Pretty Baby Stats And Builds
#41
Posted 05 February 2013 - 08:29 PM
1 MPL
2 LPL
1 SRM-6 w/Artemis
2 SRM-4 w/Artemis
4 Artemis SRM Ammo
18 DHS
Endo-Steel Internals
464 Standard Armor
360 XL (80.2 Kph w/Speed Tweak)
Here is the Smurfy link...PRETTY BABY
My choice of SRM launchers was purely due to the available number of missles tubes in their respective locations, All-in-all this build has a 61 point alpha, solid armor, decent speed and managable cooling. If you have something better please let me know! (Seriously!)
Note: I did consider dropping the Artemis for a larger 370XL Engine (82.4 Kph) and another Double Heatsink but the increase seemed so trivial I went with the tighter shot group for the SRM launchers.
#42
Posted 05 February 2013 - 08:30 PM
#43
Posted 05 February 2013 - 08:34 PM
NRP, on 05 February 2013 - 08:30 PM, said:
Hold hold HOLD YER PHONE! I just feel compelled not to was all those RT salvos! And it's just a single LRM15! If they put all three missile hardpoints in RT - which they should, BTW - then for Gabe's sake I'm gonna brawl!!!
Edited by Helmstif, 05 February 2013 - 09:02 PM.
#44
Posted 05 February 2013 - 08:40 PM
XL400
1 LL
2 MPL
3 SRM6s (2T ammo)
17 DHS (HE = 1.32)
Endo
max armor
It has an alpha strike of 66. If I swap the 2 arm SRM6s for SRM4s, I can swap the LL for an LPL. The SRMs fire in one volley, but the overall damage is less (alpha = 57). It's easier to drop fools with the 3 SRM6 build.
I have wrecked so many damn stalkers and K2s, it's not even funny. The torso twist range and speed is very useful.
Edited by NRP, 05 February 2013 - 08:48 PM.
#45
Posted 05 February 2013 - 09:15 PM
DegeneratePervert, on 05 February 2013 - 02:28 PM, said:
XL 400 w/ 6 Double Heat Sinks inside
1x Medium Laser (head)
1x Large Laser (arm)
1x Large Laser (torso)
2x SRM-6 (arm)
1x SRM-6 (torso)
Ferro Fibrous
Endo-Steel
Double Heat Sinks
Heat is a bit of a problem if I go alpha-crazy, but it's wicked fun running around at 81 kp/h in an Assault.
I am short 1 crit slot to run this build...any suggestions?
#46
Posted 05 February 2013 - 10:31 PM
Yudan, on 05 February 2013 - 09:15 PM, said:
I am short 1 crit slot to run this build...any suggestions?
here u r. runs a bit hot though, but deals quite a punch.
http://mwo.smurfy-ne...af1162c4c7ca850
#47
Posted 05 February 2013 - 10:45 PM
Edited by NRP, 05 February 2013 - 10:54 PM.
#48
Posted 06 February 2013 - 12:17 AM
http://mwo.smurfy-ne...1d245bf1d953059
It is not perfect but as close as it gets imho.
#50
Posted 06 February 2013 - 02:02 AM
#51
Posted 06 February 2013 - 07:10 AM
Helmstif, on 05 February 2013 - 08:26 PM, said:
I have no idea what makes you say that when faster 'Mechs can easily run past you and you have only ONE arm laser to catch up.
Who cares when you have 200 degree torso turn.
Quote
If they could add ONE energy hardpoint ANYWHERE...it's not strictly a lore 'Mech (or is it?) anyway, and if you argue that it runs fast then...just...just LOOK AT 9M! It has hardpoints all over it! And don't tell me 5 km/h difference is a big deal for a fast 'Mech!
I think you're too stuck in a mentality where you have to fill every hole. You don't need that LRM15, LPL's are pretty awesome now. And yes, 5 km/h difference is a big deal. It may not feel like it at first, but it simply is.
#52
Posted 06 February 2013 - 07:12 AM
So far, I'm quite pleased with it. It's not nearly as bad in reality as it seems on paper. At least in able to fully utilize all the hard points, unlike my 9M.
#53
Posted 06 February 2013 - 10:46 AM
Jyi, on 06 February 2013 - 07:10 AM, said:
Yup. ALL **** MUST BE FILLED. I'm stuck and I CAN'T GET OUT!! HEEEEEEEEEEEELP!!
Speaking of which, any word when PGI is adding appearance changes that reflects the loadout? They've already done it to K2's arms....
#54
Posted 07 February 2013 - 05:00 AM
#55
Posted 07 February 2013 - 05:23 AM
PRETTY BABY
Edited by bravetoss, 07 February 2013 - 05:27 AM.
#56
Posted 07 February 2013 - 05:40 AM
Edited by Rick Carter, 07 February 2013 - 05:48 AM.
#57
Posted 07 February 2013 - 07:13 AM
I still need to figure out how to keep 18 DHS while running the weapons and ammo count I want. I may have to drop the engine size, which I hate to do since I just unlocked the speed tweak last night.
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