Helmstif, on 05 February 2013 - 07:18 PM, said:
Been playing with PB for a few hours.
I...I...I can't seem to like it. I'm not saying it's underpowered or what because I've been dealing around 400 damage every match, which is not bad. I just...can't seem to find where it excels.
Let's see. In RT it has ONE missile hardpoint with 15 salvos, which means to use it efficiently you gotta put a LRM15 in there - and at current stage, if you have LRM you gotta take a TAG, so the head energy hardpoint is gone - it's not like you can put much firepower in there anyway. You have ONE energy hardpoint in RA and ONE in LT, making aiming convergence extra difficult if you put an LL in each. Next you have two missile hardpoint in LA with ONLY FOUR salvos. If you put two SSRM in there then it really doesn't do much damage, if you put two SRM4 in there then you're gonna have to lead your target and switch between the mindsets of laser/locking and dumbfire missiles combined with the terrible convergence of the two energy hardpoints...UGHHHHHHHHHHHHHHHHHHHHHHH!!!
Not mentioning this thing has the agility of a battering ram.
*Sigh* this babe...I'm not saying I hate you, but I tried really really hard to love you.
You're playing it wrong. If you want to play a loadout that's similar to the stock one, you need to play slow and stay at long range and use SRM's only as finishers or against anyone who strays too close.
But in my opinion, the whole stock loadout is boring and the 400 max engine rating is just yelling to be used. When you slap in a 400 XL and get into a mindset of playing a medium weight ambusher/harasser, this mech starts to shine. The agility isn't a problem if you plan your maneuvers ahead and use the AWESOME torso twisting capabilities to spread damage. And when you get to unlock the elite efficiencies, the mech really gets to its full potential.
I still haven't mastered the movement myself - it's tricky indeed, when this mech feels more like a train trying to get off the rails than the sports car that other harasser mechs are - but I'm getting the hang of using the torso twist to my advantage. With the buff, LPL's deal a nice amount of sustained damage without getting too heaty; and SRM 4's have the perfect spread at their effective range.
Also, the convergence isn't bad at all, it's just good for closer range. At first, I thought having one laser in arm and other in left torso would be awful and cause problems, not to mention 2 missile slots in left arm and 1 in right torso. But when I'm up and close, all the weapons line up beautifully. I'd even say their behavior is the best I've seen so far for a close range loadout. And when you get the hang of your weapon groups and maneuvers, you can use the arm weapons to your advantage. Twist that torso sideways and shoot any mechs chasing you with a nice volley of SRM 4's, then turn a bit, let them shoot you from the side and twist your other arm towards them. Spread the damage and use your weapon cooldown effectively.
It's really the best Awesome I've played with.