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Large Map - Alpine Peaks


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#21 Von Falkenstein

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Posted 05 February 2013 - 11:33 AM

View PostPinselborste, on 05 February 2013 - 10:40 AM, said:

how will bigger maps help when everyone just follows the ecm mech.


Get on Teamspeak. It's the place where the tactical gameplay starts.

Edited by Von Falkenstein, 05 February 2013 - 11:33 AM.


#22 Multitallented

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Posted 05 February 2013 - 11:38 AM

View PostSI The Joker, on 05 February 2013 - 08:55 AM, said:

I admit, I am excited for this one. I'll actually re-equip JJs on my Spider!

WTF do you use your spider for if not jumping?

#23 SpiralRazor

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Posted 05 February 2013 - 11:41 AM

View PostGarth Erlam, on 05 February 2013 - 09:45 AM, said:

Over 2x the entire map size of caustic I'd wager. Let's just say A1's have a pretty rough first drop :)



Most A1s are pretty fast, considering.

#24 SI The Joker

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Posted 05 February 2013 - 11:42 AM

View PostGarth Erlam, on 05 February 2013 - 09:45 AM, said:

Over 2x the entire map size of caustic I'd wager. Let's just say A1's have a pretty rough first drop :)


Awesome, thank you, Garth!

#25 SpiralRazor

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Posted 05 February 2013 - 11:42 AM

View PostMandoZ, on 05 February 2013 - 11:15 AM, said:

That close range brawling blob will be obliterated by a good and fast long range team with scouts.



Doubtful..Size of the map has nothing to do with the cover or channels on it.


However, I can see fast Cav like Dragons being more worthwhile on it.

Edited by SpiralRazor, 05 February 2013 - 11:43 AM.


#26 SI The Joker

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Posted 05 February 2013 - 11:44 AM

View PostMultitallented, on 05 February 2013 - 11:38 AM, said:

WTF do you use your spider for if not jumping?


I can easily score kills with my ECM spider without jets all day long. 3MLAS goes a long way.

The 5V... I loaded that up with all 12 jets because it only has 2 energy points. The others though? Removed the jets because all you do when you jet around in a spider is become a flying LRM/SSRM sponge.

#27 Dagger6T6

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Posted 05 February 2013 - 12:08 PM

View PostGarth Erlam, on 05 February 2013 - 09:45 AM, said:

Over 2x the entire map size of caustic I'd wager. Let's just say A1's have a pretty rough first drop :)



which points to one of the drawbacks of random map drops... ideally most Mechwarriors would want to adjust their loadouts based on the terrain one was expected to fight in, but hard to do when you don't know what map you will drop on. MAybe when Community Warfare ramps up we will have some pre-intelligience on where the fight is going to be.

but on the other hand this evokes some early Succession Wars feel when mechs were stock with stock variants and you didn't always have the ability or facility to swap out weapon systems like we have in full customization min/max world of the Mechlab... so you "run what you brung" so to speak... and if you had a highly specialized mech then you might be out of your element if conditions were unfavorable, or if you were running a well rounded jack of all trades mech then maybe you might survive.

I look forward to the challenge of running a C4 Catapult on Alpine, but I also long for the days when there might be stock mech only matches.

#28 Stoicblitzer

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Posted 05 February 2013 - 12:19 PM

View PostDagger6T6, on 05 February 2013 - 12:08 PM, said:



which points to one of the drawbacks of random map drops... ideally most Mechwarriors would want to adjust their loadouts based on the terrain one was expected to fight in, but hard to do when you don't know what map you will drop on. MAybe when Community Warfare ramps up we will have some pre-intelligience on where the fight is going to be.

but on the other hand this evokes some early Succession Wars feel when mechs were stock with stock variants and you didn't always have the ability or facility to swap out weapon systems like we have in full customization min/max world of the Mechlab... so you "run what you brung" so to speak... and if you had a highly specialized mech then you might be out of your element if conditions were unfavorable, or if you were running a well rounded jack of all trades mech then maybe you might survive.

I look forward to the challenge of running a C4 Catapult on Alpine, but I also long for the days when there might be stock mech only matches.

They need to add preset loadouts too or a strip button at least.

#29 Dagger6T6

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Posted 05 February 2013 - 12:21 PM

View PostThontor, on 05 February 2013 - 12:12 PM, said:

I think its one of the advantages of random map drops.

Right now the SRM CPLT-A1 is pretty damn effective on the maps we have... So here's no reason not to use it. But if they are less effective on these larger upcoming maps, maybe people will think twice about bringing such a specialized build.


Oh don't get me wrong... I agree with you and reduction of min/maxing would be awesome in my view. Of course I'm one of those crazy stock mech advocates. I don't even own an A1, but I run the C4 alot, and even then I would still like to see mechs be more roundabout in what they carry, instead of just running the map with a shotgun

#30 MajorLeeHung

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Posted 05 February 2013 - 12:23 PM

too bad its gonna be a cap fest EVERY TIME. ok lights get ready were gonna lure them out and you cap cus no way they can get back to base.

fun time.

not.

#31 Dexion

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Posted 05 February 2013 - 12:25 PM

Would be nice to get a screen shot of the map... its out in two weeks... eye-candy please?

#32 IceSerpent

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Posted 05 February 2013 - 12:25 PM

View PostPinselborste, on 05 February 2013 - 10:40 AM, said:

how will bigger maps help when everyone just follows the ecm mech.


Some of us use Eyeballs Mk.I ™ for target acquisition, so ECM doesn't make a whole lot of difference.

#33 Kristov Kerensky

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Posted 05 February 2013 - 12:31 PM

View PostGrumbling Coot, on 05 February 2013 - 09:53 AM, said:

Am I the only one that wonders how well the game will play with bigger open spaces?

Don't get me wrong, I love sniping myself...my problem is that enemy mechs aren't even animated on my screen when they're on the opposite side of the current maps... I can tell they're there if I have a teammate close enough to highlight them, but I just have to blindly shoot at the red box when I try to snipe them.


Sounds like your system isn't capable of handling the game very well, as I can see enemy Mechs at 1+km out on all the current maps, see their animations and even make out the chassis as well, with all the graphics settings maxed out.

#34 jay35

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Posted 05 February 2013 - 12:45 PM

There are huge positives and negatives to larger maps. The positives will mostly be realized once this game has a proper lobby system where you know the map you'll be dropping on BEFORE you select your mech, and other game mode issues are sorted out or polished.
The negatives will potentially be realized right now, such as extra time wasted for everyone while the remaining players in a match are trying to find/catch each other. And base capping that cannot be stopped because you're too far away to assist will be a bigger threat, which in turn means teams will be forced to spread out and not be a proper fighting force. Which means we should finally see a proper Team Deathmatch mode for this game instead of just base capture modes.

Once we get a proper TDM game mode with versions of the maps without the capture points active, we'll finally see proper mech battles. So that's a good thing. Here's hoping that comes as part of the 12 vs 12 code release!

#35 Doomstryke

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Posted 05 February 2013 - 12:59 PM

View PostGaan Cathal, on 05 February 2013 - 11:22 AM, said:


But how will you use your gauss/PPC/ERLAS against those ECM-hugging blob types?!??!?!




/sarcasm


Wrong quote but o well ment the other dude bitching bout ecm

Well at 1200 + meters ECM means F**K all so I doubt anyone will give a dam about ecm if they are sniping.

Use that H key on your keyboard. You will be amazed at what it can do. It lights up targets better then that R key ever could

Edited by Doomstryke, 05 February 2013 - 01:00 PM.


#36 CallMeGunny

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Posted 19 March 2013 - 07:09 AM

Bug in the map: light mechs can get in but not back out. Anyone know where to report things like this?

I assume it's a collision issue, because you can walk "through" a gap between a capture point, where there is a concrete wall and a small silo. But on your way through, you get stuck. Can't move in any direction, including the one you came from.

Had it happen in a Commando. Also witnessed a Jenner get stuck in same spot.

-Edit: There is a ladder and a pipe on the silo. Seems like you can walk "through" the ladder in one direction, but not the other. So you end up stuck between two scenery clutter objects. Just guessing here based on where I got stuck.

Edited by CallMeGunny, 19 March 2013 - 07:10 AM.






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