#121
Posted 10 February 2013 - 05:33 AM
#122
Posted 10 February 2013 - 07:01 AM
#123
Posted 10 February 2013 - 07:24 AM
#124
Posted 10 February 2013 - 09:00 AM
#125
Posted 10 February 2013 - 09:36 AM
You have to close the client from the task manager and restart. Then you can play again without problems till the next crash.
#126
Posted 10 February 2013 - 12:53 PM
Why if my Ammo explodes my legs still there and only my torso is destroyed? Does ammo may explode from any hit, even if leg armor is full?
Or is it just a wrong message and i died from other reason?
Edited by ilyha, 10 February 2013 - 12:58 PM.
#127
Posted 10 February 2013 - 01:55 PM
#128
Posted 10 February 2013 - 02:45 PM
#129
Posted 10 February 2013 - 05:05 PM
In short, take it back to the way it was pre-patch, please.
#130
Posted 10 February 2013 - 06:11 PM
Skadi, on 09 February 2013 - 10:13 PM, said:
my PPC'***** his head and blew up his streak ammo
(Also your Siggy makes me lol)
Edit: W T H, Typing anything that ends with a s and then a space then hit, it blanks it out...
haha thanks man. yeah i made this sig to protest the stupidity of the ligh mech immortality bug.
so what your thoughts about this "PPC EMP" effect that's supposed to be a counter to ECM.
I don't know how i feel, i've been getting some serious lag lately and PPC/Ballistics/Missiles are not shooting when I want to.
#131
Posted 10 February 2013 - 06:16 PM
Rocket2Uranus, on 10 February 2013 - 06:11 PM, said:
so what your thoughts about this "PPC EMP" effect that's supposed to be a counter to ECM.
I don't know how i feel, i've been getting some serious lag lately and PPC/Ballistics/Missiles are not shooting when I want to.
i feel like im going to enjoy locking down DDC's with ECM, as well as lights who are too stupid to serpentine.
#132
Posted 10 February 2013 - 08:37 PM
damage is also mest up 600 meters lrm zero damage
also target markers out of place
#133
Posted 11 February 2013 - 01:21 PM
Map - caustic
mech - raven 4X
#134
Posted 11 February 2013 - 03:26 PM
#135
Posted 11 February 2013 - 06:16 PM
Now, I keep shutting down because I tell my 'mech to power up a split second after it starts powering up automatically. Get rid of the button queuing - it's ****.
Otherwise, this patch rules, and so do you guys. Keep it up. Except for the button queuing.
#136
Posted 12 February 2013 - 02:47 AM
MWO runs in fullscreen, on my left screen of the two (dunno if that's relevant), but for some reason during a game i keep dropping back onto my windows desktop. Fullscreen is minimized, the windows desktop shows and (is i pressed the right mouse) the right mouse menu appears on the desktop.
In other words, MWO in fullscreen doesn't keep it's focus, focus is returned back to windows like two or the times per match...
#137
Posted 12 February 2013 - 05:12 AM
Homeless Bill, on 11 February 2013 - 06:16 PM, said:
Now, I keep shutting down because I tell my 'mech to power up a split second after it starts powering up automatically. Get rid of the button queuing - it's ****.
Otherwise, this patch rules, and so do you guys. Keep it up. Except for the button queuing.
I just quit the round and join a new one when I overheat now. It just saves time.
Have to disagree on the rest of the patch, though; I think that they just reverse the last 5 or 6 patches.
Edited by Codejack, 12 February 2013 - 05:13 AM.
#138
Posted 12 February 2013 - 08:48 AM
When spectating a player sometimes the betty sound file for start up will play. When this happens it does it for every new person you spectate.
I am not sure why but my graphics settings appear to be locked into place. I have been posting about it in this thread. I have uninstalled and reinstalled and wiped all folders to no real help. It has however seemed to fix the issue of spawning in on my Centurion and other mechs and having textureless mechs per this thread.
I have noticed there has been hit box issues with SRMs and AC's. However this only happened the last couple of days. It feels like the lag shield is back in force for these weapons but not lasers. I know that sounds weird but I hit something with a laser and then with a volley of SRMs and the SRMs did no damage and my cross hair didn't flash showing a solid hit even though the right side of the mech was bright and glowing from a solid hit,
#139
Posted 13 February 2013 - 12:49 AM
WNxFireDrake, on 10 February 2013 - 05:05 PM, said:
In short, take it back to the way it was pre-patch, please.
/agree. The power up /down queue is pretty useless and infuriates me. I power down due to overheating (my fault i know) and then just hammer the p button to power up again and whilst waiting, queue another power down already, so I am dead... When hitting power up I want an INSTANT message and visual that my mech is powering up again. and i want it happen instantly, not hitting p and then wait 5 seconds until my pilot decides to push the buttons... Right now hitting p and waiting for a manual power up while overheated, takes as long as waiting for an automatic power up after the heat has gone down....
Same goes with override. I need an override to stop my mech from shutting down when it is doing so, not in advance. If I am cool minded in battle so I can hit "o" in advance, I am also cool minded to prevent overheating at all.
Solutions:
1. Remove the queue alltogether
2. Add an heat-override mode that is useful: mech is overheated => message: shutdown incoming =>2 second timeframe to hit o => override shutdown => no shutdown at all. Hitting o before overheating is ridicolous
3. For the brave/stupid: give an option do disable heat-shutdowns at all.
#140
Posted 13 February 2013 - 02:37 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



















