#21
Posted 05 February 2013 - 04:22 PM
#22
Posted 05 February 2013 - 04:46 PM
Phantom triangles and targeting squares appear and (up till now) disappear quickly (fun fact: enemy mech spotted about 600m underground)
The only negative effect of the patch so far.
#23
Posted 05 February 2013 - 04:51 PM
The red stuff in the middle there is stuck and won't go away.
#24
Posted 05 February 2013 - 05:05 PM
#25
Posted 05 February 2013 - 05:08 PM
#26
Posted 05 February 2013 - 05:50 PM
#27
Posted 05 February 2013 - 05:59 PM
To start, when Show Target Overlay is on, attempting to target the mech under your reticule is near impossible. Further, It almost seems like it just resorts to the old cycle targeting. But it is targeting mechs not even viewable on my screen while my reticule is centered on another mech which never gets the focus.
#28
Posted 05 February 2013 - 06:09 PM
#29
Posted 05 February 2013 - 07:11 PM
#30
Posted 05 February 2013 - 08:07 PM
Exinferis, on 05 February 2013 - 12:59 PM, said:
Happened to me about every second lock.
I've gotten this a few times now in mechs without ssrms or lrms; the issue seems to happen even without being able to acquire locks. Will get a screenshot if I can.
#31
Posted 05 February 2013 - 08:16 PM
#32
Posted 05 February 2013 - 08:22 PM
Seeing markers floating in the air and locks off my screen is rather disconcerting.
#33
Posted 05 February 2013 - 08:43 PM
#34
Posted 05 February 2013 - 08:55 PM
#35
Posted 05 February 2013 - 10:02 PM
It stays like that, sort of drifting around the screen but always near the center. For reference, the player targeted was in the water almost directly behind me. Changing targets removes the issue temporarily.
#36
Posted 05 February 2013 - 10:11 PM
#37
Posted 05 February 2013 - 11:27 PM
#38
Posted 05 February 2013 - 11:31 PM
I also have the Brackets 'glue' to my cross hairs when target went off screen.
#39
Posted 05 February 2013 - 11:42 PM
The worst one is that the target reticle is stationary on the screen and moves with torso twist. any missle locks will fire at the indicated location and not at the selected mech.
The second is that the target reticle for the selected target flashes between two points, both very near the target but not always on the selected target.
This needs to be fixed promptly. It's brutal on LRM boats that already have to deal with ECM challenges. My direct-fire mechs are fun but it's still visually so annoying that I may just have to play something else until it gets resolved.
#40
Posted 05 February 2013 - 11:47 PM
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