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2013 February Developer Update


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#1 InnerSphereNews

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Posted 04 February 2013 - 02:30 PM

February is upon us and we have a full slate of new content, features, bug fixes, and performance improvements ready to go live! First off, MechWarrior Online will be moving to a semi-monthly patch schedule. Now that we have achieved a minimum quality level in both performance and balance, our goal moving forward is to maintain the current integrity of the product and not regress. In order to facilitate success, PGI and IGP felt it best to reduce the frequency of patches, but not the amount of content. Instead of smaller weekly patches, players will enjoy the same amount of content presented in two major patches.

Now onto the good stuff.

  • Mech of the Month – Trebuchet 
  • Hero Mech of the Month – Pretty Baby
  • New patterns, including the Tiger Pattern for all BattleMechs.
  • New cockpit items, including some limited time Year of the Snake (Monkey) content.

Alpine Peaks

Players will be able to employ a variety of new strategies due to the large scale. Scouts and fast mechs will have an advantage, being able to cross terrain quickly. Long range builds will also enjoy the ability to hang back and launch barrages from a safe distance. Teamwork will take on a new meaning, with balanced lances dominating the field of battle. This massive map will take advantage of the upcoming 12 v 12 player support, expected to arrive sometime in April.

In-Game Screen Overhaul

Pre-Round Screen, Scoreboard, Death Screen, and The End of Round Summary have all been completely overhauled. Each screen now contains more information about your team, the state of the game, why you died, and match statistics.

Matchmaking Phase 3

Phase 3 goes live behind the scenes on February 5th. Players will not see any difference in matchmaking immediately during this first deployment. We are running a series of final tests, along with pre-seeding player’s ELO scores. If everything goes well, and no technical issues are uncovered, we plan to switch the current matchmaking system over on February 19th. Once online, the new matchmaker will undergo several tuning passes as we collect data.

Changes to MechLab UI

The most notable change coming in the February 19th patch – merging of the Upgrades Tab into Loadout. Players will now be able to see the full impact of swapping in Double Heat Sink, Artemis, and Ferro Fiberous Amor upgrades before committing to a purchase. Along with the merger, we have added item details (finally!).

Camo Spec Phase 2

On February 5th, players will have the ability to permanently unlock patterns for MC, and permanently unlock colours for C-Bills or MC! This planned update offers more value and additional options for players, especially those collectors out there. We will be processing a refund of all MC purchased on Colours and Patterns since Camo Spec came online in November! Enjoy! All player BattleMechs will also be reset to the default pattern and basic green colour.

Performance

With the February 5th patch, many players will see a significant increase in performance, especially on the lower end of system specs.

Tuning

Lots of tuning is going into both February patches, here are some of the more notable items:

  • Heat adjustments have been made to ER/Large Pulse Lasers and PPCs.
  • BattleMechs will start to receive quirks, starting with the Awesome. These quirks come in the form of small adjustments to rotation, movement, and other mech stats. Each variant will now feel a little different.
  • Jump jets received a slight overhaul to improve trajectories.

March is set to be a great month for new users. That's it for now. Until next month!

Bryan Ekman

Creative Director

@bryanekman



#2 Cerebelli

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Posted 04 February 2013 - 02:33 PM

Wow. You guys are really starting to step up your game. Keep it up!

#3 Magik0012

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Posted 04 February 2013 - 02:35 PM

Thanks for the update!

#4 Sybreed

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Posted 04 February 2013 - 02:36 PM

oh I gotta work outside of town for the next 3 months... I'll miss so much stuff. But, this really sounds awesome! GJ!

#5 Demoned

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Posted 04 February 2013 - 02:38 PM

looking good :D
looks like it was worth the wait for this new patch


keep up the good work and,

THANK YOU

#6 Jale

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Posted 04 February 2013 - 02:39 PM

Love new UI (command chair) :D

#7 Pando

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Posted 04 February 2013 - 02:40 PM

I really like the new style you're going for. I'll look forward to this game really shaping up this year :D

#8 Joe Mallad

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Posted 04 February 2013 - 02:44 PM

Love it!

#9 Sprouticus

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Posted 04 February 2013 - 02:45 PM

Any chance you can release the attributes phase 3 will be using for ELO? It was implied in older posts that other factors aside from basic ELO stats (win/loss, etc) are being considered.

#10 That Guy

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Posted 04 February 2013 - 02:45 PM

good info! i like to see 12v12 mentioned, as well as the UI changes.
and cant wait for the trenchbucket and fixed JJs!


oh and the mech quirks! that is something i have been waiting for, for months now! hopefully they will roll out faster than one mecha month though

Edited by That Guy, 04 February 2013 - 02:47 PM.


#11 LaserAngel

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Posted 04 February 2013 - 02:45 PM

It took months but you guys learned, communication. :D

#12 Vassago Rain

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Posted 04 February 2013 - 02:45 PM

Posted Image

I never asked for this.

Oh, wait, I did. And I'm not complaining that I'm getting it. Reserving final judgement until after the trenchbucket patch, but everything looks so good and lovely this far.

#13 Corvus Antaka

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Posted 04 February 2013 - 02:46 PM

This is an Awesome update.

#14 Garth Erlam

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Posted 04 February 2013 - 02:49 PM

View PostVassago Rain, on 04 February 2013 - 02:45 PM, said:

Posted Image

I never asked for this.

Oh, wait, I did. And I'm not complaining that I'm getting it. Reserving final judgement until after the trenchbucket patch, but everything looks so good and lovely this far.

You quoted Deus Ex and were positive? What have you done with Vassago! :D

#15 Padic

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Posted 04 February 2013 - 02:50 PM

Too much good news all at once makes me nervous! Can you guys slow it down a little? ;-)

#16 SniperSid

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Posted 04 February 2013 - 02:51 PM

Wow! That seems like much of improvement. Seeing forward to the download :-D

#17 Joe Mallad

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Posted 04 February 2013 - 02:52 PM

They seem to be on point now for the CW and Clans this summer.

#18 Scoots

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Posted 04 February 2013 - 02:55 PM

You guys just made a lot of people very happy I dare to say. Good work!
I'm very excited for tomorrow.

#19 BlueSanta

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Posted 04 February 2013 - 02:58 PM

I just want to say thanks for the clear and open communication to us about what to expect in this month's two patches. Personally, I have been waiting for this kind of thing for a long time. Set clear goals, meet clear goals, everyone is happy (well, usually). I also appreciate the updates in the Command Chair that came out today to illustrate some of these points in greater detail (screenshots really help). I really hope you guys can keep up this kind of work in the new year.

#20 Vassago Rain

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Posted 04 February 2013 - 03:00 PM

View PostGarth Erlam, on 04 February 2013 - 02:49 PM, said:

You quoted Deus Ex and were positive? What have you done with Vassago! :D


I'm always positive when it's deserved.
Like whenever there's color updates, and I make these endless screenshots of garish mechs for everybody's amusement. Extremely excited for this month in giant robots fighting.





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