Cloud Gaming And The Future Of Mwo
#1
Posted 04 February 2013 - 11:34 PM
I follow Nvidia on youtube and during this years 2013 CES coverage they showed a guy playing Trine 2 on his tablet which as we all should know is a graphically demanding side scroller that a tablet should not be able to handle. Turns out the guy was using Nvidias new 'Grid' which is a purchasable server for companies to facilitate the need for players to log into a cloud and play their favorite games remotely.
The real question is, can online games be played on a cloud considering the response times and real time feed would be off sync coming through a cloud over the internet then through the game developers website. Or is the cloud gaming hype purely for single player games and game modes?
Also there is a question I can direct at the dev's, will MWO ever adopt a cloud type feature for tablet users on the go or to facilitate any users who do not have the graphics capabilities to play MWO?
#2
Posted 04 February 2013 - 11:52 PM
#3
Posted 04 February 2013 - 11:55 PM
It's got a long way to go before we're talking about cloud hosting games like MWO.
Edited by The Cheese, 04 February 2013 - 11:55 PM.
#4
Posted 05 February 2013 - 12:07 AM
SexySkeksis, on 04 February 2013 - 11:34 PM, said:
Also there is a question I can direct at the dev's, will MWO ever adopt a cloud type feature for tablet users on the go or to facilitate any users who do not have the graphics capabilities to play MWO?
You are on River City Night. You begin your adventure in the docks.
>> Power On
You Power On your mech. Which way do you go?
>> Right
You head right across the water. You see a Hunchback in the Distance.
>> Fire 1
You fire Weapon Group 1. You hit the Hunchback with your PPCs. The Hunchback is wounded.
>> Fire 2
You fire Weapon Group 2. You miss the hunchback with your Large Lasers. You have Overheated.
>> Override
You try to override but it is too late and you centre torso is destroyed by a team of four Ravens. You are dead.
Who needs graphics?
Edited by Phlyk, 05 February 2013 - 12:08 AM.
#5
Posted 05 February 2013 - 12:07 AM
#6
Posted 05 February 2013 - 12:24 AM
However my biggest concern is what happens to the industry when you remove choice from the user? When you're relying on NVIDIA or whoever to maintain the hardware, what is to say they wont just settle for the bare minimum? We've seen this with the consoles. You're locked into Microsoft and Sony's POS consoles for nearly a decade because they are too cheap to upgrade their hardware.
Another concern is what stops them from turning out the lights 2 years after release when the sequel comes out? Or if the game is just too niche and the company goes out of business?
Edited by Jman5, 05 February 2013 - 12:25 AM.
#7
Posted 05 February 2013 - 01:20 AM
#8
Posted 05 February 2013 - 01:24 AM
A flipping slideshow.
Edited by Dukarriope, 05 February 2013 - 01:25 AM.
#9
Posted 05 February 2013 - 01:49 AM
Dukarriope, on 05 February 2013 - 12:07 AM, said:
Not? I would say trying to render the screens of 2,000 players at once is quite demanding on a server and its "power" will become an issue.
Our company offers a product that requires a graphics-type editor that allows you to view, rotating and and cut out hundreds of photos. Our desktop client software uploads the resulting data to our order processing servers. We also have an online solution. For about 1/2 or 1/3 the order volume, the online solution needs about three times the number of servers as the desktop client.
If a company like PGI or Cryptic would suddenly need 6 times its current server load to handle the same number of customers, I think this could pose a problem.
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