the code or employ professional cheat detection.

Taizan, on 03 February 2013 - 05:24 PM, said:
Yeah sorry that was "duh" of me to forget about third party comms.
However you both mention very good tools.
#6
Posted 03 February 2013 - 06:15 PM
#7
Posted 03 February 2013 - 06:20 PM
#8
Posted 03 February 2013 - 06:23 PM
Edited by MegaMasher, 03 February 2013 - 06:24 PM.
#9
Posted 03 February 2013 - 07:10 PM
#10
Posted 03 February 2013 - 07:22 PM
Just my opinion though.
Wolf
#11
Posted 03 February 2013 - 07:29 PM
#12
Posted 03 February 2013 - 07:58 PM
FrupertApricot, on 03 February 2013 - 07:10 PM, said:
and have you reported the sites to support?
#13
Posted 03 February 2013 - 08:36 PM
Deamhan, on 03 February 2013 - 05:20 PM, said:
Now with that said, the dead can no longer talk to the living. So once you are dead, it doesn't matter if you type a message using "T" or "Y", the only people that can read it are those who are also dead.
This way if you suspect someone of using an aim bot on you, you can use fraps or some similar program to record them. If they seem to have an unnatural ability of holding the crosshairs on the enemies head regardless of how they and the enemy are moving around or they hit the head even if they are aiming down at the legs, then you can send the recording for analysis.
The devs, sooner or later, need to realize that hacks are out there and people will use them. The last thing they want is for this game to turn into CounterStrike before it even gets released. They need to take this seriously and one of the best ways to do this is two fold...
1. Allow players to spectate the suspect and record a demo to be sent to the devs (or whoever is assigned to it).
2. Get in the know and become familiar with the hacks and how they work. This allows you to know what to look for so when you start getting those demos, you can analyze them and take appropriate action.
Just as there are forum moderators, there should be game moderators. I've been one for DoD. One of a half dozen. The way it worked was if someone was accused multiple times of hacking, we would record a demo of them (using alts to avoid suspicion). We would all view the demo and cast a vote (we didn't know each others vote before hand as not to influence our individual decision). If the votes were in favor of them hacking, they were banned. If it wasn't in favor, they were not banned and if it was a tie, they were not banned.
It worked very well and we even had many compliments on how clean our servers were compared to others.
No. People use 3rd party chat programs, you know that right?
#14
Posted 03 February 2013 - 08:53 PM
#15
Posted 03 February 2013 - 09:10 PM
My second reaction is to say that PGI needs to have a real time spectator mode and a demo recording mode implemented. Unfortunately they've got a lot of sht to do before they can work on those things.
#16
Posted 03 February 2013 - 09:51 PM
For example, I asked a guy what engine he put in his mech
because of the high speed he was traveling.
He answered...
We CAN talk with live people when dead...
Edited by MasterGoa, 03 February 2013 - 09:52 PM.
#17
Posted 03 February 2013 - 09:55 PM
#18
Posted 03 February 2013 - 09:58 PM
#19
Posted 03 February 2013 - 10:07 PM
FrupertApricot, on 03 February 2013 - 09:55 PM, said:
#20
Posted 03 February 2013 - 10:22 PM
FrupertApricot, on 03 February 2013 - 07:10 PM, said:
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