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What Keeps Me From Spending Money On This Game...


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#1 Megacromulent

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Posted 04 February 2013 - 10:00 PM

I can't try anything out before I buy it. This is simply a deal breaker. Here's an example. I saved up 5000xp and 2,000,000 CB for the visual zoom component. And guess what I find out after all the money and time? IT SUCKS!

ITS THE SAME AS 3xZOOM ONLY BLURRIER! This makes me feel tricked, lied to, decieved.

Here's the proof, 3xZoom looks better and and is the EXACT SAME ZOOM LEVEL as the the supposed 4x!

Posted Image

I am not one to complain without suggestion.

SUGGESTION:
Instead of taking a square of Zoom x1 and resizing in the mini-window (which makes the blur crap), start with Zoom x3 and resize it instead. Here's what you would end up with:

Posted Image

(I am a programmer, this is an incredibly easy suggestion, the only difference between the zoom levels is FOV)

This way you actually get a clearer image than the last zoom level. And simply speed up the zoom in animation so it's not so painful to wait for zoom.

NOW, if I had been able to go to the "virtual mech store" and tried the thing out, I would have known what I was getting into.

So far, I haven't even found a single official explanation on what any of the stats of the weapons or BAP, or anything is, so we have to guess and hope it's something we want when we buy it. (Sucks!)

My trust is wearing thin, and I would love to engage more with this game and company, but you are making it hard to do so.

#2 darkfall13

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Posted 04 February 2013 - 10:19 PM

View PostMegachromulent, on 04 February 2013 - 10:00 PM, said:

So far, I haven't even found a single official explanation on what any of the stats of the weapons or BAP, or anything is, so we have to guess and hope it's something we want when we buy it. (Sucks!)


Quote

The most notable change coming in the February 19th patch – merging of the Upgrades Tab into Loadout. Players will now be able to see the full impact of swapping in Double Heat Sink, Artemis, and Ferro Fiberous Armor upgrades before committing to a purchase. Along with the merger, we have added item details (finally!).


So there's something. But about the zoom; yeah there's been a lot of hate about it, back in CB or something they came out and said the blurriness is engine related so we'll see if it ever gets looked at.

#3 Star Colonel Mustard Kerensky

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Posted 04 February 2013 - 10:26 PM

View PostMegachromulent, on 04 February 2013 - 10:00 PM, said:

I am a programmer


If you really were a "programmer" you would know that statement means **** all.

The DEVs have already stated why it doesn't work. (cryengine does not support rendering a second window inside an existing window)

A fix is in the works (eventualy) but it's likely prioritized under several more urgent things.

#4 SpiralRazor

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Posted 04 February 2013 - 10:27 PM

No one cares what there incompetent programmers say..... If you can do 3x zoom, you can do 4x zoom using the same system...all they had to do was disable the PnP and link it to the standard zoom key...its also just as easy to program in a forward and backward zoom.


Sheer laziness and incompetence im afraid.


Also, when you think about it....wasnt CE3 supposed to be for shooters? Wouldnt the engine have native support for extreme zoom sniper rifle scopes?? I mean, hell, even Borderlands can do zoom scopes correctly.

#5 Star Colonel Mustard Kerensky

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Posted 04 February 2013 - 10:29 PM

View PostSpiralRazor, on 04 February 2013 - 10:27 PM, said:

Also, when you think about it....wasnt CE3 supposed to be for shooters? Wouldnt the engine have native support for extreme zoom sniper rifle scopes?? I mean, hell, even Borderlands can do zoom scopes correctly.

The scope gets it's own window though. It's not rendering a second scene on top of an existing one.

#6 Lokust Davion

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Posted 04 February 2013 - 10:41 PM

View PostSpiralRazor, on 04 February 2013 - 10:27 PM, said:

No one cares what there incompetent programmers say..... If you can do 3x zoom, you can do 4x zoom using the same system...all they had to do was disable the PnP and link it to the standard zoom key...its also just as easy to program in a forward and backward zoom.


Sheer laziness and incompetence im afraid.


Also, when you think about it....wasnt CE3 supposed to be for shooters? Wouldnt the engine have native support for extreme zoom sniper rifle scopes?? I mean, hell, even Borderlands can do zoom scopes correctly.


yeah disable the pnp crap and let us zoom 4x using the standard zoom key.

#7 Roughneck45

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Posted 04 February 2013 - 10:45 PM

View PostLokust Davion, on 04 February 2013 - 10:41 PM, said:


yeah disable the pnp crap and let us zoom 4x using the standard zoom key.

This.

Just like it was in early closed beta, before they made the module.

#8 GalaxyBluestar

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Posted 04 February 2013 - 10:48 PM

View PostLokust Davion, on 04 February 2013 - 10:41 PM, said:


yeah disable the pnp crap and let us zoom 4x using the standard zoom key.


until they can make pnp work properly i agree cause at the moment it's a wasted module.

#9 CrashieJ

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Posted 04 February 2013 - 10:58 PM

I agree, it's a ********* module, the module should let us have 4x zoom without the horrendous overlay. If they can't do it correctly, don't do it at all.

4x ingame zoom module without horrible pnp? sign me the **** up.

#10 Sean von Steinike

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Posted 04 February 2013 - 11:10 PM

The threat of moron 3rd person view is what keeps me from spending any more money.

#11 Megacromulent

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Posted 05 February 2013 - 02:34 AM

View PostAstroniomix, on 04 February 2013 - 10:26 PM, said:

If you really were a "programmer" you would know that statement means **** all.

The DEVs have already stated why it doesn't work. (cryengine does not support rendering a second window inside an existing window)

A fix is in the works (eventualy) but it's likely prioritized under several more urgent things.



Lol, no, being a programmer means I understand the general limitations of code, and how hard/easy many things are that non-programmers know squat about.

For example, FOV (field of view) changes will simulate a zoom, which is ALL that is happening between zoom x1-x3. I scripted this into Quake 3 games 13 years ago, it's FRIGGIN CHILDS PLAY to make a ZOOM.

Also, we see here that MWO is powered by Cryengine 3:
http://mwomercs.com/...hwarrior-online

Guess what, here's an entire SNIPER GAME using Cryengine 3. Now tell me how they won't have proper working zoom in a sniper game?

You and the devs want to stand by the ridiculous claim that a zoom isn't possible with Cryengine??



Unless, they are faking the entire game... First SECONDS of the video show Cryengine 3 doing pip zoom. Who cares about pip zoom anyways? Zoom x4 full screen would be great!

Posted Image

Posted Image

My main problem is feeling DECIEVED, not really with the zoom module. (though it sucks) It's a bait-and-switch. (it's LESS than 3x zoom) If there is no desire to be honest with something like this, then we have less faith in other areas... I have a ton of GXP, but I am totally concerned about what I spend it on, because it's so valuable.

Edited by Megachromulent, 05 February 2013 - 02:37 AM.


#12 Apoc1138

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Posted 05 February 2013 - 02:54 AM

as a programmer...



look at the area around the scope when he zooms in and out... NOT picture in picture zoom, the whole screen zooms at the same rate

so "as a programmer" you apparently don't have very good eyesight or understand what picture in picture zoom actually is

as a programmer I know that I have just enough knowledge to know that I know nothing about game development other than it must be an absolute ****** to test everything

ask me anything you want about enterprise scale SQL implementations, but I wouldn't know a DX11 ShaderTrace interface from a hole in the ground

Edited by Apoc1138, 05 February 2013 - 03:04 AM.


#13 One Medic Army

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Posted 05 February 2013 - 02:59 AM

If they just did it full screen would be nice.

#14 Tarman

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Posted 05 February 2013 - 03:07 AM

As impossible and low-priority as this seems to be technically, yeah, just 4x the regular screen so it's at least a real thing that people would use. Maybe cut the price a bit for being less functional than a real PiP. Could be an old Mk1 Zoom unit and then they can introduce the Mk2 if/when they resolve the PiP issue. There, now we have more kit that works slightly differently too.

#15 Vassago Rain

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Posted 05 February 2013 - 03:10 AM

View PostSean von Steinike, on 04 February 2013 - 11:10 PM, said:

The threat of moron 3rd person view is what keeps me from spending any more money.


Me, too.

#16 Megacromulent

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Posted 05 February 2013 - 03:11 AM

View PostApoc1138, on 05 February 2013 - 02:54 AM, said:

as a programmer...



look at the area around the scope when he zooms in and out... NOT picture in picture zoom, the whole screen zooms at the same rate

so "as a programmer" you apparently don't have very good eyesight or understand what picture in picture zoom actually is

as a programmer I know that I have just enough knowledge to know that I know nothing about game development other than it must be an absolute ****** to test everything

ask me anything you want about enterprise scale SQL implementations, but I wouldn't know a DX11 ShaderTrace interface from a hole in the ground


Wow, you are missing the boat. WHO CARES ABOUT PIP??? I bought a 4xZoom, and I got LESS than 3xZOOM. That is my point.

And yes, I am a programmer, and if you are one too, you _know_ there is documentation on APIs that explain how to control this stuff.

And here's some of it: (1 min on google to find)
http://freesdk.cryde...ML-Weapon-Scope

Note the section on zooming and weapons sites. (SCREW PIP, I paid for 4xZoom, NOT crappier 3xZoom)

#17 pencilboom

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Posted 05 February 2013 - 03:20 AM

while the OP has a point, the rage is not really necessary to be honest. you can try putting this topic in the suggestion forum instead

#18 Inertiaman

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Posted 05 February 2013 - 03:21 AM

Yeah - honestly witness my massive careface about the whiteknight bs regarding Crytek's PIP support. It's a dogturd module. Just widen the existing zoom setup with the module equipped and drop the horrible pip.

There's a ton of tricks they could do to make me pay for other vision modes, stepped granularity in heat vision based on unlocked ranks, active/passive NV, rear view toggle, zooms, drone etc. It's a bit of a shame to see a quick dirty fix shoved in like that then left unimproved.

#19 Apoc1138

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Posted 05 February 2013 - 03:29 AM

View PostMegachromulent, on 05 February 2013 - 03:11 AM, said:


Wow, you are missing the boat. WHO CARES ABOUT PIP??? I bought a 4xZoom, and I got LESS than 3xZOOM. That is my point.

so here's what I just tried in game, notice how in these undoctored screen shots, mechs appear nearly double the size from 3x zoom to 4x zoom
Posted Image
Uploaded with ImageShack.us
Posted Image
Uploaded with ImageShack.us

would I prefer the 4x zoom to just be a 4x zoom without the fuzzy PIP? yes I would
but claiming that 4x zoom is actually worse size wise than the 3x zoom is poor trolling
as is claiming that other CryEngine games support PIP when they clearly don't

if you are going to make a complaint, try basing it in truth rather than just making stuff up and doctoring screenshots to suit

(I took a whole series of screenshots between the 2 so let me know if you want more)

Edited by Apoc1138, 05 February 2013 - 03:40 AM.


#20 Megacromulent

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Posted 05 February 2013 - 05:00 AM

View PostApoc1138, on 05 February 2013 - 03:29 AM, said:

so here's what I just tried in game, notice how in these undoctored screen shots, mechs appear nearly double the size from 3x zoom to 4x zoom

Uploaded with ImageShack.us

Uploaded with ImageShack.us

would I prefer the 4x zoom to just be a 4x zoom without the fuzzy PIP? yes I would
but claiming that 4x zoom is actually worse size wise than the 3x zoom is poor trolling
as is claiming that other CryEngine games support PIP when they clearly don't

if you are going to make a complaint, try basing it in truth rather than just making stuff up and doctoring screenshots to suit

(I took a whole series of screenshots between the 2 so let me know if you want more)


I am not trolling, and they are not doctored. I have a FOV of 90, you appear to have one set higher (or lower who knows) And therefore you seem to think you are getting some kind of benefit, but what is happening is your zoom 3x just blows chunks.

Add a user.cfg to your game folder, and put this in it. You will see what I see then.
cl_fov = 90

Edited by Megachromulent, 05 February 2013 - 05:02 AM.






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