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Pretty Baby Stats And Builds


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#21 stemnin

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Posted 05 February 2013 - 01:44 PM

Just at work and did a quick and dirty build (and one game).

2xSRM4
1xSRM6
1xLL (arm)
2xMPL

XL400, 17 DHS and Endo.

Did not overheat once and seems to do good damage, can't wait to get speed tweak.

First game in it.

I HAD NO ARMS LEFT LOL and still got a kill.

Posted Image

edit, couple hours into it.
Posted Image

Edited by stemnin, 05 February 2013 - 07:12 PM.


#22 Orionche

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Posted 05 February 2013 - 01:56 PM

Went with the MOAR DAMAGE = MOAR CREDITS approach:

Engine downgraded to XL280 to fit
2x LPL
1x MPL
3xSRM6

AMS + 1 ton ammo
BAP

Heat is surprisingly manageable.

Two matches, two victories, average damage around 400ish. Survived both.
Credit income? 150k per match with premium.

Will experiment more once I unlock Basic stuff.

I also have a sniper build in mind, but so far sticking with this.

#23 Wrenchfarm

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Posted 05 February 2013 - 01:57 PM

Whew, played with it a bit. It is VERY slow to stop and start again. I'm thinking sniper builds like you might be used to on the 9M will be less viable. Spend too much time sliding to a stop to aim.

Might want to look into a LPLAS and more brawling stuff.

#24 Orionche

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Posted 05 February 2013 - 02:10 PM

View PostWrenchfarm, on 05 February 2013 - 01:57 PM, said:

Whew, played with it a bit. It is VERY slow to stop and start again. I'm thinking sniper builds like you might be used to on the 9M will be less viable. Spend too much time sliding to a stop to aim.

I noticed this as well, but things might improve once the Basic efficiencies are unlocked.

#25 NRP

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Posted 05 February 2013 - 02:23 PM

That end of round screen is hawt!

Give me your honest opinions if the PB people! Where it seems to excel, where it seems to blow, etc. Best suited play style.

I'm looking at you in particular, Wrenchfarm. PB or Wang? Tell me now.

#26 DegeneratePervert

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Posted 05 February 2013 - 02:28 PM

Currently running mine with:

XL 400 w/ 6 Double Heat Sinks inside

1x Medium Laser (head)

1x Large Laser (arm)

1x Large Laser (torso)

2x SRM-6 (arm)

1x SRM-6 (torso)

Ferro Fibrous

Endo-Steel

Double Heat Sinks

Heat is a bit of a problem if I go alpha-crazy, but it's wicked fun running around at 81 kp/h in an Assault.

#27 Wrenchfarm

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Posted 05 February 2013 - 02:34 PM

View PostNRP, on 05 February 2013 - 02:23 PM, said:

That end of round screen is hawt!

Give me your honest opinions if the PB people! Where it seems to excel, where it seems to blow, etc. Best suited play style.

I'm looking at you in particular, Wrenchfarm. PB or Wang? Tell me now.

Gonna need some time with it. Definitely doesn't play like the 9M and I'm having some trouble adjusting, not posting the damage I do with my other Awesomes. But I want to experiment and try a few things. I don't even have basic pilot stuff unlocked for it.

The Wang is still an old fav of mine, but I seem to be alone on that. If you are really looking for a Hero that will PERFORM I'd say the Elmo or Flame are still the best bets.

Really hopping the Baby will prove herself in time though.

#28 Firefun

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Posted 05 February 2013 - 02:36 PM



#29 NRP

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Posted 05 February 2013 - 02:39 PM

I already got a Flame. That was your first recommendation to me, and also why I trust your opinion more than most. Looking forward to your thoughts on the PB.

#30 1453 R

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Posted 05 February 2013 - 04:27 PM

This is an Awesome that can go ninety.

Let me make sure that's straight: an Awesome. Going ninety.

As soon as collision goes back in, this thing will very literally become a wrecking ball of death and chaos with the crushed skulls of light 'Mechs crunching under its every step. Dragon's kiss nothing; Pretty Baby here is the sort of lady who'll make you pay for the privilege of being under her feet. Sure, the armament options are a little slim with that much engine in her, and engine or not she's bound to be slow in the corners, but the rig-up I've got in Smurfy has a new-model LPL and a couple of SRM-4s in the arms for catching junk that way on top of the torso guns. And seriously...sixteen engine-mounted heat sinks. It's crazy, it's crap, it's glorious.

God I wish I had a pile of MC right now. Never thought I'd want an assault 'Mech this bad.

#31 NRP

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Posted 05 February 2013 - 04:31 PM

Damn it, you're gonna make me pull the trigger.

#32 Jyi

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Posted 05 February 2013 - 05:11 PM

2 LPL
3 SRM 4's
XL 400

That's a 50 damage alpha in your rear :P

#33 Tremendous Upside

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Posted 05 February 2013 - 05:23 PM

View PostNRP, on 05 February 2013 - 02:23 PM, said:

That end of round screen is hawt!

Give me your honest opinions if the PB people! Where it seems to excel, where it seems to blow, etc. Best suited play style.

I'm looking at you in particular, Wrenchfarm. PB or Wang? Tell me now.


Well... first match in it with the build I put on the previous page? 797 damage, 4 kills, 3 assists. 825 match score. Not bad considering I haven't really gotten used to it yet... As has been said, PB definitely feels noticeably sluggish when coming to a stop.

#34 NRP

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Posted 05 February 2013 - 06:04 PM

Need to hear more opinions.

I just messed with it in Smurfy's Mechlab, and the PB really seems like a terd. WTF was PGI thinking with these hard point layouts? I'm not sure it's possible to come up with a worse layout if you sat down and really tried.

#35 1453 R

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Posted 05 February 2013 - 06:35 PM

That's...kinda one of the reasons I decided to go whole hog with the engine, at least in Smurfy. The hardpoints baffle me a bit, hard to figure out where to put what and what to put where. With that speed potential it's just begging to be a bulldozing brawler, but all those random one-off hardpoints scattered everywhere make it really awkward trying to figure out proper weapon groupings.

Still wish I had the MC for it, though. Right now it's kinda underwhelming, but the thought of what this thing could do with collision mechanics back in is just...damn.

EDIT: Okay, that video was awesome. Now I want the thing even more. That poor, poor Jenner...

Edited by 1453 R, 05 February 2013 - 06:40 PM.


#36 NRP

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Posted 05 February 2013 - 07:17 PM

Crap, I couldn't resist the temptation.

XL400
1 LL
2 MPL
3 SRM6 (2T ammo)

#37 Hex Pallett

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Posted 05 February 2013 - 07:18 PM

Been playing with PB for a few hours.

I...I...I can't seem to like it. I'm not saying it's underpowered or what because I've been dealing around 400 damage every match, which is not bad. I just...can't seem to find where it excels.

Let's see. In RT it has ONE missile hardpoint with 15 salvos, which means to use it efficiently you gotta put a LRM15 in there - and at current stage, if you have LRM you gotta take a TAG, so the head energy hardpoint is gone - it's not like you can put much firepower in there anyway. You have ONE energy hardpoint in RA and ONE in LT, making aiming convergence extra difficult if you put an LL in each. Next you have two missile hardpoint in LA with ONLY FOUR salvos. If you put two SSRM in there then it really doesn't do much damage, if you put two SRM4 in there then you're gonna have to lead your target and switch between the mindsets of laser/locking and dumbfire missiles combined with the terrible convergence of the two energy hardpoints...UGHHHHHHHHHHHHHHHHHHHHHHH!!!

Not mentioning this thing has the agility of a battering ram.

*Sigh* this babe...I'm not saying I hate you, but I tried really really hard to love you.

#38 NRP

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Posted 05 February 2013 - 07:39 PM

I find it to be very maneuverable, but it won't stop (Hard Brake is the first efficiency I'm going to unlock). I'm kind of surprised how many kills I'm getting. Those SRM6s are mean mofos. I need another DHS though because I overheated it twice on River City.

So far, not as bad as I feared though. This thing is going to be hilarious with the speed tweak.

Edited by NRP, 05 February 2013 - 07:40 PM.


#39 Jyi

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Posted 05 February 2013 - 07:46 PM

View PostHelmstif, on 05 February 2013 - 07:18 PM, said:

Been playing with PB for a few hours.

I...I...I can't seem to like it. I'm not saying it's underpowered or what because I've been dealing around 400 damage every match, which is not bad. I just...can't seem to find where it excels.

Let's see. In RT it has ONE missile hardpoint with 15 salvos, which means to use it efficiently you gotta put a LRM15 in there - and at current stage, if you have LRM you gotta take a TAG, so the head energy hardpoint is gone - it's not like you can put much firepower in there anyway. You have ONE energy hardpoint in RA and ONE in LT, making aiming convergence extra difficult if you put an LL in each. Next you have two missile hardpoint in LA with ONLY FOUR salvos. If you put two SSRM in there then it really doesn't do much damage, if you put two SRM4 in there then you're gonna have to lead your target and switch between the mindsets of laser/locking and dumbfire missiles combined with the terrible convergence of the two energy hardpoints...UGHHHHHHHHHHHHHHHHHHHHHHH!!!

Not mentioning this thing has the agility of a battering ram.

*Sigh* this babe...I'm not saying I hate you, but I tried really really hard to love you.

You're playing it wrong. If you want to play a loadout that's similar to the stock one, you need to play slow and stay at long range and use SRM's only as finishers or against anyone who strays too close.

But in my opinion, the whole stock loadout is boring and the 400 max engine rating is just yelling to be used. When you slap in a 400 XL and get into a mindset of playing a medium weight ambusher/harasser, this mech starts to shine. The agility isn't a problem if you plan your maneuvers ahead and use the AWESOME torso twisting capabilities to spread damage. And when you get to unlock the elite efficiencies, the mech really gets to its full potential.

I still haven't mastered the movement myself - it's tricky indeed, when this mech feels more like a train trying to get off the rails than the sports car that other harasser mechs are - but I'm getting the hang of using the torso twist to my advantage. With the buff, LPL's deal a nice amount of sustained damage without getting too heaty; and SRM 4's have the perfect spread at their effective range.

Also, the convergence isn't bad at all, it's just good for closer range. At first, I thought having one laser in arm and other in left torso would be awful and cause problems, not to mention 2 missile slots in left arm and 1 in right torso. But when I'm up and close, all the weapons line up beautifully. I'd even say their behavior is the best I've seen so far for a close range loadout. And when you get the hang of your weapon groups and maneuvers, you can use the arm weapons to your advantage. Twist that torso sideways and shoot any mechs chasing you with a nice volley of SRM 4's, then turn a bit, let them shoot you from the side and twist your other arm towards them. Spread the damage and use your weapon cooldown effectively.

It's really the best Awesome I've played with.

#40 Hex Pallett

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Posted 05 February 2013 - 08:26 PM

View PostJyi, on 05 February 2013 - 07:46 PM, said:

Also, the convergence isn't bad at all, it's just good for closer range.


I have no idea what makes you say that when faster 'Mechs can easily run past you and you have only ONE arm laser to catch up.

Currently settled down for 1xLPL, 2xML, 1xLBX20 2xASRM4 and 1xLRM15.

If they could add ONE energy hardpoint ANYWHERE...it's not strictly a lore 'Mech (or is it?) anyway, and if you argue that it runs fast then...just...just LOOK AT 9M! It has hardpoints all over it! And don't tell me 5 km/h difference is a big deal for a fast 'Mech!

Edited by Helmstif, 05 February 2013 - 08:38 PM.






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