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v1.2.182

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#121 Whaleco

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Posted 10 February 2013 - 05:33 AM

1st game after quite some time of absence here, but things evolving in the right directoin!

#122 TriOptimum

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Posted 10 February 2013 - 07:01 AM

Yes, I get these too, especially the floating reticule (no tracking of enemies, just floats in a fixed position as I turn).

#123 TriOptimum

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Posted 10 February 2013 - 07:24 AM

Yeah a few PC's here started crashing like mad (just the program crash, mind you, not the PC) during matches since the patch.

#124 Asha Catari

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Posted 10 February 2013 - 09:00 AM

I experience this rather often (every 3rd match or so)

#125 Banto

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Posted 10 February 2013 - 09:36 AM

I had the same issue, but less frequently. From many games, the game client crashed about three times. Just freeze mid-game for no recognizable reason.
You have to close the client from the task manager and restart. Then you can play again without problems till the next crash.

#126 ilyha

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Posted 10 February 2013 - 12:53 PM

Playing Cataphract-3D (2UAC) and Cataphract-2X (Gauss +2SRM6), both have ammo in legs. Often i'm dying from Ammo Explosion. And both my legs have just yellow armor.

Why if my Ammo explodes my legs still there and only my torso is destroyed? Does ammo may explode from any hit, even if leg armor is full?
Or is it just a wrong message and i died from other reason?

Edited by ilyha, 10 February 2013 - 12:58 PM.


#127 Yurei Yojimbo

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Posted 10 February 2013 - 01:55 PM

I get the floating reticule in almost every match. I had one match where all IFF including friendly disappeared and I could not maintain a lock on any enemies. If I got a lock at all it would blink right back off after a fraction of a second. I think this is something they will attempt to correct in the next patch since it seems to be so common.

#128 XM15

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Posted 10 February 2013 - 02:45 PM

Would you please fix the lack of map rotation. I get the same map over and over and it's gets pretty annoying.

#129 Ceesa

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Posted 10 February 2013 - 05:05 PM

I'm getting really frustrated by the new override shutdown and powerup features. I usually do ok just waiting for my mech to power back up after a heat shutdown, but hitting "P" more than once to get some of my newer mechs back into the fight just succeeds in queuing up a shut-down, which is almost always fatal for me. Please figure out a way to either stop the queuing or put separate the regular power up/down button from the override button.

In short, take it back to the way it was pre-patch, please.

#130 Rocket2Uranus

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Posted 10 February 2013 - 06:11 PM

View PostSkadi, on 09 February 2013 - 10:13 PM, said:

I run a quad PPC Flame, i shot at a raven running by, it LOOKED like the shots went through him then all of a sudden he flew off through the air and impacted a building in flames...

my PPC'***** his head and blew up his streak ammo

(Also your Siggy makes me lol)

Edit: W T H, Typing anything that ends with a s and then a space then hit, it blanks it out...


haha thanks man. yeah i made this sig to protest the stupidity of the ligh mech immortality bug.
:P

so what your thoughts about this "PPC EMP" effect that's supposed to be a counter to ECM.
I don't know how i feel, i've been getting some serious lag lately and PPC/Ballistics/Missiles are not shooting when I want to.

#131 Skadi

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Posted 10 February 2013 - 06:16 PM

View PostRocket2Uranus, on 10 February 2013 - 06:11 PM, said:

haha thanks man. yeah i made this sig to protest the stupidity of the ligh mech immortality bug.
:P

so what your thoughts about this "PPC EMP" effect that's supposed to be a counter to ECM.
I don't know how i feel, i've been getting some serious lag lately and PPC/Ballistics/Missiles are not shooting when I want to.

i feel like im going to enjoy locking down DDC's with ECM, as well as lights who are too stupid to serpentine.

#132 Sid Vishus

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Posted 10 February 2013 - 08:37 PM

Targiting is mesed up in this patch badly
damage is also mest up 600 meters lrm zero damage
also target markers out of place

#133 Lessis

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Posted 11 February 2013 - 01:21 PM

I entered enemy base and no capcuring happend(no "sign" and bar didnt move) - i left the square and came back but still nothing.
Map - caustic
mech - raven 4X

#134 CaptainDangerous

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Posted 11 February 2013 - 03:26 PM

I'm having all of the issues in the OP. Particularly not getting targetting data. Makes it very hard to not shoot my own teammates.

#135 Homeless Bill

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Posted 11 February 2013 - 06:16 PM

The new shutdown system is awful - specifically, the queuing system. Before the patch, I knew that I needed to spam a key until I began starting up (and if I really felt like it, I could just keep spamming the key because I wanted that robot to know it really needed to wake the hell up). There was never any confusion or irritation (aside from the overheat overlay bug).

Now, I keep shutting down because I tell my 'mech to power up a split second after it starts powering up automatically. Get rid of the button queuing - it's ****.

Otherwise, this patch rules, and so do you guys. Keep it up. Except for the button queuing.

#136 Wherewolf

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Posted 12 February 2013 - 02:47 AM

Issue since first beta:
MWO runs in fullscreen, on my left screen of the two (dunno if that's relevant), but for some reason during a game i keep dropping back onto my windows desktop. Fullscreen is minimized, the windows desktop shows and (is i pressed the right mouse) the right mouse menu appears on the desktop.

In other words, MWO in fullscreen doesn't keep it's focus, focus is returned back to windows like two or the times per match...

#137 Codejack

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Posted 12 February 2013 - 05:12 AM

View PostHomeless Bill, on 11 February 2013 - 06:16 PM, said:

The new shutdown system is awful - specifically, the queuing system. Before the patch, I knew that I needed to spam a key until I began starting up (and if I really felt like it, I could just keep spamming the key because I wanted that robot to know it really needed to wake the hell up). There was never any confusion or irritation (aside from the overheat overlay bug).

Now, I keep shutting down because I tell my 'mech to power up a split second after it starts powering up automatically. Get rid of the button queuing - it's ****.

Otherwise, this patch rules, and so do you guys. Keep it up. Except for the button queuing.


I just quit the round and join a new one when I overheat now. It just saves time.

Have to disagree on the rest of the patch, though; I think that they just reverse the last 5 or 6 patches.

Edited by Codejack, 12 February 2013 - 05:13 AM.


#138 Butane9000

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Posted 12 February 2013 - 08:48 AM

I've run into a few general issues since patch:

When spectating a player sometimes the betty sound file for start up will play. When this happens it does it for every new person you spectate.

I am not sure why but my graphics settings appear to be locked into place. I have been posting about it in this thread. I have uninstalled and reinstalled and wiped all folders to no real help. It has however seemed to fix the issue of spawning in on my Centurion and other mechs and having textureless mechs per this thread.

I have noticed there has been hit box issues with SRMs and AC's. However this only happened the last couple of days. It feels like the lag shield is back in force for these weapons but not lasers. I know that sounds weird but I hit something with a laser and then with a volley of SRMs and the SRMs did no damage and my cross hair didn't flash showing a solid hit even though the right side of the mech was bright and glowing from a solid hit,

#139 Thariel

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Posted 13 February 2013 - 12:49 AM

View PostWNxFireDrake, on 10 February 2013 - 05:05 PM, said:

I'm getting really frustrated by the new override shutdown and powerup features. I usually do ok just waiting for my mech to power back up after a heat shutdown, but hitting "P" more than once to get some of my newer mechs back into the fight just succeeds in queuing up a shut-down, which is almost always fatal for me. Please figure out a way to either stop the queuing or put separate the regular power up/down button from the override button.

In short, take it back to the way it was pre-patch, please.


/agree. The power up /down queue is pretty useless and infuriates me. I power down due to overheating (my fault i know) and then just hammer the p button to power up again and whilst waiting, queue another power down already, so I am dead... When hitting power up I want an INSTANT message and visual that my mech is powering up again. and i want it happen instantly, not hitting p and then wait 5 seconds until my pilot decides to push the buttons... Right now hitting p and waiting for a manual power up while overheated, takes as long as waiting for an automatic power up after the heat has gone down....

Same goes with override. I need an override to stop my mech from shutting down when it is doing so, not in advance. If I am cool minded in battle so I can hit "o" in advance, I am also cool minded to prevent overheating at all.

Solutions:
1. Remove the queue alltogether
2. Add an heat-override mode that is useful: mech is overheated => message: shutdown incoming =>2 second timeframe to hit o => override shutdown => no shutdown at all. Hitting o before overheating is ridicolous
3. For the brave/stupid: give an option do disable heat-shutdowns at all.

#140 p4r4g0n

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Posted 13 February 2013 - 02:37 AM

I may be mistaken or it could be latency related but there are times when it seems like I have somehow queued up a shut down although I have only hit the button once. I clearly noticed this today when I shut down, hit the "P" button once then watched as the mech powered up and back down.





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