

Discouraging Base Rushes
#1
Posted 03 February 2013 - 07:14 PM
There's the odd occasion when some of your team turns around to try and fight off the attackers, or at least delay them, but that feeling that you are that one extra mech that will tip the capture scales in your team's favour is often too strong to ignore. Even if you do turn around and fight, you're often little more than a minor delay for the other team, who quickly pummels you into dust while your team's Assault mechs continue to waddle along towards the cap point, too slow to make any difference to either a defense attempt or the capture progress.
The result is like my first time with a girl. Unsatisfying and over way too fast, but at least I got some.
There's always someone who tells everyone to fight, that no one really gains much out of a cap-win. That someone is promptly ignored by both teams.
It's recently dawned on me that this happens because the desire for a win is a much stronger motivator than the desire to gain rewards (Fighting and dying in defence often gives more rewards than a win by capture). Running with that as a base, I believe that the way to reduce the frequency of the base rush isn't to reduce or remove rewards from capping. The way to reduce the frequency is to make victory by destroying the enemy easier than victory by base capture. Make capturing a base nearly impossible while there is any defender within firing range and LOS.
That way, the game play is pushed towards a more 'true' TDM style (Base cap modes are fine, but Conquest has filled that role now and does it a lot better than Assault does), while still keeping a win condition for when that one last light just won't die.
How that happens? I don't know. I'd love to hear some suggestions.
#2
Posted 03 February 2013 - 07:48 PM
#3
Posted 03 February 2013 - 07:56 PM
I think its bad that they reduced the cap rewards. Now people just want to head on and just duke it out w/o much tactcis involved and whine about it when they get their based capped out from under them.
#4
Posted 03 February 2013 - 07:58 PM
Also, do you want Assault to turn into TDM? Then why not establish positions near your base and defend it. It's really as simple as that.
Edited by Mystere, 03 February 2013 - 07:59 PM.
#5
Posted 03 February 2013 - 08:00 PM
Mystere, on 03 February 2013 - 07:58 PM, said:
Also, do you want Assault to turn into TDM? Then why not establish positions near your base and defend it. It's really as simple as that.
Nothing discourages base capping like running into a line of assault mechs in a well entrenched position.
#6
Posted 03 February 2013 - 08:04 PM
Baltasar, on 03 February 2013 - 08:00 PM, said:
You'd think people have figured this one out already. But I guess that's the difference between "brawn" and "brains".
#7
Posted 03 February 2013 - 08:08 PM

#8
Posted 03 February 2013 - 08:08 PM

#9
Posted 03 February 2013 - 08:11 PM
#10
Posted 03 February 2013 - 08:14 PM

#12
Posted 03 February 2013 - 08:16 PM
Or they could add some stop cap points. So points on the map that don't let you win by holding them but do let you stop or slow down the enemy cap if you are on them. That way you couldn't just all rush the enemy base since a enemy mech or two would stop your cap. I think that would be better than only letting one base be capped at a time and could work in assault mode but I think it would be best in a defend/assault mode where only one team is able to win by capping and the other is only supposed to defend possibly for a set amount of time.
Or you can just hope they add a regular TDM some time in the future.
#13
Posted 03 February 2013 - 08:16 PM
Cuthbert Allgood, on 03 February 2013 - 08:08 PM, said:

Well, given that I PUG 100%, I am perfectly fine with such a mode. That is probably the only way I can see for myself why people are so scared of 8-mans that they come up with all sorts of excuses to avoid playing one.

#16
Posted 03 February 2013 - 08:23 PM
Same answer players have been giving to this issue since closed beta.
#18
Posted 03 February 2013 - 08:31 PM
#19
Posted 03 February 2013 - 08:33 PM
There are no such things as 'using your scouts' or 'setting up a defensive line' in a pug match.
Vassago Rain, on 03 February 2013 - 08:23 PM, said:
Well damn. That would explain some things.
Edited by The Cheese, 03 February 2013 - 08:35 PM.
#20
Posted 03 February 2013 - 08:36 PM
Even if you do win via cap you get practically nothin for it aside from denyin your opponents salvage.
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