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Wtf Is The Idea Behind Night Games?


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#41 tuokaerf

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Posted 06 February 2013 - 04:55 PM

I'm pretty stoked for the larger map soon, and the desert.

#42 Mahnmut

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Posted 06 February 2013 - 06:48 PM

If they just tweaked NV so buildings are not so reflective it would be much more useful in river city night. NV in forest colony (especially in caves) looks way better.

#43 Ahrimon

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Posted 07 February 2013 - 12:41 PM

The funny thing is this "thermal vision" they use isn't anything like what is used in real life. This is a red/blue color spectrum applied to standard IR. IR works so much better in straight up black and white.

#44 patpowers1995

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Posted 07 February 2013 - 09:54 PM

View PostFuzzyhead, on 05 February 2013 - 12:19 PM, said:


Rly i dont know if he is trolling or if he really serious, 2nd case is the worse


I'm serious, so the worse case. Why would I not be serious? What part of what I wrote did you find so outlandish that you thought it was trolling?

#45 patpowers1995

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Posted 07 February 2013 - 09:57 PM

View Post1stBEAST, on 05 February 2013 - 11:25 PM, said:

@patpowers1995: so what is your problem?
that you can´t see in the DARK the details of the map?!

okay have to tell you someting: there are times in a 24hours day were you cant see much because it is pitchblack out there.
it is called "night". so if there is no ambient light you need heat or nightvision to see something this thermal vision for example only show´s differences in HEAT so the details that can be seen are very rare(this is also true in reallife, look at heat visions from AC-130 gunship´s) and then there are other times of day with something that is called fog....i think you get it.


so be thankful that we are in a "hightech" Battlemech with heat vision an not in a T-34 Tank without.


I did not realize that the sole purpose of video games was to emulate reality. Wait a minute ... are there REALLY 100-ton mechs in existence?

#46 Elder Thorn

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Posted 07 February 2013 - 10:19 PM

View Postpatpowers1995, on 04 February 2013 - 03:01 PM, said:

I hate night games. You can't see what you're doing. Plus, what you can see is butt ugly. It's like the designers said, "Hey, these cool 3D maps we've constructed for Mechwarrior are WAAAAAY too much fun. Let's make "night games" and force people to use "Night Vision" and "Heat Vision" to create a map that has the look of bad Commodore 64 eight bit graphics! Everyone will LOVE it! So retro!"

To be fair, there are two exceptions: the night games in Frozen City are great. You can see everything in that cool blue ice light. Great look!

Also, the day games in Frozen City with lots of fog ... just as freaking bad as the night games.

WTF were they thinking? I guess maybe having what seems like more maps, without the expense and trouble of creating new ones.


i catually like the idea of nightmatches, but i agree, that we need some tweaking to Night Vision and Thermal Vision in order to make them fun

#47 DrMike

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Posted 07 February 2013 - 11:28 PM

View Postzraven7, on 05 February 2013 - 10:07 PM, said:

There is a cockpit light button?


Press the "."-button. This toggles between cockpit light off and several intense on states.

#48 Evil Ed

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Posted 07 February 2013 - 11:41 PM

RC-night was interesting the first few games, then pretty boring but now I start to like it again. It add a certain dimension to the game and a new challange. I'd like to see more maps with conditions that causes problems, eg. a djungle/swamp-map with areas where mechs can get slowed down/stuck and other areas with dense vegitation.

Edited by Evil Ed, 07 February 2013 - 11:41 PM.


#49 Moku

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Posted 18 March 2013 - 06:08 AM

I'm playing this game to shoot mechs that look like mechs with some good effects (not overkill). Not color blobs and blurry objects. Forcing us to use Night or Heat Vision on super dark night maps really takes away from the game and almost everyone hates it except for the Heat Vision and Night Vision lovers who use it all the time. River City Night should be brightened a little bit. I know there will be improvements on both vision modes but I want to see the good graphics and not some gimmick modes. I'm sorry I'm not a Predator fan.

Moku 10SR

#50 Meanwhile On Namek

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Posted 18 March 2013 - 06:56 AM

Hmmm I can't decide whether I love nite battles or hate them. I like the fact that nite fighting creates a whole new combat specialty/mastery to the game, where you can have lances of mechwarriors in your clan/unit who specialize in nite fighting, kinda like the navy seals do in the united states navy, the thought of having specialized nite fighting special ops mech lances appeals to me as a MWO player, however, as a MechWarrior, I feel that fighting during nite would make a lot of battlemech weapons useless in combat due to having to use FLIR while snipe firing those weapons from concealed positions at long to extreme range. I mean if you are going to go charging in with short or medium range weapons there is no need to fight a nite battle, you might as well just fight during the day and just slug it out and so that you can see where you are stepping and close within weapons range as quickly as possible. Basically I feel that in nite battles using FLIR, people are just going to bring LRMS, GAUSS, ER PPCS, PPCS, AND ER LARGE, POSSIBLY ULTRA AC 5, that will be it.

#51 Syllogy

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Posted 18 March 2013 - 06:58 AM

Like it or not, Night Matches are a core part of Combat Simulation.

On the upside, the vision modes are getting re-worked: Re-Worked Vision Modes

Edited by Syllogy, 18 March 2013 - 06:58 AM.


#52 Meanwhile On Namek

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Posted 18 March 2013 - 07:12 AM

View PostSyllogy, on 18 March 2013 - 06:58 AM, said:

Like it or not, Night Matches are a core part of Combat Simulation.

On the upside, the vision modes are getting re-worked: Re-Worked Vision Modes


Agreed, they are also a part of real life combat, that is a very key/wise point that you just made regarding this discussion Syllogy. Any Apache Helicopter Gunner or Air Force Fighter Pilot would agree with what you just said, Pretty much from WW2 on, that is what NATO and the United States Military has been all about, air strikes during nite hours. I agree with you Syllogy we need Nite Combat if MechWarrior is to ever be the great selling franchise that we all know it should be and those other shooters shouldn't be. I refuse to name franchise names I am just saying MechWarrior is MechWarrior

#53 Forestal

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Posted 18 March 2013 - 08:23 AM

View Postpatpowers1995, on 07 February 2013 - 09:57 PM, said:


I did not realize that the sole purpose of video games was to emulate reality. Wait a minute ... are there REALLY 100-ton mechs in existence?

No-- but that's why you are playing a "mech-simulator", right?

I mean, you know that the Argument ad Absurdum which you are invoking is a fallacious argument to begin with, right?

#54 Genewen

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Posted 18 March 2013 - 08:32 AM

It is basically a discussion graphic wh*res vs. combat sim nerds.
Btw I'm of the latter category. So I love night maps, and fog, and all kinds of other circumstances that mix things up a bit. I'd rather see them have more environmental influences than less.

But still, I'm not looking forward to the new old thermal. That is not the least bit like thermal vision. And the picture in the preview thread where a hot mech on a snow field was way more visible on normal then on thermal made me just shake my head. Sure, thermal needed a nerf, but not like that.

#55 Durant Carlyle

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Posted 18 March 2013 - 08:49 AM

View PostAhrimon, on 07 February 2013 - 12:41 PM, said:

The funny thing is this "thermal vision" they use isn't anything like what is used in real life. This is a red/blue color spectrum applied to standard IR. IR works so much better in straight up black and white.

Which is why they're switching to that in the reworked vision modes. I've also seen FLIR shots from from Apache helicopters and even police helicopters, and the reworked heat mode looks very similar to the real thing.

All of the people crying about not being able to see as well as daytime when using night and heat modes ... DUH. They are an artificial attempt to make us able to see in an environment where we normally wouldn't be able to see. Even the best-quality gadgets give users a poor imitation of daytime vision. You lose depth perception and color information, and humans have adapted to needing both of those to get the most information from our environment. I'm certain the reworked modes will be much better than the current ones, but night maps will still be more difficult than day maps, which is as it should be.

And the reason River City Night isn't easy-mode night-time like Frozen City Night is that it's supposed to be a war-torn city that lost power long ago, and you battle on a night where the moon doesn't make an appearance. It does actually get that dark in the real world, and RCN just simulates that. FCN is easy-mode because the snow is reflecting the ambient light from the clear sky -- I've seen many nights like that during Minnesota winters.

#56 Cifrer

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Posted 18 March 2013 - 01:29 PM

I'm going to be happier when it goes to the black and white thermal. In my experience using thermal scopes for a m240 the image quality is very clear if you have the settings correct. Like can see individual whiskers from that jackass who forgot to shave when testing across a big room. Obviously such details aren't so obvious at greater ranges, for example a couple hundred meters, but it's still quite clear.

That being said, I hate river city night and frozen city day currently. I might change my mind when they put out the rework of the vision modes. Right now though...they're cool to have I guess, but blurry bs is annoying as hell.

I also think it would be cool if when thermal does go black and white you can switch the settings ala real thermal scopes.

#57 Mordynak

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Posted 18 March 2013 - 01:35 PM

I read the OP and i kind of hoped this was a joke.

Someone is actually complaining about this?

Patpowers, please... for the love of god, read the forums....

#58 Kraven Kor

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Posted 19 March 2013 - 12:16 PM

All I know is, I'm glad to see a video game where it being night-time means it is, actually, in fact, @#$%ing dark.

Oblivion, Skyrim, Fallout... all had humans with gorram dwarven darkvision, able to see without a light source in the deepest of caverns.

No. @#$% that. Make my sorry *** carry a gorram torch or flashlight.

#59 Cifrer

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Posted 19 March 2013 - 12:26 PM

View PostKraven Kor, on 19 March 2013 - 12:16 PM, said:

All I know is, I'm glad to see a video game where it being night-time means it is, actually, in fact, @#$%ing dark.

Oblivion, Skyrim, Fallout... all had humans with gorram dwarven darkvision, able to see without a light source in the deepest of caverns.

No. @#$% that. Make my sorry *** carry a gorram torch or flashlight.


You realise all of those were made by the same company using the basically the same game engine...

Dark at night is good, but crappy thermal/night vision make night matches just suck. Quite looking forward to the fix when it comes out, beginning of next month I think.

#60 Golfin Man

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Posted 19 March 2013 - 12:26 PM

Playing in the dark is B A





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