

Wtf Is The Idea Behind Night Games?
#41
Posted 06 February 2013 - 04:55 PM
#42
Posted 06 February 2013 - 06:48 PM
#43
Posted 07 February 2013 - 12:41 PM
#44
Posted 07 February 2013 - 09:54 PM
Fuzzyhead, on 05 February 2013 - 12:19 PM, said:
Rly i dont know if he is trolling or if he really serious, 2nd case is the worse
I'm serious, so the worse case. Why would I not be serious? What part of what I wrote did you find so outlandish that you thought it was trolling?
#45
Posted 07 February 2013 - 09:57 PM
1stBEAST, on 05 February 2013 - 11:25 PM, said:
that you can´t see in the DARK the details of the map?!
okay have to tell you someting: there are times in a 24hours day were you cant see much because it is pitchblack out there.
it is called "night". so if there is no ambient light you need heat or nightvision to see something this thermal vision for example only show´s differences in HEAT so the details that can be seen are very rare(this is also true in reallife, look at heat visions from AC-130 gunship´s) and then there are other times of day with something that is called fog....i think you get it.
so be thankful that we are in a "hightech" Battlemech with heat vision an not in a T-34 Tank without.
I did not realize that the sole purpose of video games was to emulate reality. Wait a minute ... are there REALLY 100-ton mechs in existence?
#46
Posted 07 February 2013 - 10:19 PM
patpowers1995, on 04 February 2013 - 03:01 PM, said:
To be fair, there are two exceptions: the night games in Frozen City are great. You can see everything in that cool blue ice light. Great look!
Also, the day games in Frozen City with lots of fog ... just as freaking bad as the night games.
WTF were they thinking? I guess maybe having what seems like more maps, without the expense and trouble of creating new ones.
i catually like the idea of nightmatches, but i agree, that we need some tweaking to Night Vision and Thermal Vision in order to make them fun
#48
Posted 07 February 2013 - 11:41 PM
Edited by Evil Ed, 07 February 2013 - 11:41 PM.
#49
Posted 18 March 2013 - 06:08 AM
Moku 10SR
#50
Posted 18 March 2013 - 06:56 AM
#51
Posted 18 March 2013 - 06:58 AM
On the upside, the vision modes are getting re-worked: Re-Worked Vision Modes
Edited by Syllogy, 18 March 2013 - 06:58 AM.
#52
Posted 18 March 2013 - 07:12 AM
Syllogy, on 18 March 2013 - 06:58 AM, said:
On the upside, the vision modes are getting re-worked: Re-Worked Vision Modes
Agreed, they are also a part of real life combat, that is a very key/wise point that you just made regarding this discussion Syllogy. Any Apache Helicopter Gunner or Air Force Fighter Pilot would agree with what you just said, Pretty much from WW2 on, that is what NATO and the United States Military has been all about, air strikes during nite hours. I agree with you Syllogy we need Nite Combat if MechWarrior is to ever be the great selling franchise that we all know it should be and those other shooters shouldn't be. I refuse to name franchise names I am just saying MechWarrior is MechWarrior
#53
Posted 18 March 2013 - 08:23 AM
patpowers1995, on 07 February 2013 - 09:57 PM, said:
I did not realize that the sole purpose of video games was to emulate reality. Wait a minute ... are there REALLY 100-ton mechs in existence?
No-- but that's why you are playing a "mech-simulator", right?
I mean, you know that the Argument ad Absurdum which you are invoking is a fallacious argument to begin with, right?
#54
Posted 18 March 2013 - 08:32 AM
Btw I'm of the latter category. So I love night maps, and fog, and all kinds of other circumstances that mix things up a bit. I'd rather see them have more environmental influences than less.
But still, I'm not looking forward to the new old thermal. That is not the least bit like thermal vision. And the picture in the preview thread where a hot mech on a snow field was way more visible on normal then on thermal made me just shake my head. Sure, thermal needed a nerf, but not like that.
#55
Posted 18 March 2013 - 08:49 AM
Ahrimon, on 07 February 2013 - 12:41 PM, said:
Which is why they're switching to that in the reworked vision modes. I've also seen FLIR shots from from Apache helicopters and even police helicopters, and the reworked heat mode looks very similar to the real thing.
All of the people crying about not being able to see as well as daytime when using night and heat modes ... DUH. They are an artificial attempt to make us able to see in an environment where we normally wouldn't be able to see. Even the best-quality gadgets give users a poor imitation of daytime vision. You lose depth perception and color information, and humans have adapted to needing both of those to get the most information from our environment. I'm certain the reworked modes will be much better than the current ones, but night maps will still be more difficult than day maps, which is as it should be.
And the reason River City Night isn't easy-mode night-time like Frozen City Night is that it's supposed to be a war-torn city that lost power long ago, and you battle on a night where the moon doesn't make an appearance. It does actually get that dark in the real world, and RCN just simulates that. FCN is easy-mode because the snow is reflecting the ambient light from the clear sky -- I've seen many nights like that during Minnesota winters.
#56
Posted 18 March 2013 - 01:29 PM
That being said, I hate river city night and frozen city day currently. I might change my mind when they put out the rework of the vision modes. Right now though...they're cool to have I guess, but blurry bs is annoying as hell.
I also think it would be cool if when thermal does go black and white you can switch the settings ala real thermal scopes.
#57
Posted 18 March 2013 - 01:35 PM
Someone is actually complaining about this?
Patpowers, please... for the love of god, read the forums....
#58
Posted 19 March 2013 - 12:16 PM
Oblivion, Skyrim, Fallout... all had humans with gorram dwarven darkvision, able to see without a light source in the deepest of caverns.
No. @#$% that. Make my sorry *** carry a gorram torch or flashlight.
#59
Posted 19 March 2013 - 12:26 PM
Kraven Kor, on 19 March 2013 - 12:16 PM, said:
Oblivion, Skyrim, Fallout... all had humans with gorram dwarven darkvision, able to see without a light source in the deepest of caverns.
No. @#$% that. Make my sorry *** carry a gorram torch or flashlight.
You realise all of those were made by the same company using the basically the same game engine...
Dark at night is good, but crappy thermal/night vision make night matches just suck. Quite looking forward to the fix when it comes out, beginning of next month I think.
#60
Posted 19 March 2013 - 12:26 PM
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